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Wildmana 7.x - Bugreport & Missing Entries

Discussion in 'Wildmana Modmod' started by spurrrrrrrrr, Dec 14, 2009.

  1. spurrrrrrrrr

    spurrrrrrrrr Chieftain

    Joined:
    Dec 13, 2009
    Messages:
    10
    Location:
    Germany
    Just thought it might be easier for Sephi to gather the Bugs from only one thread:

    RULES FOR THIS THREAD:

    - NO QUESTIONS ABOUT GAMEPLAY OR RULE RELATED QUESTIONS!!

    - DONT THANK SEPHI IN THIS THREAD, EXCEPT ATTACHED TO A BUG REPORT!!

    - NO OTHER COMMENTS THAN BUG REPORTS!!


    KNOWN UNFIXABLE BUGS:

    - "Pillar of chains does not remove civic anger penalty."

    THIS BUG IS KNOWN BUT ITS NOT A WILDMANA BUG, ITS A FFH BUG AND SEPHI ISN'T ABLE TO FIX IT!!! STOP ASKING FOR IT!!!

    __________________________________________________________________________________________________________________________


    Heres a start and I also gathered stuff from other posts:

    - You can't build pastures on bison tiles although the Paedia says you can.

    - Pirates aren't friendlier to the Lanun and they don't start at peace with the Lanun. Shouldn't that be changed? :) (guess what my favorite race is)

    - "House Kundarak is the only house to have a paedia entry."

    - "Bug? - Playing 7.0. Switched to follow Fol. 70 or so turns later, still no ancient forest. Perhaps just unlucky rolls?"

    - "Second that. I thought it might be a passive gain or something, but my cities aren't getting the resource despite having two within my territory connected with roads."

    - "upgrading a lvl2 warrior to drown costs 40 instead of 60, is that intended?"

    - "is it intended for lucian cold iron to start with plagued? seems pretty weird."

    - "resurrection for the doviello could be tied to lucian, since the war machine is, well, just a machine. if anything, there could be pieces of the war machine that work like the pieces of barnaxus do. the same could be true for the black wind of the lanun."


    Bug Reports from saathei:

    -When I do diplomacy with the Doviello, it says "AI_DIPLO_THANKS_DOVIELLO" upon conclusion.

    -The noble of house cannith looks like a mage but gets recon promotions (ie, subdue animal). Is that intended?

    -It would be really handy to have a corporation screen like Orbis and base BTS so you can see what's been founded, how much benefit you're getting from spread, where the home city is, etc.

    -The icon for spreading House Cannith is the same as House Ghallanda.

    -Ethne is randomly switching religions every 10 turns. I know that there are some strategies that benefit from frequent religion switching - armies of various priests, alignment shenanigans - but this doesn't make sense like that. She's built heroes - Yvain - and then switched right after back to RoK.

    -University requires scholarship civic, but is in my build list

    - I just had the event where the piratres offer me help, and I got a privateer, mercenary and boarding party... but only the privateer has hidden nationality. This seems less effective to me.

    - Also, I notcied the AI is using adepts and mages to guard their workers. Is this intended?

    - And I built the engineering academy and did not gain a trait.
     
  2. xalien

    xalien Prince

    Joined:
    Jul 18, 2005
    Messages:
    512
    Ancient forests still appear but extremely slowly, I've been in FoL for like 200 turns and only got like 5 tiles for my 4 cities. It's supposed to scale with game speed, so in my case it should be educed by 3 (marathon), but I'd say it's more like 10x ... at least. Also, I have a bunch of new forest tiles on the map placed by the ErebusContinents script and none of them upgraded into forests. I remember the Rystic's Tweakmod having this problem, maybe Sephi imported an old buggy code?

    There are no dates displayed for various events, like in event log or religion screen .
     
  3. JoMac

    JoMac Chieftain

    Joined:
    May 19, 2009
    Messages:
    47
    7.01 - Hybo still died the turn he was born.
     
  4. Goodgimp

    Goodgimp Warlord

    Joined:
    Jan 20, 2006
    Messages:
    261
    Location:
    Salt Lake City, UT
    Do you want OOS issues/tracing/logs to be put in this thread, or would you prefer them in a separate thread?
     
