Pietato
Platonic Perfection
Yesterday: OMG Maori i TOTALLY OP!!!1! BEZT CIV EVA!
Today: Maori will be worst civer EVER! CANNOT HArVEST TOTALLY TRAAAASH!1
It is lily, what did you expect?
Yesterday: OMG Maori i TOTALLY OP!!!1! BEZT CIV EVA!
Today: Maori will be worst civer EVER! CANNOT HArVEST TOTALLY TRAAAASH!1
From the first look I see a lot of bonuses
But I also see a short, scary line about Maori's unique ability,
resources cannot be harvested
Playing such a Civ must be a lot of fun. Magnus is no longer there, and every difficulty becomes triple.
As someone who avoids harvesting (I can count the number of times I've harvested on one hand), the only downside to the Maori is the inability to earn Great Writers. Could care less about not being able to harvest since I'm outside the so-called "harvest meta" that was exacerbated by the introduction of Magnus.
I’m more looking forward to the AI squeezing into an expansive civ’s territory after a long (failed) voyage, and then almost immediately getting eliminated by the loyalty pressure.It's an extremely fun sounding civ to play, but it could be the worst in the hands of the ai! Terrible coastal capital settling spots anyone?
I have a feeling "chopping" is going to be devastating for climate change. Something I'd love to see, is if you chop too much in your city's area, your tiles start turning into desert.
Stones and deers are important resources too. More importantly, copper and crab.
Food resources are good resources to hurry 10 pop, too.
I hope you are right. I think the whole chopping strategy is ridiculously overused and distorts true gameplay. If the developers could penalize players for overusing chopping via climate change consequences, I think it would help rebalance current gameplay strategies by making players less reliant on harvesting, while still allowing harvesting in general.
I think there is a small change that can be made that will completely alter the chopping strategy, make lumber mills more useful, make industrial zones more powerful, and make the game a bit more realistic:
At Apprenticeship, replace "All mines get +1 production" with "Mines over a resource get +1 production. Mines and Quarries adjacent to an Industrial Zone get +1 production."
My thoughts exactly.I don’t care if others think Maori are OP or suck. I’m still fizzing and can’t wait to start Kupe’s voyage in February and then try an play an environmentalist style. Until we play them in February we just won’t know how good they are.
You know, a game lasts short, if you're at turn 100, there's only ~50 turns for the rest of the game,