KevinMiles90000
Warlord
- Joined
- Jan 14, 2011
- Messages
- 279
This strategy has been posted here before, but I have spent the last several months perfecting it. I have mastered its subtleties to the point where I am comfortable that I can win 100% of the time using it.
Mongolia
Pangea
Deity
Standard/Standard
Quick combat option highly suggested
Start off by finding a good spot for your first city. Even if you have to waste a few turns scouting/moving your settler. Preferably get 2-4+ luxuries, but cash is not absolutely vital if you have horses in your starting location. If you can pick up some deer/wheat/fish in your 3 hex limit then all the better.
First build 2 scouts. I have found that this is the best option because one always ends up dying and it allows you to get early cash by signing open borders and meeting CS. It is also vital to scout as much of the map as you can so you can begin crafting your overall strategy.
You are going to want to then build 2 workers and tech whatever techs allows you access to nearby luxuries and bonus resources. You can steal a worker from a CS or DOW on another civ and steal a couple of those workers, but doing so is not crucial. Also throw in animal husbandry in there sometime early to see if you are going to have a shortage on horses. Generally the game is balanced with starting resources, so if you don't have any horses you often have a bunch of luxury resources or a lot of production or whatever.
Next I would tech pottery if you haven't already and build a granary if you have wheat/deer in your 3 hex limit. After that tech writing and philosophy and build a NC while exploring the map and selling whatever luxuries you aquire.
This is key: don't spend any gold. Don't sign any RA's or CS... You can actually buy CS at this point, but only maybe 500 gold total once depending on how much cash you have. The reason for this is that you will need this cash later to buy horses, upgrade your army, and it is important to have a reserve fund in case you get an early DOW.
In regards to early DOW, you should be able to fend off any early attack by the AI using archers/walls/warriors/diplomacy. You will almost always get an early DOW, but I wouldn't stress too much unless you are getting attacked by 2 different civs and they are throwing swordsmen/catapults at you.
Anyway, you should be building the NC and spamming farms and mines with your workers. After teching philosophy, tech mining/bronze working/iron working and build a barracks/Heroic Epic. After completing NC/Barracks/Heroic epic tech wheel and start pumping out chariots.
A quick note on social policies: I have found it is best to go one point in tradition initially for the border growth and +3 culture, and then fill out Honor completely. If you have enough gold then I would suggest spending 500 on a cultural CS (preferably one with horses). You want to initially fill out the right side of the Honor tree, with maybe warrior code for a general if you are having to defend with an archer in your capital.
You should ideally have 7+ horses so do whatever you can to get them. It is the most gold efficient way to buy them from other civs, but if you get a DOW from them then you obviously lose access. If you have a ton of gold and there are some CS with 4+ horse resources then I would get them too.
So as you are building you chariot army and filling out the honor tree, beeline towards chivalry. At this point you might get a DOW from another civ and they will send swordsmen/horsemen/catapults at you. Don't fret, just keep your chariots safe and dispose of any units the AI sends at you.
After teching chivalry and building 7+ chariots, you should have the honor tree filled out if you had at least one cultural CS. Upgrade the chariots into Keshiks with your remaining gold and find the most opportune civ to attack.
At this point it should be around turn 100-120 and the AI should be in the renaissance era and building musketmen etc. Don't fret, your keshiks will be able to handle everything up to infantry.
Mongolia
Pangea
Deity
Standard/Standard
Quick combat option highly suggested
Start off by finding a good spot for your first city. Even if you have to waste a few turns scouting/moving your settler. Preferably get 2-4+ luxuries, but cash is not absolutely vital if you have horses in your starting location. If you can pick up some deer/wheat/fish in your 3 hex limit then all the better.
First build 2 scouts. I have found that this is the best option because one always ends up dying and it allows you to get early cash by signing open borders and meeting CS. It is also vital to scout as much of the map as you can so you can begin crafting your overall strategy.
You are going to want to then build 2 workers and tech whatever techs allows you access to nearby luxuries and bonus resources. You can steal a worker from a CS or DOW on another civ and steal a couple of those workers, but doing so is not crucial. Also throw in animal husbandry in there sometime early to see if you are going to have a shortage on horses. Generally the game is balanced with starting resources, so if you don't have any horses you often have a bunch of luxury resources or a lot of production or whatever.
Next I would tech pottery if you haven't already and build a granary if you have wheat/deer in your 3 hex limit. After that tech writing and philosophy and build a NC while exploring the map and selling whatever luxuries you aquire.
This is key: don't spend any gold. Don't sign any RA's or CS... You can actually buy CS at this point, but only maybe 500 gold total once depending on how much cash you have. The reason for this is that you will need this cash later to buy horses, upgrade your army, and it is important to have a reserve fund in case you get an early DOW.
In regards to early DOW, you should be able to fend off any early attack by the AI using archers/walls/warriors/diplomacy. You will almost always get an early DOW, but I wouldn't stress too much unless you are getting attacked by 2 different civs and they are throwing swordsmen/catapults at you.
Anyway, you should be building the NC and spamming farms and mines with your workers. After teching philosophy, tech mining/bronze working/iron working and build a barracks/Heroic Epic. After completing NC/Barracks/Heroic epic tech wheel and start pumping out chariots.
A quick note on social policies: I have found it is best to go one point in tradition initially for the border growth and +3 culture, and then fill out Honor completely. If you have enough gold then I would suggest spending 500 on a cultural CS (preferably one with horses). You want to initially fill out the right side of the Honor tree, with maybe warrior code for a general if you are having to defend with an archer in your capital.
You should ideally have 7+ horses so do whatever you can to get them. It is the most gold efficient way to buy them from other civs, but if you get a DOW from them then you obviously lose access. If you have a ton of gold and there are some CS with 4+ horse resources then I would get them too.
So as you are building you chariot army and filling out the honor tree, beeline towards chivalry. At this point you might get a DOW from another civ and they will send swordsmen/horsemen/catapults at you. Don't fret, just keep your chariots safe and dispose of any units the AI sends at you.
After teching chivalry and building 7+ chariots, you should have the honor tree filled out if you had at least one cultural CS. Upgrade the chariots into Keshiks with your remaining gold and find the most opportune civ to attack.
At this point it should be around turn 100-120 and the AI should be in the renaissance era and building musketmen etc. Don't fret, your keshiks will be able to handle everything up to infantry.