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JFD's Rise to Power

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Bug report. I'm about 110 turns or so into the game, playing as Babylon with a Republic, and when I click on the government button, the government screen doesn't pop up. & the Sovereignty meter at the top of the screen won't show the drop down menu regarding my Sovereignty.

I'm playing with the following:
Rise to Power (v30)
Cultural Diversity (v11)
Cultural Diversity (Soundtrack) (v2)
Events and Decisions (v3)
Cities in Development (v54)
Community Patch (not CBP) (latest version)

There were a number of lua errors in my log. Here it is:
 

Attachments

  • Lua.txt
    32.6 KB · Views: 90
I think Culture Reforms' society is broken. Golden Age threshold and Golden Age Point from Happiness increase or decrease exactly same rate. It means they do nothing to happiness but GAP. In this situation, Caste is always better than Class because GAP from other sources doesn't change.
 
Hmm. I believe that that's the version that I'm running. Unless you changed some of the code?
 
Hmm. I believe that that's the version that I'm running. Unless you changed some of the code?

Yeah, Jifford probably just didn't up the number since it was a minor update. Also because it's really easy to forget to increment the number :p
 
Is this the one your looking for?

Spoiler LUA LOG :

[158216.734] GreatWorkPopup: 971
[158236.281] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:569: attempt to concatenate local 'privyCouncillorType' (a nil value)
stack traceback:
C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:569: in function <C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:561>
=[C]: ?
=[C]: in function 'JFD_PrivyCouncillorAppointed'
C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:186: in function <C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:174>
[158298.562] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[158298.718] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[158305.093] InfoAddictDataManager: INFO: Saving player stats took 1.194s to complete (8 inserts).
 
Is this the one your looking for?


Spoiler LUA LOG :

[158216.734] GreatWorkPopup: 971
[158236.281] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:569: attempt to concatenate local 'privyCouncillorType' (a nil value)
stack traceback:
C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:569: in function <C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:561>
=[C]: ?
=[C]: in function 'JFD_PrivyCouncillorAppointed'
C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:186: in function <C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 30)\Components/Sovereignty/Lua/JFD_RTP_Sovereignty_Functions.lua:174>
[158298.562] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[158298.718] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[158305.093] InfoAddictDataManager: INFO: Saving player stats took 1.194s to complete (8 inserts).

Unfortunately you've been a good boy and enabled the full logging details - which as you can see is very useful here, but breaks the error log with E&D :p

If you could, could you disable "Enables the use of the standard Lua debug library. EnableLuaDebugLibrary = 1" in the Config file and try and enact the decision? IGE would speed things up.
 
Unfortunately you've been a good boy and enabled the full logging details - which as you can see is very useful here, but breaks the error log with E&D :p

If you could, could you disable "Enables the use of the standard Lua debug library. EnableLuaDebugLibrary = 1" in the Config file and try and enact the decision? IGE would speed things up.

It's already set to 1. Was not 0 before I checked it now.
; Enables the use of the standard Lua debug library.
EnableLuaDebugLibrary = 1

*** Opps... WIll make it to 0. DIdn't get it on first read. Sorry.

Unfortunately that turn when I enacted the EnD was maybe 40-60 turns back to where I am now. My bad for not reporting immediately when the bug happend on that turn.

MISC:
Is there a way to make some stats on top panel be hidden? Like golden age and year? Like the one implemented on hidding the resources? Im using 1366 x 768 and it looks crowded.
 
Unfortunately that turn when I enacted the EnD was maybe 40-60 turns back to where I am now. My bad for not reporting immediately when the bug happend on that turn.

The decision can be enacted once per era, can't it? Just be sure to have the setting set to 0 when you enact it next.
 
Yes, per era. Loaded up my save game now with 0 on that settings.

The decision can be enacted once per era, can't it? Just be sure to have the setting set to 0 when you enact it next.

