Will you still slash and burn rainforests after the June patch?

Discussion in 'Civ6 - General Discussions' started by darkace77450, Jun 7, 2019.

  1. Denkt

    Denkt Left Forever

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    Mercantilism is far far away and if it mess up farm placement it may be better to get rid of it.
     
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  2. Markus5

    Markus5 Code Monkey

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    I think an addition to chopping or a mill should be a Natural Preserve. It would add culture and gold.
     
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  3. kaspergm

    kaspergm Deity

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    Which is basically another variant of the nature park, which is what I would want to do with jungles, except we generally can't because they count as low appeal.
     
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  4. Disgustipated

    Disgustipated Deity

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    flat ones definitely will be chopped. Perhaps I'll save the hill ones. What do the yields look like on a hilly rainforest lumbermill?
     
  5. MonkeyPaw

    MonkeyPaw Chieftain

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    I think this is already the idea behind Zoos providing +1 Science
     
  6. Sostratus

    Sostratus Deity

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    IIRC rainforest can only spawn on plains.
    So 1:c5food:/1:c5production: plains, +1:c5food: from jungle, +1:c5production: from hill, +3 :c5production: from lumbermill in the industrial (if they track mines like they say.)
    So +2:c5food:/+5:c5production:, with +1:c5science: thrown in from a zoo.

    With Chichen you could get that to 2:c5food: /6:c5production: /1:c5science: /2:c5culture:.
    If you play Earth maps and start in brazil i think rushing mercantilism is the plan...
     
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  7. Thibaulthc

    Thibaulthc Prince

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    I like the idea of the natural reserve, even though, like MonkeyPaw said, it's already the idea of the zoo.
    I'd make it a +1:culture: / +1:gold:, increasing with civs, AND a 5% chance to create and adjacent forest/rf resource (deers, furs, bananas,...) . Would be undestructible.
     
  8. Sostratus

    Sostratus Deity

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