JFD
Kathigitarkh
We don't have access to any modding tools atm.
A mod like RFC needs more people than "just" programmers. (Don't get me wrong programmers, it's good to have you!!!) There would be like a sh*tload of work with datamappings, gameplay issues like balancing, historical accuracy, ideas for scripted events, visuals from plain grafics to 3d modelling, the list goes on and on. Just because you can't mod/programm doesn't mean you can't contribute. If you have spare time and you want to be helpful, I'm sure there would be plenty of work for you to get the mod up and running ... Except for the case that Rhye is a total 200% sociopathic lonewolf with too much free time who do not like others to intervene with his babyI have nothing to contribute as I know nothing about the modding tools but damn, seeing you post Rhye gets my hopes up!
I don't know how much my relatively meager programming knowledge could help, but I'd love to contribute to the making of an RFC for Civ6 in any way possible.
You should definitenly try RFC: Dawn of Civilization!Sorry for the unpopular opinion but what would modders / players gain from Civ 6? It's only worth it to move on from Civ 4 if we can have more tiles, more cities, and more players/civs, while keeping the old RFC mechanics.
The only problem with Civ 4 was shrunken Pacific. I don't even care about enlarged Europe.
So, after the game was released, what do you think now?
I have the feeling that Civ6 is a very different game, in terms of scale, with such extended and far apart cities. Rather than the world, it feels like playing on a scale similar to Age of Empires. Adapting the game to a world map seems to be quite challenging and would require alterations to the nature of the game.
Furthermore, the game seems very deep, and packed with options. It doesn't need other layers of complexity: whatever new addition should be kept quite simple.
So, after the game was released, what do you think now?
I have the feeling that Civ6 is a very different game, in terms of scale, with such extended and far apart cities. Rather than the world, it feels like playing on a scale similar to Age of Empires. Adapting the game to a world map seems to be quite challenging and would require alterations to the nature of the game.
Furthermore, the game seems very deep, and packed with options. It doesn't need other layers of complexity: whatever new addition should be kept quite simple.