Luckily it just takes 2-3 turns before I reach into a new era.
Spoiler LUA LOGS :

[228372.062] SanMarco_Functions: loaded
[228372.093] Sukritact_ChangeResearchProgress: loaded
[228372.593] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[228372.781] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[228372.937] LeaderHeadRoot: Could not find discussing player!
[228372.937] LeaderHeadRoot: Could not find discussing player!
[228374.281] AdvisorInfoPopup: Closing Advisor Info
[228374.281] Demographics: Dequeuing demographics
[228374.281] Demographics: Dequeuing demographics
[228541.437] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[228541.453] JFD_CID_Functions: Game control acquired by player. TSL Master standing by...
[228541.453] JFD_CID_Functions: Player entering game...
[228541.453] JFD_RTP_Functions: Player entering game...
[229282.265] InGame: OnInterfaceModeChanged
[229282.265] InGame: oldInterfaceMode: 1
[229282.265] InGame: newInterfaceMode: 21
[229282.281] InGame: OnInterfaceModeChanged
[229282.281] InGame: oldInterfaceMode: 21
[229282.281] InGame: newInterfaceMode: 1
[229282.281] InGame: OnInterfaceModeChanged
[229282.281] InGame: oldInterfaceMode: 1
[229282.281] InGame: newInterfaceMode: 21
[229283.750] InGame: OnInterfaceModeChanged
[229283.750] InGame: oldInterfaceMode: 21
[229283.750] InGame: newInterfaceMode: 1
[229396.390] JFD_RTP_Functions: requires capital and has capital
[229396.390] JFD_RTP_Functions: requires government and has govt
[229396.390] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229396.468] JFD_RTP_Functions: requires capital and has capital
[229396.468] JFD_RTP_Functions: requires government and has govt
[229396.468] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229396.468] JFD_RTP_Functions: requires capital and has capital
[229396.468] JFD_RTP_Functions: requires government and has govt
[229396.468] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229399.484] JFD_RTP_Functions: requires capital and has capital
[229399.484] JFD_RTP_Functions: requires government and has govt
[229399.484] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229478.390] EnactDescisionsPopup: Calculating size and anchoring
[229566.421] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 54)\Components\Slavery\Lua\Utilities\JFD_CID_SlaveryUtils.lua:180: attempt to index local 'player' (a nil value)
[229566.421] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's The Kingdom of Egypt (Hatshepsut) (v 2)\Lua/JFD_EgyptRamesses_Functions.lua:39: attempt to call global 'HasTrait' (a nil value)
[229602.937] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.066s
[229603.125] InfoAddictCivRelations: INFO: Total time to build political view: 0.053s
[229603.406] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.051s
[229603.546] InfoAddictCivRelations: INFO: Total time to build political view: 0.017s
[229630.328] JFD_CID_Functions: TableSave time: 0.00099999999997635, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[229630.484] JFD_RTP_Functions: TableSave time: 0.027999999999793, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[229641.312] InfoAddictDataManager: INFO: Saving player stats took 1.243s to complete (8 inserts).
[229641.500] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
[229644.859] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.124s
[229645.109] InfoAddictCivRelations: INFO: Total time to build political view: 0.01s
[229645.859] TurnProcessing: Hiding TurnProcessing
[229698.843] LeaderHeadRoot: Handling LeaderMessage: 0, How's your little war going? Hopefully not too well. What do you want?
[229701.937] LeaderHeadRoot: Handling LeaderMessage: 3, Go ahead.
[229713.453] DiscussionDialog: Handling LeaderMessage: 12, Your offer is fair, I accept.
[229713.468] LeaderHeadRoot: Handling LeaderMessage: 12, Your offer is fair, I accept.
[229732.453] GreatWorkPopup: FLIBBY
[229732.468] GreatWorkPopup: 176
[229732.468] GreatWorkPopup: 499
[229739.984] InGame: OnInterfaceModeChanged
[229739.984] InGame: oldInterfaceMode: 1
[229739.984] InGame: newInterfaceMode: 6
[229741.140] InGame: OnInterfaceModeChanged
[229741.140] InGame: oldInterfaceMode: 6
[229741.140] InGame: newInterfaceMode: 1
[229798.687] EnactDescisionsPopup: Calculating size and anchoring
