Will the Spring update bring you back to Civ VII?

Will the Spring update bring you back to Civ VII


  • Total voters
    126
Joined
Oct 23, 2011
Messages
2,299
We haven't had a good temperature check poll in a little while. How does everyone feel after the news on the upcoming spring changes that propose to bring large changes to victory conditions, legacy paths and Civ switching?
 
I've written a long post in another thread about this, but basically: Civ VII was too different for me so it didn't look like Civ anymore, and I didn't want it. The new Test of Time mode looks better so I think I will, at some point, check it out. But the fact that Firaxis seem to view the franchise entirely differently to me has broken something, some bond around "this is my favourite franchise". There's no way I'll pay anything approaching a full price anymore. So: yes, eventually, I will buy Civ VII only because you can now play as one Civ. But I probably still won't get it for a year or two. And I still hate the whole ages concept.
 
And I still hate the whole ages concept.

I'm fairly confident that a single‑Age game mode will appear eventually, most likely as a mod. It would let you play through the entire game without any era transitions. It should be technically possible to move all technologies, civics, and civilizations into a single Age, with that Age’s duration, resource spawning rebalanced and the victory or triumph conditions adjusted accordingly. With larger, huge maps becoming viable, longtime players would finally get the experience they’ve been hoping for. It will probably take a few years, though.

If you haven't bought the game yet - I would reconsider and at least try it. The game is good, even tough different that many expected. Antiquity Age is perfect and you can replay it many, many times if you don't like transitions. Single Age games, if you play in Advanced Start mode are playable and fun, even Modern Age. You can recreate WW1 or WW2 as warfare is fun and AI finally uses planes. With incoming changes, that will in fact provide various challenges, maybe even historical ones (I hope they will add historical, civ unique triumphs), it will be even better.
 
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I voted "I already enjoy the game and these changes might make me play as much or more", as I participated in the FFW, was pleasantly surprised how well these features worked already in their 1st iteration and am convinced, that they are tackling some of the core issues preventing Civ7 currently from true greatness. Additionally, I also hope that this update will finally convince a group of friends to finally transition to Civ7, who yet are skeptical if Civ7 is ready to serve as our weekly meeting point. Up until now Civ6 in a heavily modded variant (customized version of BBG) has that function.
In that regard I am mostly looking forward to the overhauled victories, as this hopefully enriches the lategame with much more dynamism and an age of Modernity that is actually worth playing out.
 
It’s a step in the right direction. However, I’ve by now pretty much made up my mind that I won’t be playing civ7 until the game is completely changed. Once the game reaches a state where every civ has a leader and you can lock all civs for entire game, I might come onboard. But with the existing mix-and-match setup I’m just turned off the game even before going into discussing gameplay.
 
I personally don't enjoy Ed Beach's civilization games, too convoluted and gamey. I enjoyed Civ6 for the MP part for a while but each add on made it worse to me. I am an avid wargame type for Civ and enjoy C3C the most. I will pick it up from the bargain bin eventually to have a look.
 
I personally don't enjoy Ed Beach's civilization games, too convoluted and gamey. I enjoyed Civ6 for the MP part for a while but each add on made it worse to me. I am an avid wargame type for Civ and enjoy C3C the most. I will pick it up from the bargain bin eventually to have a look.
To give credit where it's due, Ed Beach in C3C had great merits by creating the C3C conquests (and that conquests campaign was the "blueprint" for Civ 7). The astonishing fact seems to be, that in all these years he never realized, that the focus in Civilization lays on "civilization" and not on ruler (so the game is named Civilization and not "Ruler" or even "Civilizations") . In my eyes it is great that C3C even now makes big progress and the next version of CCM 3 and the new submod CCM is on the way.
 
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Definitely there are elements to the changes that I feel might really improve the game. Actual victory conditions that are multi faceted sounds really good. One of the major issues I've had with the game is that it feels so on rails and about hitting arbitrary numbers rather than giving the feeling you are creating a civ. New victory conditions should help that.

I still feel like the game is a couple of years away from getting to a point where I would want to play it regularly. Ages is still a broken concept in my mind, really wrecks momentum. I find maps and the UI still to be deeply ugly and hard to parse. I worry they have just got the scale wrong visually when it comes to the landscape and so even with the changes to towns and cities, the map just feels like grim urban sprawl too much of the time.

