Hello. First of all I want to say Im playing this modmod since 2 months ago, so I dont know so much about it. Anyways, I found what seems to be THE winning strategy.
This is for playing defensive and win by altar or something. You just have to build a network of forts (later citadels) with fort commanders on them. Put them 2 tiles from each other all around your borders, and even inside your territory if you have the time and workers.
The point is that fort commanders are able to shoot at incoming enemies and lesser their hp a lot, sometimes by half. This ability is too powerful imo.
I suggest, that you remove that ability (commanders are strong anyways) or make it less powerful. Seriously, no army is capable of trespassing a network of fort commanders. (Of course you need another type of units to finish the enemies)
They even have no cost, nor in money nor in unhapiness. So this is another factor: make them cost some money so you dont spam them.
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Well, I want to finish saying that I can confirm what I anticipated in some other post: this is the best modmod I have played until now.
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edit: Another point is that you can travel within your territory without problems when at war, because being at 2 tiles of each other, forts become nodes where you can stop your movement each turn.
This is for playing defensive and win by altar or something. You just have to build a network of forts (later citadels) with fort commanders on them. Put them 2 tiles from each other all around your borders, and even inside your territory if you have the time and workers.
The point is that fort commanders are able to shoot at incoming enemies and lesser their hp a lot, sometimes by half. This ability is too powerful imo.
I suggest, that you remove that ability (commanders are strong anyways) or make it less powerful. Seriously, no army is capable of trespassing a network of fort commanders. (Of course you need another type of units to finish the enemies)
They even have no cost, nor in money nor in unhapiness. So this is another factor: make them cost some money so you dont spam them.
-------------------
Well, I want to finish saying that I can confirm what I anticipated in some other post: this is the best modmod I have played until now.
----------------------
edit: Another point is that you can travel within your territory without problems when at war, because being at 2 tiles of each other, forts become nodes where you can stop your movement each turn.