I am getting a graphical glitch every other turn.
It affects all the information at the top of the screen. From Income across to the month and turn number, everything is blank along that top line.
Also, when you zoom into a city everything is also blank (although you can still change which squares are being worked).
The next turn everything returns to normal. Then the following turn everything is blank again
Is there any way to correct for this? Seems very odd to me.
I put this under creation as I did a custom jiggery pokery to marathon mode on game speed, so I assume this is what is causing this.
I wanted to make a much longer game so I increased the number of turns by 2 in each "bit", but halved the advancement of months (this should in theory keep the advancement of years similar to the original setting). Im guessing the imonthincrements may have something to do with this, as I have fiddled with the other settings before with no problems., and there is some logic to it then happening every other turn. Not sure as to why it would do this as its just affecting the change in calander? Its not like its sitting in the middle of half a month (if I understand it correctly). Also, the "off turns" still produce and research, so it seems to be purely graphical
I will also mention I am playing a lan game with my son, and its happeneing to both of us. This is on Beyond the Sword on steam.
This is what I changed the values to:
<GameTurnInfo>
<iMonthIncrement>90</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>600</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>30</iMonthIncrement>
<iTurnsPerIncrement>340</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>402</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>260</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>360</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>2</iMonthIncrement>
<iTurnsPerIncrement>400</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
Not expecting a fix, but I was wondering why its doing this, ie what I may have done wrong.
Cheers guys!
It affects all the information at the top of the screen. From Income across to the month and turn number, everything is blank along that top line.
Also, when you zoom into a city everything is also blank (although you can still change which squares are being worked).
The next turn everything returns to normal. Then the following turn everything is blank again
Is there any way to correct for this? Seems very odd to me.
I put this under creation as I did a custom jiggery pokery to marathon mode on game speed, so I assume this is what is causing this.
I wanted to make a much longer game so I increased the number of turns by 2 in each "bit", but halved the advancement of months (this should in theory keep the advancement of years similar to the original setting). Im guessing the imonthincrements may have something to do with this, as I have fiddled with the other settings before with no problems., and there is some logic to it then happening every other turn. Not sure as to why it would do this as its just affecting the change in calander? Its not like its sitting in the middle of half a month (if I understand it correctly). Also, the "off turns" still produce and research, so it seems to be purely graphical
I will also mention I am playing a lan game with my son, and its happeneing to both of us. This is on Beyond the Sword on steam.
This is what I changed the values to:
<GameTurnInfo>
<iMonthIncrement>90</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>600</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>30</iMonthIncrement>
<iTurnsPerIncrement>340</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>402</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>260</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>360</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>2</iMonthIncrement>
<iTurnsPerIncrement>400</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
Not expecting a fix, but I was wondering why its doing this, ie what I may have done wrong.
Cheers guys!