TC01
Deity
The WildWest.py script as it stands has only altered a few minor things, like fixing some syntax and reverting worldsizes to Colonization default (otherwise, my huge map was laughably small. I wish I had taken a screenshot). The patch 0.23 version has added in light forest and marsh feature and terrain to this script. However, it's by no means a finished product.
With v0.3 we've added in your Home City on the map, as well as a land start.
Several people have mentioned reworking rivers, to the point where your ships can travel on rivers (adding Steamboats, that sort of thing), with bridges being buildable. I like this idea, but we're focusing on trains moreso then on rivers and steamboats at the moment.
If you have any suggestions about what should be added to WildWest, if there should be something changed or removed, if we should add more mapscripts covering different parts of the region... post them here.
With v0.3 we've added in your Home City on the map, as well as a land start.
Several people have mentioned reworking rivers, to the point where your ships can travel on rivers (adding Steamboats, that sort of thing), with bridges being buildable. I like this idea, but we're focusing on trains moreso then on rivers and steamboats at the moment.
If you have any suggestions about what should be added to WildWest, if there should be something changed or removed, if we should add more mapscripts covering different parts of the region... post them here.