Sorry, but which legal issues do you mean? I bought my original copy, and Alien Crossfire, in the day, and still the CD-ROM's, but bought a version on GoG that is compatible with later iterations of windows. But I've never heard mention of these legal issues.Most brands get knocked off shelves due to legal issues (like Alpha Centauri).
I don't think so.Wasn't there a other Beyond Earth hint like a year or ago or something?
Rights to Alpha Centauri belong to (or at least used to belong to) Electronic Arts, not 2K. I presume that's the reason why FXS went with Beyond Earth instead. Sadly, immersion-wise BE is nowhere near SMAC. It's like comparing a typical contemporary internet article to Herbert's Dune.Sorry, but which legal issues do you mean? I bought my original copy, and Alien Crossfire, in the day, and still the CD-ROM's, but bought a version on GoG that is compatible with later iterations of windows. But I've never heard mention of these legal issues.
It was just one random patch and all they did was change the button to mention going Beyond Earth.I don't think so.
But in GS when the space victory was changed from a Mars colony to exoplanet expedition, to me it looked like a set up for BE2.
Just like before Beyond Earth was released Civ V was patched/updated to change its science victory to lead into BE? Or maybe it was in BNW? IDK
I tend to agree, although I do think the overall atmosphere of BE is quite good, and the soundtrack is really good.Rights to Alpha Centauri belong to (or at least used to belong to) Electronic Arts, not 2K. I presume that's the reason why FXS went with Beyond Earth instead. Sadly, immersion-wise BE is nowhere near SMAC. It's like comparing a typical contemporary internet article to Herbert's Dune.
As a sidenote, I think this is one of the reasons why Humankind is struggling as well, besides mechanical issues like the region system and extreme urban sprawl. The game has a historical setting, but I feel they threw away many of the benefits of that. There are no historical leaders or other historical characters, and you don't really get any sense of identity from the cultures either, as they switch around multiple times per game. I do think the leaders have personality traits, but after more than 150 hours, I couldn't tell you any of them.
Another thing which probably hurt immersion a bit, was that the factions and leaders were not as immediately recognizable or memorable. With historical civ, you kind of get this for free, as the civilizations and their leaders are already known to some degree by most. In SMAC, they seem to have been very aware that they would not have this recognition, and made a seemingly conscious effort to compensate. The most obvious way they did that was to give each faction/leader a very strong ideological preference, almost to the point of being a caricature. It worked though, as I can still clearly remember the names and ideologies of each of them. They also had the characters do voiceovers for wonder vids and tech quotes, which further helped you get to know them. To be fair, they did some of the same with BE, but not with the same amount of success.
Hey, have you been reading my posts over at the Humankind forums, because that's pretty close to my own suggestions. I have been suggesting creating your empire identifiers in the beginning (possibly pre-game, or maybe at the end of the Neolithic Era), and keeping them throughout. At each era, you get to adopt traits and abilities of a culture, but you remain yourself. I also suggested maybe putting the cultures into a skill/bonus tree of sorts, to add another strategic element. Maybe for Humankind 2...Historical immersion needs to either be something you dive heavily into or not at all. Those who really care about the historical aspects of games tend to grow exponentially annoyed by ahistorical elements. These are the people who were indignant about the fantasy game modes added in NFP. Those who don't really care about such things don't tend to get much value out of the low levels of historical homage paid in a game like Humankind. I think Humankind would have worked better if they'd focused more on RPG elements. You name your own culture and leader and each era you get to pick from a new pool of traits. Completely disconnected from any real history, it would probably have actually been more appealing to some people.
Though that would not have fixed many of the other problems with the game.
Beyond Earth if nothing else served as a stop gap until Civ VI.I'd like to see a Civ 7 by next 4th of July.
It is sci fiBeyond Earth just doesn't make sense to me. Everyone should have a high tech level from the outset.
BERT does start with a relatively high tech level. The first-level soldier, tank, and ranged units all start with projectile weapons. As they are improved, they switch to energy weapons with changes in visuals and sound effects. The advanced units, especially the hover units, are nothing like what we have in reality on old Earth. The player has the ability to launch a satellite to orbit as early as turn 10, if you are fortunate to find one in a resource pod.Beyond Earth just doesn't make sense to me. Everyone should have a high tech level from the outset. It's all an unbelievable scenario to try to shoehorn the game into a 4X format.
I actually like the tech web, even though it is a bit more complicated than classical tech trees. The techs are more advanced the further away you get from the center, but it's not really like in Civ, where the later units render earlier units obsolete. What you are unlocking is mostly new unit *types*. These are then upgraded as your affinity levels rise, and when you upgrade a unit type, all your existing units of that type gets upgraded for free. This means that even your basic infantry which you get at the very beginning of the game, will remain viable units in the late game. They have shortcomings when it comes to mobility and range, but in terms of pure combat strength, they can still fight.I think the nations were fine in BE. My problem with it is the tech web/tree. I find it so hard to remember what's a low tech unit and what's a high tech unit. In regular civ, obviously something like a musketman is going to destroy a spearman, or something like that. But in Civ:BE the units all kind of blend together in my mind.