Discussion in 'Wildmana Modmod' started by Sephi, Nov 3, 2009.
Thanks very much! All fine now.
It only reminds me of the two well-known middle age-style taxes (in France ofcourse) : "dîme" (tithe) for the clergy, and the "Gabelle", which was a quite infamous tax on the salt... dont'think there's a relation tho
Also could the resources be related to the new corporations unlocked by the techs ?
Curious why bison gives +1 with a tavern. Is it because of the buffalo wings?
Any rough estimate for when Wild Mana 7 will be out? I'm considering delaying my next game till it appears, partly because I've been informed it will include an up-to-date version of FlavorMod.
Heh! its out in its own thread
Arghh... I've been playing the same Wildmana 6.3 game for over a month now. But now, it crashes in the middle of an AI's turn. It's not memory allocation, or graphicslib error, and it doesn't ask to send an error to Microsoft. It just says it crashed.
So I turned the graphics all the way down, did some bug hunting, couldn't find it.
Then I opened worldbuilder and gave all cities in the world Esus, so I could maybe see which civ's turn it was crashing on, and around what city, (i have the Esus holy city)
then.... the game played through the turn!!
So all is not lost, I can go through and remove the esus from most of the world's cities that I added, and keep playing, but I sure would like to know any thoughts on what could be causing the crash, and why it wouldn't crash because I put esus in the cities.
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