I think playing as one civ throughout is just a bad idea, for me personally I don't get it. I think Civ Switching is actually one of the major selling points of Civ 7, one that gets me quite excited to play it. I think it falls down because it's implemented in a way that cuts your game dead and makes you start again. Again, Ages are the problem there.

My guess is the same thing will happen that happened during the last FLC: I played the game for a couple of hours to see the changes, quite liked it, but didn't feel much love for the game at all... went back to 6.
 
Was never on board.

Bit of an insult Imho "Test of time " was for a real Civ game . Extended play, epic Sci-Fi , Fantasy and the Migard scenario all help prolong Civ 11
Thou ultimately it paved the way to Civ 111. Hopefully this will also speed the end o "Civ" vii .

The concept of "Civ" Vii is rotten and a con, to save time, tears and peoples coin , the project should end Beach fired or put out to pasture and get the real work started on Civ VIII.
 
I havent bought it. Its the first time that I didnt buy a Civ since the very first game. I HATED the civ switching mechanic and three ages system. From what I heard about the upcoming changes they seem to adress all the issues I had with the game. I will still wait for the changes to go live, but I'm definetly open tothe idea of getting it now.

However, one core problem I had with Civ 7 was the aggressive monetization. I will definetly wait and see, if they still publish bite sized DLCs for 20€, or if they dial it back and concentrate on propper Addons.
 
one core problem I had with Civ 7 was the aggressive monetization.

Playing Civs in any age blunts my main criticism of the DLC costs. If I usually only like 1/3 of a Civ DLC (in any Civ game this is true), then on top of it can only play the stuff I like for 1/3 of the game, then it really hits my percieved value.

With civs played in any age... I think the perceived value I have for DLCs shifts considerably for the better.
 
Playing Civs in any age blunts my main criticism of the DLC costs. If I usually only like 1/3 of a Civ DLC (in any Civ game this is true), then on top of it can only play the stuff I like for 1/3 of the game, then it really hits my percieved value.

With civs played in any age... I think the perceived value I have for DLCs shifts considerably for the better.
So, you are expecting packs with 4 civs and 2 leaders will in the future be €40 instead of €30 :D
 
So, you are expecting packs with 4 civs and 2 leaders will in the future be €40 instead of €30 :D
Please don't manifest this into existence!

At the least I think now I'd be happy to pay current DLC prices for the current DLC model.
 
Was gifted the game, but not played it after my first playthrough.
The spring changes will definitely be enough to make me give it another try. Its impossible to say if ill get the bug again.
 
been away from the game for about 2 months since i got my hands on clair obscur, which I now completed… will get back to the game as I really like it but must admit that after winning a game with every leader and civ, I was a little burnt on the game as I feel the replay value is not altogether as strong as VI or V… These changes will bring new life into the game, which I will receive wholeheartedly even if I’m a fan of civ switching. Victories and Triumphs seem like a very good change to me. Can’t wait for test of time to go gold…
 
been away from the game for about 2 months since i got my hands on clair obscur, which I now completed… will get back to the game as I really like it but must admit that after winning a game with every leader and civ, I was a little burnt on the game as I feel the replay value is not altogether as strong as VI or V… These changes will bring new life into the game, which I will receive wholeheartedly even if I’m a fan of civ switching. Victories and Triumphs seem like a very good change to me. Can’t wait for test of time to go gold…
You play so much faster than me! I've put in a ton of hours and there are leaders and civs I still haven't even tried.
 
Please don't manifest this into existence!

At the least I think now I'd be happy to pay current DLC prices for the current DLC model.
I really cant agree with that. 4 civs and 2 leaders for 30€ is just a slap in the face. Remember, Hollow Knight Silksong costs 20€, right from the start. And the amount of value is infinetly higher, then these meager Civ packs.

I would pay 30€ for a propper addon, like the two big Civ 6 addons. But thats it. And when I see that a game bombards me with DLC, I usually tend to skip them. Especially when the DLC feel lazy and overprized, which is the case with Civ 7.

Nonetheless I want to mention once more that Civ 7 made a huge step in the right direction and I am overall poistive, that the devs got the message and dont try to rip us off anymore.
 
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