TheChanger
Warlord
Ive played a couple of games of the Beta for Wildmana 9.0 so far and just thought id give my initial feedback.
bearing in mind i know this is a beta release and i assume there is a fair bit still to go into it to make it finished here are my opinions:
these are just a few of my first impressions / questions / opinions that i thought were most pressing (for me )
overall im definitely impressed with the level of work put into this (i love the look of the new magic tree and the magic advisor pages, if only i knew how to use them!) and im excited to see the final version 9 be released!
bearing in mind i know this is a beta release and i assume there is a fair bit still to go into it to make it finished here are my opinions:
- The new Magic System looks impressive, and im excited to see it once its complete but im EXTREMELY confused about how the 'magic techs' are granted. there doesn't seem to be any way to specify which one you are studying...(is it determined by what mana you have access too? it doesn't seem to as i got mind magic 1 as the new Vampires and didn't have any mind mana at all...) does it have something to do with the little book icon? if so is this like the equivalent of science for the tech tree? If so id like to suggest the addition of a 'book slider' like the science slider. also, a magic research progress bar like the tech research progress bar would be much appreciated.
- The interface in the top left corner is very cluttered. i assume this is known but i felt i should point it out again and offer a possible solution:
Spoiler : - What is the small gold sun icon next to the book icon below the gold icon at the top left of the interface? and why do spiritual leaders get extra of this? what will it be use for and how does one get some of this?
- how does one increase the rate that we get mana yields? will different nodes and improvements provide mana yields to tiles? so far i only know of the palace granting initial mana.
- how does one increase the rate at which we study magic techs?
- The New improvement system is interesting, but as i said in another thread:
me said:i have to agree i dont understand the new improvement system in the slightest. some techs say they will allow you to build some improvements (eg. masonry and quarry) but i cant (there are no other improvements anywhere near by, on a marble resource) the unhappyness from most seems a little crippling, and so civs with fallow have a massive advantage in that improvements do not cause unhappy at all (the new vamps seem to be pretty good with this). overall i think some intense documentation is needed to make this work, maybe even a popup for first timers to explain the new stuff cause im lost o_o...
these are just a few of my first impressions / questions / opinions that i thought were most pressing (for me )
overall im definitely impressed with the level of work put into this (i love the look of the new magic tree and the magic advisor pages, if only i knew how to use them!) and im excited to see the final version 9 be released!