  5. Avahz Darkwood

    Avahz Darkwood Emperor

    Joined:
    Oct 26, 2001
    Messages:
    1,220
    Location:
    Behind You!!!!
    I am getting Ancient Forest Spawns with Order State Religion.
     
  6. JoMac

    JoMac Chieftain

    Joined:
    May 19, 2009
    Messages:
    47
    Bug - Unrestricted Leaders. You must choose Flex difficulty option in order for the unrestricted leader function to work. We've had this before in other mods. Something about where "unrestricted Leaders" is hard coded to be in the option list.
     
  7. Medicine_Man_55

    Medicine_Man_55 Warlord

    Joined:
    Mar 21, 2004
    Messages:
    225
    Location:
    Burnaby, BC, Canada
    Second this. I put a post up in the Wildmana 7.0 thread.
     
  8. saathei

    saathei Warlord

    Joined:
    Feb 18, 2004
    Messages:
    111
    Location:
    Provo, UT
    Missing Entries: Not bugs, but stuff for people to work on if they have the creative inclination. ;) I'll update this as I continue to go through the XML files. This is NOT to say ZOMG SEPHI Y R THEY NOT THAR but to give people a place to start if they want to help. :goodjob: Some of these things may be able to be plundered from other mods.

    Pedia Entries
    • All the noble houses - both as corporations and also as buildings
    • The following leaders:
      Spoiler :
      • Anagantios
      • Averax the Cambion
      • Baron Duin Halfmorn (could be copied from the unit's pedia)
      • Braeden the Laconic
      • Captain Ostanes
      • Captain Uldanor
      • Casin Loveless
      • Cheron
      • Cith Mor
      • Decius
      • Dumannios
      • Eldarin Alcarin
      • Elijah Arnauld
      • Emma Varganor
      • Futiro
      • Gimil
      • Gosea
      • Hafgan the Purger
      • Hatheim
      • Hehnku
      • Herne
      • Ilithiridan
      • Ivelleth
      • Ji
      • Jurla
      • Kish'Rika
      • Kro'Mear
      • Laggs
      • Leasieagh
      • Letigo
      • Lorelei Corel
      • Mahon the Butcher
      • Malchavic
      • Meelais
      • Melisandre
      • Mirrough
      • Mordmorgan
      • Nell
      • Nojah the Illusionist
      • Ophelia
      • Os-Warqa
      • Raitlor
      • Reorx Veinhunter
      • Riuros
      • Rivanna the Wraith Lord
      • Shekinah
      • Tethira
      • Thessalonica
      • Thudr
      • Tya Kiri
      • Ukasta
      • Utiruso
      • Verlain
      • Vitnir
      • Volanna
      • Weevil, Pickle and Hyde
      • Xivan
      • Yakut
      • Zodalore
    • The following buildings. Italicized ones are from base FFH, otherwise they are new in Wildmana.
      Spoiler :
      • Abbey
      • Adularia Chamber
      • Adventurer's Guild
      • Archives
      • Arena
      • Barracks
      • Basilica
      • Blasting Workshop
      • Chancel of Guardians
      • Chapel
      • Citadel of Light
      • Command Post
      • Demons' Altar
      • Desert Shrine
      • Dwarven Smithy
      • Festival of the Freaks
      • Food Export
      • Food Import
      • Freak Show
      • Grigori Tavern
      • Hall of Mirrors
      • Herbalist
      • Hunters Hall
      • Jeweler
      • Jousting Tilt
      • Library
      • Money Changer
      • Obsidian Gate
      • Oracle of Sirona
      • Palisade
      • Pallens Engine
      • Public Baths
      • Ranged Combat Traininghalls
      • Reliquary
      • Sea Haven
      • Shrine of the Warrior
      • Siege Workshop
      • Smugglers' Port
      • Stable
      • Tailor
      • Tax Office
      • Temple of Kilmorph
      • Temple of Leaves
      • Temple of the Empyrean
      • Temple of the Hand
      • Temple of the Order
      • Temple of the Veil
      • Transmutation Lab
    • The following wonders:
      Spoiler :
      • Arrow Tower
      • Caminus Aureus
      • Celestial Compass
      • City of a Thousand Slums
      • Council Tree - there is a Pedia entry for it, but it revolves around a civilization that is not included with this mod.
      • Crown of Akharien
      • Dies Diei
      • Engineering Academy
      • Eyes and Ears Network
      • Form of the Titan
      • Frozen Flame
      • Guild of the Nine
      • Heron Throne
      • Mines of Gal-Dur
      • The Nexus
      • Nox Noctis
      • Ride of the Nine Kings
      • Senate
      • Song of Autumn
      • Tablets of Bambur
      • Thaumaturge's Keep
      • Theatre of Dreams
      • Tower of Eyes
    • The following resources:
      Spoiler :
      • Amber
      • Bison
      • Cotton
      • Nightmare
      • Salt
      • Tea
    • Civilization descriptions for the Pirates and the Animals and Beasts

