SLGray
King
Ok. Do the feathers resource appear on the map?You don't need the additional mod, in fact, if you're using Cities in Development, then it already includes Villages and Towns.
Ok. Do the feathers resource appear on the map?You don't need the additional mod, in fact, if you're using Cities in Development, then it already includes Villages and Towns.
Ok. Do the feathers resource appear on the map?
Ok. So they should appear after you research currency and start building trading posts?Yeah, they appear in Jungle iirc.
Ok. So they should appear after you research currency and start building trading posts?
INSERT INTO Resources
(Type, TechReveal, TechCityTrade, Description, Civilopedia, Help, ResourceClassType, ArtDefineTag, OnlyMinorCivs, Happiness, PlacementOrder, ConstAppearance, AITradeModifier, RandApp1, RandApp2, ResourceUsage, AIObjective, MinAreaSize, MaxLatitude, 'Unique', TilesPer, JFD_Lakes, Hills, FlatLands, Normalize, Player, IconString, PortraitIndex, IconAtlas)
SELECT 'RESOURCE_JFD_FEATHERS', null, 'TECH_GUILDS', 'TXT_KEY_RESOURCE_JFD_FEATHERS', 'TXT_KEY_CIV5_RESOURCE_JFD_FEATHERS_TEXT', null, 'RESOURCECLASS_LUXURY', 'ART_DEF_RESOURCE_JFD_FEATHERS', 0, 4, 4, 5, 10, 20, 20, 2, 0, 3, 50, 2, 120, 0, 0, 1, 1, 50, '[ICON_RES_JFD_FEATHERS]', 7, 'JFD_EXPLORATION_RESOURCE_ATLAS'
WHERE EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_EXCE_EXPLORATION_RESOURCE_ADDITIONS_LUXURY' AND Value = 1)
AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_EXCE_COMMUNITY_BALANCE_PATCH' AND Value = 0);
Thanks. I figured that was the reason. Will this ever be changed to allow feathers?Feathers do not appear in the CBO/CBP, because of the way in which they change Trading Posts.
Logs, I guess...Hello.
I need an explanation, and I thank you in advance.
I have Vox Populi without EUI, EE, Events & Decisions, CiD, RtP, CulDiv. The latest versions. All activated and all is well.
Because if I also active EXCE the game is blocked to the production (production box is empty) without producing anything?
Thank you for reply.
You can simply modify some quirks to play with VP + JFDLC + EE. I tried it and it works quite well.EE (enlightement era ?) is not compatible out of the box with VP but you can find a compatibility patch, but ! if you play with VP + all JFDLC mods i recommend to not play with EE.
yeah, I thought so too. If I want to play with JFD's Civ, I'll try to attempts by activating a mod at a time.I do not believe it would be the number, but certain ones are conflicting.
Some quirks ? what are they?You can simply modify some quirks to play with VP + JFDLC + EE. I tried it and it works quite well.
Just set Usersetting of JFDLC for VP and disable all EE modsupport from JFDLC. Then use VP + JFDLC + EE + EE comp for CBO (by Infixo). Infixo is doing great works with his passion and makes EE units and buildings work properly with RtP's mercenary feature or something like that. Still a little weird and imbalanced, but very playable if you want. Also, you can report bugs or suggestions to make game work more correctly. If you want to use E&D comp for CBO (by Enginseer) too, it'll be further more complex but still doable.Some quirks ? what are they?
OK thanks. I'll try.Just set Usersetting of JFDLC for VP and disable all EE modsupport from JFDLC. Then use VP + JFDLC + EE + EE comp for CBO (by Infixo). Infixo is doing great works with his passion and makes EE units and buildings work properly with RtP's mercenary feature or something like that. Still a little weird and imbalanced, but very playable if you want. Also, you can report bugs or suggestions to make game work more correctly. If you want to use E&D comp for CBO (by Enginseer) too, it'll be further more complex but still doable.