Bibor
Doomsday Machine
I really wish for Civ 7 to be designed as a generic game. Like crystals, grown from a single atom to a structure, from a single idea to a full game. Created with carbon vapor put under pressure of creative minds at Firaxis to grow a diamond.
To have no Civilization brand to uphold an image, no existing playerbase to think of, no historical figures or events to take inspiration from. No budgeting of marketing gimmicks like very expensive intros. Designed with placeholder icons, created with game mechanics with placeholder names. If Civ4 had blue marble, let this game be in the spirit of white marble. Like Michelangelo's David.
Once the skeletal structures are carved out, joints refined to work without friction, movement scopes defined, then it's time to add sinew and meat, and eventually skin and clothing.
In the last few years, we've seen in everything around us how shallow, dangerous and ultimately fatal it is, when one creates from outside in. When starting with a superhero or fantasy book character mold and then drilling a hole in it, hopelessly trying to add substance to what is essentially an empty shell.
We, as a species, live (and die) for stories. One might argue that our lives are reduced to basic functions without them. But, the truly great stores let us participate. To become a part of the story, and expand it. In our minds, our hearts, our dreams. What isn't said, and is left to our imagination, is just as important – if note more, than what's already presented.
I, for one, would prefer a brilliantly functioning wooden puppet over a plastic, molded, colored but empty shell. I'll add the clothes myself, if need be. I'll add the story myself, if need be. I can turn a wooden puppet into a pirate one day, or into a space marine the next. With plastic molds, I'm stuck with what I have. And I was never a big fan of figurines.
That's all I wanted to say
To have no Civilization brand to uphold an image, no existing playerbase to think of, no historical figures or events to take inspiration from. No budgeting of marketing gimmicks like very expensive intros. Designed with placeholder icons, created with game mechanics with placeholder names. If Civ4 had blue marble, let this game be in the spirit of white marble. Like Michelangelo's David.
Once the skeletal structures are carved out, joints refined to work without friction, movement scopes defined, then it's time to add sinew and meat, and eventually skin and clothing.
In the last few years, we've seen in everything around us how shallow, dangerous and ultimately fatal it is, when one creates from outside in. When starting with a superhero or fantasy book character mold and then drilling a hole in it, hopelessly trying to add substance to what is essentially an empty shell.
We, as a species, live (and die) for stories. One might argue that our lives are reduced to basic functions without them. But, the truly great stores let us participate. To become a part of the story, and expand it. In our minds, our hearts, our dreams. What isn't said, and is left to our imagination, is just as important – if note more, than what's already presented.
I, for one, would prefer a brilliantly functioning wooden puppet over a plastic, molded, colored but empty shell. I'll add the clothes myself, if need be. I'll add the story myself, if need be. I can turn a wooden puppet into a pirate one day, or into a space marine the next. With plastic molds, I'm stuck with what I have. And I was never a big fan of figurines.
That's all I wanted to say
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