    Other text
    • Defeat text for the following:
      Spoiler :
      • Anagantios
      • Athel Revus
      • Averax the Cambion
      • Baron Duin Halfmorn
      • Braeden the Laconic
      • Captain Ostanes
      • Captain Uldanor
      • Casin Loveless
      • Cheron
      • Cith Mor
      • Dumannios
      • Eldarin Alcarin
      • Elijah Arnauld
      • Emma Varganor
      • Prime Minister Esirce
      • Futiro
      • Gimil
      • Goodreau
      • Gosea
      • Hafgan the Purger
      • Hatheim
      • Hehnku
      • Herne
      • Ilithiridan
      • Ivelleth
      • Ji
      • Jurla
      • Kane
      • Kish'Rika
      • Kro'Mear
      • Laggs
      • Leasieagh
      • Letigo
      • Lorelei Corel
      • Mahon the Butcher
      • Malchavic
      • Meelais
      • Melisandre
      • Menec
      • Mirrough
      • Mordmorgan
      • Nell
      • Nojah the Illusionist
      • Ophelia
      • Os-Warqa
      • Palgadee
      • Raitlor
      • Reorx Veinhunter
      • Riuros
      • Rivanna the Wraith Lord
      • Shekinah
      • Tethira
      • Thessalonica
      • Thudr
      • Tya Kiri
      • Ukasta
      • Utiruso
      • Verlain
      • Vitnir
      • Volanna
      • Weevil, Pickle and Hyde
      • Xivan
      • Yakut
      • Zodalore
    • Diplomacy text for:
      Spoiler :
      • Anagantios
      • Athel Revus
      • Averax the Cambion
      • Baron Duin Halfmorn
      • Braeden the Laconic
      • Captain Ostanes
      • Captain Uldanor
      • Casin Loveless
      • Cheron
      • Cith Mor
      • Dumannios
      • Eldarin Alcarin
      • Elijah Arnauld
      • Futiro
      • Gimil
      • Goodreau
      • Gosea
      • Hafgan the Purger
      • Hatheim
      • Hehnku
      • Herne
      • Ilithiridan
      • Ivelleth
      • Ji
      • Jurla
      • Kane
      • Kish'Rika
      • Kro'Mear
      • Laggs
      • Leasieagh
      • Letigo
      • Lorelei Corel
      • Mahon the Butcher
      • Malchavic
      • Meelais
      • Melisandre
      • Menec
      • Mirrough
      • Mordmorgan
      • Nell
      • Ophelia
      • Os-Warqa
      • Palgadee
      • Raitlor
      • Reorx Veinhunter
      • Riuros
      • Rivanna the Wraith Lord
      • Shekinah
      • Tethira
      • Thessalonica
      • Thudr
      • Tya Kiri
      • Ukasta
      • Utiruso
      • Verlain
      • Vitnir
      • Volanna
      • Weevil, Pickle and Hyde
      • Xivan
      • Yakut
      • Zodalore

      Spoiler :