[229918.078] InfoAddictDataManager: INFO: Saving player stats took 1.271s to complete (8 inserts).
[229918.234] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.003s to complete (1 queries).
[229923.343] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.094s
[229923.468] InfoAddictCivRelations: INFO: Total time to build political view: 0.01s
[229923.984] TurnProcessing: Hiding TurnProcessing
[229964.921] JFD_RTP_Functions: requires capital and has capital
[229964.937] JFD_RTP_Functions: requires government and has govt
[229964.937] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229964.953] JFD_RTP_Functions: requires capital and has capital
[229964.953] JFD_RTP_Functions: requires government and has govt
[229964.953] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229964.953] JFD_RTP_Functions: requires capital and has capital
[229964.953] JFD_RTP_Functions: requires government and has govt
[229964.953] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[230064.750] DiscussionDialog: Handling LeaderMessage: 12, Being on such good terms, I couldn't help but notice that you'd become friends with India. I have done the same. Perhaps this makeshift alliance will lead to great things in the future?
[230064.750] LeaderHeadRoot: Handling LeaderMessage: 12, Being on such good terms, I couldn't help but notice that you'd become friends with India. I have done the same. Perhaps this makeshift alliance will lead to great things in the future?
[230141.734] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[230141.859] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[230151.890] InfoAddictDataManager: INFO: Saving player stats took 1.731s to complete (8 inserts).
[230152.062] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.002s to complete (1 queries).
[230156.656] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.148s
[230156.890] InfoAddictCivRelations: INFO: Total time to build political view: 0.009s
[230158.000] TurnProcessing: Hiding TurnProcessing
[230166.453] EspionageOverview: Refreshing My Cities
[230168.515] EspionageOverview: Refreshing My Cities
[230171.375] EspionageOverview: Refreshing My Cities
[230173.171] EspionageOverview: Refreshing My Cities
[230173.328] EspionageOverview: Refreshing My Cities
[230286.921] TechTree: popupInfo.Data1: 0
[230286.921] TechTree: popupInfo.Data2: -1
[230286.921] TechTree: popupInfo.Data3: 0
[230287.140] TechTree: Invalid unit help
[230287.140] TechTree: GALLEY[NEWLINE]----------------[NEWLINE][ICON_PRODUCTION] Cost: 40[NEWLINE][ICON_MOVES] Moves: 3[NEWLINE][ICON_STRENGTH] Strength: 11
[230295.937] TechTree: stealingTechTargetPlayerID: -1
[230295.937] TechTree: player:GetNumFreeTechs(): 0
[230322.093] EnactDescisionsPopup: Calculating size and anchoring
[230334.484] JFD_RTP_Functions: Processing data for save operation into savegame database.
[230334.609] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[230334.750] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[230346.562] JFD_RTP_Functions: Processing data for save operation into savegame database.
[230346.718] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[230346.843] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[230361.828] EnactDescisionsPopup: Calculating size and anchoring
[230365.890] EnactDescisionsPopup: Calculating size and anchoring
[230391.718] LeaderHeadRoot: Handling LeaderMessage: 4, We'd like to purchase a technology from you. Is this acceptable?
[230467.140] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 54)\Components\Slavery\Lua\Utilities\JFD_CID_SlaveryUtils.lua:180: attempt to index local 'player' (a nil value)
[230467.140] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's The Kingdom of Egypt (Hatshepsut) (v 2)\Lua/JFD_EgyptRamesses_Functions.lua:39: attempt to call global 'HasTrait' (a nil value)
[230504.156] InfoAddictDataManager: INFO: Saving player stats took 1.407s to complete (8 inserts).
[230504.437] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.002s to complete (1 queries).
[230504.734] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.099s
[230504.906] InfoAddictCivRelations: INFO: Total time to build political view: 0.01s
[230505.000] TurnProcessing: Hiding TurnProcessing


