mercury529
Warlord
- Joined
- Sep 19, 2007
- Messages
- 180
I started playing my first Immortal game recently and seem to be doing well enough. However, I wanted to refine my gameplay, so I revisited some of the strategy articles. I did not read them in depth enough the first time through and felt I may be missing out on some valuable suggestions.
After browsing through the articles again, I had a few questions. I am curious if all of the info is still relevant and how prevalently it is used by Immortal+ players. I am trying to gauge what needs to be done to improve my game, and if not using some of these strategies is putting me at a disadvantage compared to the rest of the civfanatics community.
1.) Do you still receive hammers for whipping based on the lowest multiple of 30 needed to complete it?
2.) Can you still exploit (1) with the "Axeman" whip where you get 60 hammers for a 1 pop rush because of the 25% bonus from a Forge for instance?
3.) If you can still use (2), is it commonly used by Immortal+ players to compete?
4.) Is the technique for getting maximum gold for a resource (gifting 2 gpt until you hit a cap, then canceling after 10 turns) commonly used by Immortal+ players?
Thanks for any help you can give. If anyone else has similar questions, feel free to contribute.
After browsing through the articles again, I had a few questions. I am curious if all of the info is still relevant and how prevalently it is used by Immortal+ players. I am trying to gauge what needs to be done to improve my game, and if not using some of these strategies is putting me at a disadvantage compared to the rest of the civfanatics community.
1.) Do you still receive hammers for whipping based on the lowest multiple of 30 needed to complete it?
2.) Can you still exploit (1) with the "Axeman" whip where you get 60 hammers for a 1 pop rush because of the 25% bonus from a Forge for instance?
3.) If you can still use (2), is it commonly used by Immortal+ players to compete?
4.) Is the technique for getting maximum gold for a resource (gifting 2 gpt until you hit a cap, then canceling after 10 turns) commonly used by Immortal+ players?
Thanks for any help you can give. If anyone else has similar questions, feel free to contribute.
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