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Will the Modern Age be fleshed out more?

Ashurdan

Warlord
Joined
Jan 3, 2008
Messages
117
There is an obvious lack of buildings for the modern era in the current build, it looks like they are adding more wonders to the modern era do you guys think they will add more buildings as well?
 
I hope so. Especially buildings that require oil, there's none right now, which is kinda absurd if you think about the economic need of oil in the modern world.
 
3 out 9 wonders (CN Tower, Great Firewall and Hubble Telescope - 4 if you count National Intelligence Agency) are modern, but we don't know much about the buildings... there are the bomb shelter and that police station, but I hope there are more to it.
 
I really hope they expand the game in turns too, now when they add more stash to certain eras as the WW1 period. Hopefully they dont mind increasing a quick game from 300 turns to 330 turns for instance. If not I fear the pacing will be too fast due to all the new cool features, techs units and buildings/wonders. With expanded ancient and classical age too, in a potential second expansion, I'd love the amount of turns to be increased again to arround 350 for a quick game.
 
The problem is Domination Victory. All other victory conditions can be delayed, this one not so much. (As long, as they don't change the victory condition itself, what is not very likely.)

In fact, this is the problem withh all the ideas regarding an expanded future era, too.
 
Well, there are Bomb Shelters and we saw an unknown Modern Era building (possibly police station, gas station, or supermarket) being built in a Dutch city in one screenshot. That indicates that there is more to build in the Modern Era.
 
The problem is Domination Victory. All other victory conditions can be delayed, this one not so much. (As long, as they don't change the victory condition itself, what is not very likely.)

In fact, this is the problem withh all the ideas regarding an expanded future era, too.

While that's true, they may have in fact made that adjustment with the changes to combat. Domination could end up becoming more of an investment.
 
While there will be some additions to the modern era, it seams the focus of this expansion is the Renaissance and the new era (what ever that may turn out to be). As such I wouldn't be surprised if a big modern time update will have to wait for the next expansion pack (assuming this one sells well enough) similar to Beyond the Sword
 
While that's true, they may have in fact made that adjustment with the changes to combat. Domination could end up becoming more of an investment.

Yeah that's right, considering the extra time we'll presumably be needing to win wars it's likely that a domination game will be somewhat longer. Unless they add in totally overpowered units, or fail to nerf the currently totally overpowered units ;)

Specifically about deity level, I'd like it if the average game was about 350 turns long on standard speed instead of the 250 turns it is now. With the extra eras and units to play with I can't see it all coming together unless the average game is significantly longer.

I'm really looking forward to the great war units, just hope the game is paced well.
 
That's why I play on Epic speed... otherwise the eras flip by too quickly and your units are obsolete before you've had a chance to use them. With the extra techs and units being added in, this will probably be even more the case. One might think that they'll make the standard game longer, but it's hard to imagine them doing that, when one of the major thrusts of Civ V was to try to make it shorter. But Ed Beach is a boardgame guy, so maybe he has a different point of view on that.
 
That's why I play on Epic speed... otherwise the eras flip by too quickly and your units are obsolete before you've had a chance to use them. With the extra techs and units being added in, this will probably be even more the case. One might think that they'll make the standard game longer, but it's hard to imagine them doing that, when one of the major thrusts of Civ V was to try to make it shorter. But Ed Beach is a boardgame guy, so maybe he has a different point of view on that.

I think someone pointed out earlier when G&K was announced that vanilla was designed to bring more casual gamers into the customer base and G&K is designed to soothe the old, hardcore players. Longer games with more complexity would achieve that. I hope that is the case.
 
I also play on Epic because I feel the Standard game moves a little too quickly. If they expand the length a bit, I may start playing on Standard for faster unit recruitment.

It's nice that they're adding more later-game wonders, this area is seriously lacking currently, including generic buildings.

If there is a second expansion, I wouldn't be surprised if it deals mostly with the industrial/modern/future eras much like this one is fleshing out the classical/medieval/renaissance eras.
 
I must be doing something wrong as I think the Industrial Age needs to be lengthened... You literally advance into the era and before you known it you have tanks and aircraft at your disposal.
 
Only those old, "hardocre" players that thought religion and espionage actually added something positive to a Civ4 game. [ducks] :lol:
Religion added a lot to the game in Civ IV, but it always felt... incomplete. I think the addition of the Belief system will really make it work.

Espionage in BTS was mainly a pain in the butt.
 
The problem with adding anything in the modern era that are not units, is what is the point?

By the time you have researched a building/wonder and built it, there are very few turns left in the game (going by science or diplo). This means that a building/wonder has to be incredibly powerful to be worth the investment in beakers/hammers, or be directly involved in a victory condition (spaceship parts, UN, Manhattan project). I mean, who builds a medical lab anywhere? Boosting population growth that late in the game seems plain pointless.

Same with culture since the last(?) cultural building/wonder is in Mass Media, which is barely in the Modern Era. That's ok too and just like with science and gold, the multipliers really kick in by Modern and they really don't need anymore boosts lest it become even easier. Modern is for units, spaceship parts and nukes - the rest are just irrelevant.
 
They should have more buildings that increase population in the Modern and Industrial eras. It bugs me how somebody could have 12 well-populated cities yet the nation's entire population is around 8 million.
 
They should have more buildings that increase population in the Modern and Industrial eras. It bugs me how somebody could have 12 well-populated cities yet the nation's entire population is around 8 million.

And what does a "nation's entire population" have anything to do with the game?
 
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