Winning on diety?

bowlie

Chieftain
Joined
Oct 7, 2012
Messages
35
How on earth do you do it? my tech was lagging so much. Usually I can keep up, but this was crazy.

First time i was isabella and tried to get some religions but i was out teched. Now im playing as peter the great. Im planning on running a cottage economy, but having a great person farm pumping out scientists to lightbulb instead of settle. I might oracle for code of laws and that religion for some commerce.
 
Because you are trying to win on deity with the strategies, and playing that you can win on noble with. Before being able to win on deity you have to understand how to win on Imm 90%+ of the time.
 
A basic guide to winning on Deity:

http://forums.civfanatics.com/showthread.php?t=248435

Religions are not the way to win, and (with no offense meant whatsoever) the fact that you are trying to found a religion suggests there are a large number of changes you need to make to your game in order to play more efficiently.

P.S. Deity.
 
I rarely found religions, but that is because I usually use a great scientist economy and therefore have tons of money. With a cottage industry I was hoping a religion in my capital might mean I could keep my commerce slider up.
 
Don't try to play games at this point, play multiple starts. Search for Kossin's deity games and play out a start in each one to compare with what he did. It will quickly become obvious what habits you have from playing lower levels that need to be dropped. Can't learn any of that without experience.

Deity isn't as crazy as people make it out to be, but it is a completely different game from the other levels.
 
Need to learn what you can and should skip, very good example would be AH for just 1 cow, stuff like that.
And what helps you aiming for instead, techs like Aesthetics, Compass or Drama are good on Deity cos AIs rarely research them. And if you skip religions and techs you dun need at start, you will get them faster.

That's 1 important part, other is expansion = risky now ;)
Settling close to AIs dangerous ofc if they can kill you easily, also barbs can be problematic often.
I always found "rex" being very bad, compact cities close together are so much better (if land allows them).
 
I read that guide, and ive mentioned the growing before settlers before thing, and got shot down. On vanilla that wont work, youll get boxed in, and likely youll end up with no iron/bronze at all, 2-3 cities, everyone else bearing down on you cause you didnt attack early enough


/e even sometimes if you get tons of forests, tech bw immediatly, and go worker/worker/settler, the ai can outexpand you, this wouldnt be a problem if there was always good resources in your bfc, and there wasnt ai's that love to dow for no reason
 
Vanilla Deity is unplayable, that's cos important game improvements like AIs not settling thru your borders are still missing. Sure you can win some, but it's just 1 huge headache ;)
 
Vanilla Deity is unplayable, that's cos important game improvements like AIs not settling thru your borders are still missing. Sure you can win some, but it's just 1 huge headache ;)

Wow, you even played that deity. :)
No surprise you're that good.

Didn't Vanilla had immense bonuses? Like 10% of normal upgrade cost instead of all difficulty 50% on BTS.
There were crazy bonuses back then!
Not to mention lack of good spy mechanics. And space races (BTS, it's called space colony race) were super difficult to stop compared BTS.
 
Wow, you even played that deity. :)
No surprise you're that good.

Didn't Vanilla had immense bonuses? Like 10% of normal upgrade cost instead of all difficulty 50% on BTS.
There were crazy bonuses back then!
Not to mention lack of good spy mechanics. And space races (BTS, it's called space colony race) were super difficult to stop compared BTS.

Yes Vanilla was HARD. Think about it this way, when I play, and want to think, and try aka playing deity win win around 80% of my games. In Vanilla I only won about 45% of my games, and this was before I was completely bored by Libbing Steel, or MT.
 
Doesn't vanilla have Cavalry much earlier? And tech tree is a bit shorter.

I remember I played few games on Monarch when vanilla was up. It wasn't hard on Monarch but I didn't have motivation to play past the level where you still can get almost all religions and wonders. I was such a kid.

Settings were a bit different from those I play now. Epic/Huge/Continents was my domain. Games lasted forever. That's the reason I didn't play much civ until I joined here and saw people played standard/normal.

My advice to anyone attempting to beat deity: Play many games and reload often to see how different approaches get different results. And don't trust that 1.5 workers per city rule. And whip and chop early. I practically skipped emperor and immortal once I started whipping and chopping. It is that powerful.
 
Yes, warlords imm was the bts diety. Warlord diety was pretty much unplayable.
 
Warlods deity was the pinnacle of BS. All of the vanilla bonuses, plus peacevassals.

Oh yeah! I'm not sure it has to do with peacevassals (I don't remember clearly), but war for capitulation with friend AI's were always a cliffhanger while pusing the next turn button. Because there was no "who has done most damage" condition in the code, thus the vassal was returned to the luckiest.
 
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