On Turn 309 , saved the game BEFORE I clicked the EnD (Invite Holy Man to Court) and still no GDOC or GPRO given. On the next turn (310) I look at the logs and posted.
 
Last edited:
This is gonna sound dumb, but have you enacted the decision here? It's just that usually enacting will print something like this:

Code:
[17538.156] EnactDescisionsPopup: Oda Nobunaga(5) Enacting Formalize Scales, Weights and Measures

and there's no such thing in this log. Presumably

Code:
[230365.890] EnactDescisionsPopup: Calculating size and anchoring

is you opening the tab tho.
 
This is gonna sound dumb, but have you enacted the decision here? It's just that usually enacting will print something like this:

Code:
[17538.156] EnactDescisionsPopup: Oda Nobunaga(5) Enacting Formalize Scales, Weights and Measures

and there's no such thing in this log. Presumably

Code:
[230365.890] EnactDescisionsPopup: Calculating size and anchoring

is you opening the tab tho.

When I reached the new era, I saved the game. Then enacted/clicked that EnD (Invite Holy Man to Court). Then clicked next turn. Opened the LUA.LOG and posted here.

Now another new bug, I click/enacted (Invite Veteran to Court), was given Great Admiral BUT it was given on my capital which theres NO lake, coast or ocean around BUT only rivers. But I do have 5 cities on coastal areas.

Spoiler LUA LOG :

