Not to sound like a broken record but I really hope that they do it more in the civ4 style fashion this time around. Basically, founding a new city is a drain on your economy, increased maintenence cost etc. But after you build courthouse and it grows it can start paying for itself. This meant that you would never have settleable parts of your continent empty in the late game. Even a city working just a fish, a mine and a couple of coastal tiles would be worthwile eventually. It would not slow down your research or any other nonsense... However it was impossible to expand very fast because it was such a drain on your economy. Civ 5, every city you settle is a punishment in culture, science, and happiness. Wow It still frustrates me I can have a spot with mines, riverland, cattle and sheep etc but it is absolutely worthless to me because I already have 4 cities and this new spot has no unique lux seems like my people would prosper in this location but it would actually slow down my scientific and cultural progress as well as make my people unhappy. Perhaps return to making settlers actually cost pop to produce. This way the "wide vs tall" (silly topic to me) tradeoff is really there.