      Situations needed, in case you are unfamiliar with the complete list:
      • First contact
      • Greeting (Friendly)
      • Greeting (Cautious)
      • Greeting (Furious)
      • Accept deal (Friendly)
      • Accept deal (Furious)
      • Reject deal (friendly)
      • Reject deal (Furious)
      • Try this deal
      • Demand tribute (player is weaker)
      • Demand tribute (civs are equal)
      • Demand tribute (AI is weaker)
      • Thanks
      • Refuse to talk
      • Declare War
      • Offer peace
      • Refuse Peace
      • Stop being a vassal
      • Ask to be a vassal
      • Ask to join a war
      • Player rejected joining a war
     
  9. zeph2k

    zeph2k demigodly bunny

    Joined:
    Sep 19, 2003
    Messages:
    101
    Location:
    canada
    the AI spawned him fine in my game


    but i think i found a bug or i am just confused

    the "corporations" seem to be all messed up. all you need to do is look in the pedia. some wonders spawn corporations of diffrent names. and there are 1 (it may be two) that cant spawn al all because there wonder is gone to another corporation as well as the agent that can spread that corporation

    (and i think it would be helpful to bring back the corporation screen so we can see the effects of them)

    besides that the mod has been great so far. nice work
     
  10. JoMac

    JoMac Chieftain

    Joined:
    May 19, 2009
    Messages:
    47
    BUG - When I built Genesis any tile that converted to grass lost it's improvement. Ouch!!! If the tile was already grass it kept it's improvement.
     
  11. Sephi

    Sephi Deity

    Joined:
    Jan 25, 2009
    Messages:
    2,934
    couldn't reproduce this. anyone else has problems with genesis Ritual?
     
  12. JoMac

    JoMac Chieftain

    Joined:
    May 19, 2009
    Messages:
    47
    More info on Genesis removing improvements: I was playing the Khazad. I had the Tree of Succellus. No clue if either of these things makes a difference.
     
  13. Jenaelha

    Jenaelha fields of Elanor

    Joined:
    Jul 7, 2007
    Messages:
    251
    Location:
    Antelope Valley
    Bug? 7.0 have adopted Esus and it appears that (Amurites) am not being charged the 25 gp to spread.

    Regarding AI use of Adepts, in addition to noticing the adepts guarding workers (exclusively) in my current game The Clan comes at me with a huge (30) stack of Catapults and Adepts (all with unused promotions) bouncing back and forth at our border. Maybe they are searching for the warrior stack that was rebuffed earlier?
     
  14. Sephi

    Sephi Deity

    Joined:
    Jan 25, 2009
    Messages:
    2,934
    do you have a save Jenaelha? The 25 gp bug is already fixed in 7.01
     
  15. lumpthing

    lumpthing generic lump

    Joined:
    Sep 11, 2004
    Messages:
    781
    Location:
    Lumpinium, England
    I'm playing as the Sidar but my units never get their wane ability no matter what their XP (having at least 6XP and the being Sidar are the only factors should matter right?)
     
  16. JoMac

    JoMac Chieftain

    Joined:
    May 19, 2009
    Messages:
    47
    Lumpthing: I believe it is level 6, not 6xp.
     
  17. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,943
    Location:
    Seyda Neen, Vvardenfell
    yep, lvl6. otherwise it would be horribly overpowered :D
     
  18. lumpthing

    lumpthing generic lump

    Joined:
    Sep 11, 2004
    Messages:
    781
    Location:
    Lumpinium, England
    aaaah, yes I thought it was a bit good :). (mental note to self: don't report bugs till you know what you're talking about)
     
  19. Skobrin

    Skobrin Chieftain

    Joined:
    Feb 21, 2006
    Messages:
    59
    When I turn off the new Winamp integration feature, I am still getting a display with the current song on the top of the screen and if I close Winamp completely then I just get a bunch of gibberish symbols.
     
  20. Skobrin

    Skobrin Chieftain

    Joined:
    Feb 21, 2006
    Messages:
    59
    Very weird, despite not having changed any of my settings now that I've started a new game I don't seem to be getting the city screen at all. When I double click on a settlement I just got a zoomed out view of the area and blank borders with the little specialist icons.
     

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