[228372.062] SanMarco_Functions: loaded
[228372.093] Sukritact_ChangeResearchProgress: loaded
[228372.593] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[228372.781] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[228372.937] LeaderHeadRoot: Could not find discussing player!
[228372.937] LeaderHeadRoot: Could not find discussing player!
[228374.281] AdvisorInfoPopup: Closing Advisor Info
[228374.281] Demographics: Dequeuing demographics
[228374.281] Demographics: Dequeuing demographics
[228541.437] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[228541.453] JFD_CID_Functions: Game control acquired by player. TSL Master standing by...
[228541.453] JFD_CID_Functions: Player entering game...
[228541.453] JFD_RTP_Functions: Player entering game...
[229282.265] InGame: OnInterfaceModeChanged
[229282.265] InGame: oldInterfaceMode: 1
[229282.265] InGame: newInterfaceMode: 21
[229282.281] InGame: OnInterfaceModeChanged
[229282.281] InGame: oldInterfaceMode: 21
[229282.281] InGame: newInterfaceMode: 1
[229282.281] InGame: OnInterfaceModeChanged
[229282.281] InGame: oldInterfaceMode: 1
[229282.281] InGame: newInterfaceMode: 21
[229283.750] InGame: OnInterfaceModeChanged
[229283.750] InGame: oldInterfaceMode: 21
[229283.750] InGame: newInterfaceMode: 1
[229396.390] JFD_RTP_Functions: requires capital and has capital
[229396.390] JFD_RTP_Functions: requires government and has govt
[229396.390] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229396.468] JFD_RTP_Functions: requires capital and has capital
[229396.468] JFD_RTP_Functions: requires government and has govt
[229396.468] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229396.468] JFD_RTP_Functions: requires capital and has capital
[229396.468] JFD_RTP_Functions: requires government and has govt
[229396.468] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229399.484] JFD_RTP_Functions: requires capital and has capital
[229399.484] JFD_RTP_Functions: requires government and has govt
[229399.484] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229478.390] EnactDescisionsPopup: Calculating size and anchoring
[229566.421] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 54)\Components\Slavery\Lua\Utilities\JFD_CID_SlaveryUtils.lua:180: attempt to index local 'player' (a nil value)
[229566.421] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's The Kingdom of Egypt (Hatshepsut) (v 2)\Lua/JFD_EgyptRamesses_Functions.lua:39: attempt to call global 'HasTrait' (a nil value)
[229602.937] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.066s
[229603.125] InfoAddictCivRelations: INFO: Total time to build political view: 0.053s
[229603.406] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.051s
[229603.546] InfoAddictCivRelations: INFO: Total time to build political view: 0.017s
[229630.328] JFD_CID_Functions: TableSave time: 0.00099999999997635, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[229630.484] JFD_RTP_Functions: TableSave time: 0.027999999999793, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[229641.312] InfoAddictDataManager: INFO: Saving player stats took 1.243s to complete (8 inserts).
[229641.500] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
[229644.859] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.124s
[229645.109] InfoAddictCivRelations: INFO: Total time to build political view: 0.01s
[229645.859] TurnProcessing: Hiding TurnProcessing
[229698.843] LeaderHeadRoot: Handling LeaderMessage: 0, How's your little war going? Hopefully not too well. What do you want?
[229701.937] LeaderHeadRoot: Handling LeaderMessage: 3, Go ahead.
[229713.453] DiscussionDialog: Handling LeaderMessage: 12, Your offer is fair, I accept.
[229713.468] LeaderHeadRoot: Handling LeaderMessage: 12, Your offer is fair, I accept.
[229732.453] GreatWorkPopup: FLIBBY
[229732.468] GreatWorkPopup: 176
[229732.468] GreatWorkPopup: 499
[229739.984] InGame: OnInterfaceModeChanged
[229739.984] InGame: oldInterfaceMode: 1
[229739.984] InGame: newInterfaceMode: 6
[229741.140] InGame: OnInterfaceModeChanged
[229741.140] InGame: oldInterfaceMode: 6
[229741.140] InGame: newInterfaceMode: 1
[229798.687] EnactDescisionsPopup: Calculating size and anchoring
[229918.078] InfoAddictDataManager: INFO: Saving player stats took 1.271s to complete (8 inserts).
[229918.234] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.003s to complete (1 queries).
[229923.343] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.094s
[229923.468] InfoAddictCivRelations: INFO: Total time to build political view: 0.01s
[229923.984] TurnProcessing: Hiding TurnProcessing
[229964.921] JFD_RTP_Functions: requires capital and has capital
[229964.937] JFD_RTP_Functions: requires government and has govt
[229964.937] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229964.953] JFD_RTP_Functions: requires capital and has capital
[229964.953] JFD_RTP_Functions: requires government and has govt
[229964.953] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[229964.953] JFD_RTP_Functions: requires capital and has capital
[229964.953] JFD_RTP_Functions: requires government and has govt
[229964.953] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[230064.750] DiscussionDialog: Handling LeaderMessage: 12, Being on such good terms, I couldn't help but notice that you'd become friends with India. I have done the same. Perhaps this makeshift alliance will lead to great things in the future?
[230064.750] LeaderHeadRoot: Handling LeaderMessage: 12, Being on such good terms, I couldn't help but notice that you'd become friends with India. I have done the same. Perhaps this makeshift alliance will lead to great things in the future?
