CPWimmer
King
- Joined
- Oct 7, 2016
- Messages
- 846
So it falls in line with the rest of our "predictions" and "estimations" in this thread (mine included).But it's more shamanism than estimation. Too much unknown.
So it falls in line with the rest of our "predictions" and "estimations" in this thread (mine included).But it's more shamanism than estimation. Too much unknown.
Faster movement for land units, and better trade routes, and automatic connections to other cities on the same river. You could just replace the graphic. For these to work, they'd have to put the rivers back through the center of the tile the way it used to be.I do think it's about time to have navigable rivers in a Civ game. Maybe Civ7. But I would say only a specific class of ships should be allowed. Meaning a new class of ships that aren't melee or ranged. I certainly don't believe caravels or frigates belong on rivers. I'm not sure what you would call this class of ships. River patrol? Shallow draft boats? I'm not sure. You'd want at least a few for every other era similar to current ship classes.
Considering the Greeks had been conquered by multiple empires for hundreds of years and still retained their own identity and now have their own modern state, among other cultures and nationalities they're the best example, I'm not sure that's entirely fair. Of course, Greek culture flourished under the Byzantines, but even four to five hundred years under Turkish domination they still retained a Greek and Orthodox identity.Well, to be realistic, just don't allow liberation for a civ that was conquered after a couple of eras. That civ who lost its last city in the middle ages is probly assimilated by now.
I don't mind if they have tiles with rivers on the edges, but they should have a way to mix ones in the middle and on the edge. It doesn't have to be one or the other.Faster movement for land units, and better trade routes, and automatic connections to other cities on the same river. You could just replace the graphic. For these to work, they'd have to put the rivers back through the center of the tile the way it used to be.
If something does happen and they ever allow regular sea units into river squares, at the very least they need to get an extremely large combat penalty to any land or air unit they encounter. I imagine a large vessel in a river would basically be target practice.
So it falls in line with the rest of our "predictions" and "estimations" in this thread (mine included).
My first thought, based on the title "She's probably not a fan of Julius" was Boudica, but then I realized that Nero was ruling Rome around that time. And of course Julius hasn't led Rome since Civ IV.The art at this link was posted by a Firaxis concept artist 4 months ago on Artstation. Relevant to an expansion?
The one single comment says she is probably the queen of the iceni tribe.My first thought, based on the title "She's probably not a fan of Julius" was Boudica, but then I realized that Nero was ruling Rome around that time. And of course Julius hasn't led Rome since Civ IV.
My next thought was Theodora, because well we are expecting the Byzantine empire - but i don't have any better connection then that.
Anyone recognize that style of helmet?
My first thought, based on the title "She's probably not a fan of Julius" was Boudica, but then I realized that Nero was ruling Rome around that time. And of course Julius hasn't led Rome since Civ IV.
My next thought was Theodora, because well we are expecting the Byzantine empire - but I don't have any better connection then that.
Anyone recognize that style of helmet?
...and of course not everything she posts is Civ related!
I think that's what a lot of us want, including myself.I would legit be happy if we got few missing wonders (namely Statue of Zeus, and some of the other minor ones like Notre Dame), Portugal, Byzantine Empire, Mayans, Ethiophia and few other new comes.
I don't really care for navigable rivers. What I'd much rather would be bonuses if City X is connected to City Y via River, with perhaps connections by Railways also having a bonus later in the game.
Oh I knew I was missing one! Babylon too!I think that's what a lot of us want, including myself.
Although #1 on the list for me would be Babylon.
I'd personally like City Trait system where the city has traits with bonuses based on location, which could tie with Tall style, where you should be more strategic about where you put city. This would also provide clarity to some already existing systems. Some examples: City connected to Capital via River/Road/Railroad/Sea (possible to combine through several cities), City on Hill, City on Flat Terrain, Acces to River (Fresh Water), Adjacent to Moutain, On Specific Terrain, Over Specific Feature, Contains Specific Resource.
I wouldn't want it to be excessively complex and unnecesarily hard to manage and remember, just more strategic about the specific plot where city is put rather than its surrounding.