Discussion in 'Civ6 - General Discussions' started by darkace77450, Jun 7, 2019.
Mercantilism is far far away and if it mess up farm placement it may be better to get rid of it.
I think an addition to chopping or a mill should be a Natural Preserve. It would add culture and gold.
Which is basically another variant of the nature park, which is what I would want to do with jungles, except we generally can't because they count as low appeal.
flat ones definitely will be chopped. Perhaps I'll save the hill ones. What do the yields look like on a hilly rainforest lumbermill?
I think this is already the idea behind Zoos providing +1 Science
IIRC rainforest can only spawn on plains.
So 1/1 plains, +1 from jungle, +1 from hill, +3 from lumbermill in the industrial (if they track mines like they say.)
So +2/+5, with +1 thrown in from a zoo.
With Chichen you could get that to 2 /6 /1 /2.
If you play Earth maps and start in brazil i think rushing mercantilism is the plan...
I like the idea of the natural reserve, even though, like MonkeyPaw said, it's already the idea of the zoo.
I'd make it a +1 / +1, increasing with civs, AND a 5% chance to create and adjacent forest/rf resource (deers, furs, bananas,...) . Would be undestructible.
Such a thing has even existed before:
It gave happiness and commerce, with more commerce if you were running the environmentalism civic.
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