[230141.734] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[230141.859] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[230151.890] InfoAddictDataManager: INFO: Saving player stats took 1.731s to complete (8 inserts).
[230152.062] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.002s to complete (1 queries).
[230156.656] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.148s
[230156.890] InfoAddictCivRelations: INFO: Total time to build political view: 0.009s
[230158.000] TurnProcessing: Hiding TurnProcessing
[230166.453] EspionageOverview: Refreshing My Cities
[230168.515] EspionageOverview: Refreshing My Cities
[230171.375] EspionageOverview: Refreshing My Cities
[230173.171] EspionageOverview: Refreshing My Cities
[230173.328] EspionageOverview: Refreshing My Cities
[230286.921] TechTree: popupInfo.Data1: 0
[230286.921] TechTree: popupInfo.Data2: -1
[230286.921] TechTree: popupInfo.Data3: 0
[230287.140] TechTree: Invalid unit help
[230287.140] TechTree: GALLEY[NEWLINE]----------------[NEWLINE][ICON_PRODUCTION] Cost: 40[NEWLINE][ICON_MOVES] Moves: 3[NEWLINE][ICON_STRENGTH] Strength: 11
[230295.937] TechTree: stealingTechTargetPlayerID: -1
[230295.937] TechTree: player:GetNumFreeTechs(): 0
[230322.093] EnactDescisionsPopup: Calculating size and anchoring
[230334.484] JFD_RTP_Functions: Processing data for save operation into savegame database.
[230334.609] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[230334.750] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[230346.562] JFD_RTP_Functions: Processing data for save operation into savegame database.
[230346.718] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[230346.843] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[230361.828] EnactDescisionsPopup: Calculating size and anchoring
[230365.890] EnactDescisionsPopup: Calculating size and anchoring
[230391.718] LeaderHeadRoot: Handling LeaderMessage: 4, We'd like to purchase a technology from you. Is this acceptable?
[230467.140] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 54)\Components\Slavery\Lua\Utilities\JFD_CID_SlaveryUtils.lua:180: attempt to index local 'player' (a nil value)
[230467.140] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's The Kingdom of Egypt (Hatshepsut) (v 2)\Lua/JFD_EgyptRamesses_Functions.lua:39: attempt to call global 'HasTrait' (a nil value)
[230504.156] InfoAddictDataManager: INFO: Saving player stats took 1.407s to complete (8 inserts).
[230504.437] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.002s to complete (1 queries).
[230504.734] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.099s
[230504.906] InfoAddictCivRelations: INFO: Total time to build political view: 0.01s
[230505.000] TurnProcessing: Hiding TurnProcessing
[231382.765] EnactDescisionsPopup: Calculating size and anchoring
[231798.046] InGame: OnInterfaceModeChanged
[231798.046] InGame: oldInterfaceMode: 1
[231798.046] InGame: newInterfaceMode: 21
[231798.046] InGame: OnInterfaceModeChanged
[231798.046] InGame: oldInterfaceMode: 21
[231798.046] InGame: newInterfaceMode: 1
[231798.046] InGame: OnInterfaceModeChanged
[231798.046] InGame: oldInterfaceMode: 1
[231798.046] InGame: newInterfaceMode: 21
[231799.171] InGame: OnInterfaceModeChanged
[231799.171] InGame: oldInterfaceMode: 21
[231799.171] InGame: newInterfaceMode: 1
[231803.687] InGame: OnInterfaceModeChanged
[231803.687] InGame: oldInterfaceMode: 1
[231803.687] InGame: newInterfaceMode: 11
[231807.281] InGame: OnInterfaceModeChanged
[231807.281] InGame: oldInterfaceMode: 11
[231807.281] InGame: newInterfaceMode: 1
[231954.781] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 54)\Components\Slavery\Lua\Utilities\JFD_CID_SlaveryUtils.lua:180: attempt to index local 'player' (a nil value)
[231954.781] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's The Kingdom of Egypt (Hatshepsut) (v 2)\Lua/JFD_EgyptRamesses_Functions.lua:39: attempt to call global 'HasTrait' (a nil value)
[231954.796] Runtime Error: C:\Users\Kenneth\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 54)\Components\Loyalty\Lua\Utilities\JFD_CID_LoyaltyUtils.lua:444: attempt to index local 'loyalty' (a nil value)
[231974.328] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[231974.453] JFD_RTP_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 5, checksum: 420
[231982.343] InfoAddictDataManager: INFO: Saving player stats took 1.467s to complete (8 inserts).
[231982.531] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.006s to complete (1 queries).
[231988.156] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.103s
[231988.281] InfoAddictCivRelations: INFO: Total time to build political view: 0.01s
[231988.765] TurnProcessing: Hiding TurnProcessing
[232008.906] JFD_RTP_Functions: requires capital and has capital
[232008.906] JFD_RTP_Functions: requires government and has govt
[232008.906] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232008.906] JFD_RTP_Functions: requires capital and has capital
[232008.906] JFD_RTP_Functions: requires government and has govt
[232008.906] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232008.906] JFD_RTP_Functions: requires capital and has capital
[232008.906] JFD_RTP_Functions: requires government and has govt
[232008.906] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232022.203] JFD_RTP_Functions: requires capital and has capital
[232022.203] JFD_RTP_Functions: requires government and has govt
[232022.203] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232022.203] JFD_RTP_Functions: requires capital and has capital
[232022.203] JFD_RTP_Functions: requires government and has govt
[232022.203] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232022.203] JFD_RTP_Functions: requires capital and has capital
[232022.203] JFD_RTP_Functions: requires government and has govt
[232022.203] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232023.031] JFD_RTP_Functions: requires capital and has capital
[232023.031] JFD_RTP_Functions: requires government and has govt
[232023.031] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232023.296] JFD_RTP_Functions: requires capital and has capital
[232023.296] JFD_RTP_Functions: requires government and has govt
[232023.296] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232030.312] ChooseFreeItem: Displaying Choose Free Item Popup
[232033.671] ChooseFreeItem: Adding unit UNIT_ENGINEER
[232053.671] JFD_RTP_Functions: requires capital and has capital
[232053.671] JFD_RTP_Functions: requires government and has govt
[232053.671] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232053.687] JFD_RTP_Functions: requires capital and has capital
[232053.687] JFD_RTP_Functions: requires government and has govt
[232053.687] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232053.687] JFD_RTP_Functions: requires capital and has capital
[232053.687] JFD_RTP_Functions: requires government and has govt
[232053.687] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232115.531] EnactDescisionsPopup: Calculating size and anchoring
[232139.046] EnactDescisionsPopup: Calculating size and anchoring
[232139.781] EnactDescisionsPopup: Calculating size and anchoring
[232143.000] EnactDescisionsPopup: Calculating size and anchoring
[232148.546] EnactDescisionsPopup: Calculating size and anchoring
[232149.515] EnactDescisionsPopup: Calculating size and anchoring
[232156.781] ProductionPopup: Invalid unit help
[232156.781] ProductionPopup: GREAT ARTIST[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232156.781] ProductionPopup: Invalid unit help
[232156.781] ProductionPopup: GREAT GENERAL[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232163.796] ProductionPopup: Invalid unit help
[232163.796] ProductionPopup: GREAT ARTIST[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232163.796] ProductionPopup: Invalid unit help
[232163.796] ProductionPopup: GREAT GENERAL[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232164.328] ProductionPopup: Invalid unit help
[232164.328] ProductionPopup: GREAT ARTIST[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232164.328] ProductionPopup: Invalid unit help
[232164.328] ProductionPopup: GREAT GENERAL[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232164.656] ProductionPopup: Invalid unit help
[232164.656] ProductionPopup: GREAT ARTIST[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232164.656] ProductionPopup: Invalid unit help
[232164.656] ProductionPopup: GREAT GENERAL[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232165.875] ProductionPopup: Invalid unit help
[232165.875] ProductionPopup: GREAT ARTIST[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232165.875] ProductionPopup: Invalid unit help
[232165.875] ProductionPopup: GREAT GENERAL[NEWLINE]----------------[NEWLINE][NEWLINE][ICON_MOVES] Moves: 2[NEWLINE][ICON_WORKER] Work Rate: 100%
[232205.578] JFD_RTP_Functions: requires capital and has capital
[232205.593] JFD_RTP_Functions: requires government and has govt
[232205.593] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232205.640] JFD_RTP_Functions: requires capital and has capital
[232205.640] JFD_RTP_Functions: requires government and has govt
[232205.640] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232205.640] JFD_RTP_Functions: requires capital and has capital
[232205.640] JFD_RTP_Functions: requires government and has govt
[232205.640] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232211.593] GreatWorkPopup: FLIBBY
[232211.593] GreatWorkPopup: 158
[232211.593] GreatWorkPopup: 971
[232219.671] JFD_RTP_Functions: requires capital and has capital
[232219.671] JFD_RTP_Functions: requires government and has govt
[232219.671] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232219.734] JFD_RTP_Functions: requires capital and has capital
[232219.734] JFD_RTP_Functions: requires government and has govt
[232219.734] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232219.734] JFD_RTP_Functions: requires capital and has capital
[232219.734] JFD_RTP_Functions: requires government and has govt
[232219.734] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232560.015] JFD_RTP_Functions: requires capital and has capital
[232560.015] JFD_RTP_Functions: requires government and has govt
[232560.015] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232560.031] JFD_RTP_Functions: requires capital and has capital
[232560.031] JFD_RTP_Functions: requires government and has govt
[232560.031] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232560.031] JFD_RTP_Functions: requires capital and has capital
[232560.031] JFD_RTP_Functions: requires government and has govt
[232560.031] JFD_RTP_Functions: MISSION_JFD_JOIN_COUNCIL
[232679.234] InfoAddictDataManager: INFO: Saving player stats took 1.493s to complete (8 inserts).
[232679.421] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.003s to complete (1 queries).
[232683.703] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.075s
[232683.875] InfoAddictCivRelations: INFO: Total time to build political view: 0.02s
[232684.156] TurnProcessing: Hiding TurnProcessing
 
MISC:
Is there a way to make some stats on top panel be hidden? Like golden age and year? Like the one implemented on hidding the resources? Im using 1366 x 768 and it looks crowded.

Should be doable. A settings box where you can pick and choose which to show.
 
Economy - Taxation(Commons) - High Taxation (giving +10% gold from assemblies) doesn't seem to apply. Checked logs but didn't find anything particular.

(also thank you so much for Sovereignty, Your Modjesty! thx thx thx! :D )
 

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