[WIP] Sovereignty Revised

About half way. It's down to implementing the Social Policy policies now (as in the Parliament stuff); the framework for the Title, Advisor and the Great Sovereign system, as well as the Government policies, are mostly done.
 
It's good to know :).
 
What happens with the Ideologies? :0

At the moment, nothing, but perhaps some changes to specific tenets down the line. Ideologies will still have a very specific purpose, and all Social Policy policies come with some additional demand (Welfare policies demand an investment of gold alongside culture, based upon your population, for instance), so I think the two will fit comfortably together.
 
I'm currently struggling to deal with how Firaxis hardcoded faith purchasing of Great People. I'm not exactly clear on the specifics, either - you either need to complete all policies tied to a specific branch, or X number of policies in that branch. The idea is that Monarchy and Republic share the capability of faith purchasing certain Great People, but to do that I need to give the player every policy in, for instance, for Monarchy, the Tradition, Honor and Aesthetic branches (which is messy to begin with). But without building the Social Policy screen from the ground up, it seems that having a branch not displayed on the policy screen causes a number of issues. Deleting existing policies, too, seems to cause issues with the policy screen.

I'm at a complete loss on how best to deal with this, other than to scrap the idea of faith purchasing Great People. I may extend into changing some more of the Religion system as I go along, so I'm not concerned that this loss would detract from the utility of faith, but I'm not certain that I could make up for the loss of those extra Great People. Purchasing them though other means, such as gold or production, might not be so viable.

Any input or ideas would be very welcome.
 
I'm currently struggling to deal with how Firaxis hardcoded faith purchasing of Great People.

It is, quite literally, hard-coded in the DLL, so unless you're into C++ modding ...
 
It is, quite literally, hard-coded in the DLL, so unless you're into C++ modding ...

Yes, I know. I'm not a programmer by nature or profession, so there's no chance of modding that deep.

My attempts to replicate the conditions that allow faith purchasing of GP have thus far failed (they've worked, it's just not pleasant and there's too much hoop-jumping involved). So I think it's best to just ignore that functionality, if I want to progress with the mod.
 
Hm, actually, it could, sort of. Its not possible to use that effect outside of the scope of the belief system, but I could figure a way to make the effect more accessible. I'll keep it in mind. Thanks for the thought.
 
Not much to report, but that I've slowly returned to working on the mod. So, a few developments:

Great Sovereigns will be necessary in order to adopt policies from the Parliament branch. Great Sovereign points will only generate when you do not have a Great Sovereign. Stomping another civ's Great Sovereign will be a flavoursome way to inhibit their social development.

The first right branch that you open (Might, Divine Right, Law) will have additional importance. It is by this right that other civs will acknowledge you (Republics are hostile toward Divine Right, Monarchies toward Might). In addition, every policy within this branch has a compounding effect. For instance, if Might is your primary right, each policy from Might will increase Military Unit Production by 5%.

Settlers will obsolete in the Medieval Era, but Colonists, Explorers and other things that incentivize exploration and colonization become available in the Renaissance (including a policy that allows you to see certain exotic luxuries such as Tobacco and Tea).

Like I said, not much, but something.
 
With the addition of added emphasis on the first Right that you choose, Stratocracy's old effect of boosting military production became redundant, so I've made changes to it. For reference, it is as follows:

Stratocracy: Barracks, Armories and Military Academies yield +1 Local Happiness. During wartime, these buildings are constructed 100% faster and yield an additional +1 Culture and +1 Happiness. Great Generals gain +2 Movement.

I want to fit "gold from kills" as a part of the Slavery policy, as it, mechanically, best fits here. Realistically, its a bit of a stretch, however.

Divine Right will similarly reduce the cost of faith purchases and law the cost of future policies.

Monarchy and Republic will also grant you additional ways to acquire social policies. Completing Monarchy will allow you to spend faith on Social Policies (either a generic free policy, or the option comes up whenever you go to purchase a policy with culture - depending upon the viability of the latter) and completing Republic will allow you to spend gold on Social Policies. This is a small compensation for the loss of being able to faith purchase Great People.

I'm still debating the dependency upon whowards DLL. It would provide much desired utility and would give me access to a greater variety of effects. However, it would make this mod incompatible with other DLL mods. This stopped being a problem with the release of compatibility between whoward's DLL and the CIV Diplomacy Mod (the other DLL mod that I like to use), however I've since discovered the joy (and insanity) of playing Gedemon's 28-34-42-60 DLL mods and am hesitant to cut that off. For the moment, there are - unclean - workarounds for things that I require that I would otherwise get from whoward's DLL, but not so for all of my future plans and this likely means that any plans that I had to enhance the religious beliefs will come as a separate mod, but which would be dependent upon both Sovereignty Revisal and whoward's DLL. The trickiest part with this is that Divine Right and the later Religion tree was to be so deeply tied to my planned religious mechanic changes. So for the moment I haven't a clear decision on this matter.
 
I feel that 43/60-civ TSL map + Sovereignty Revised + Cultural Diversity will be the way to go for people who seek a kind of Ryse and Fall of Civilization experience in Civ 5. It would be pretty painful to have one of the components missing. Maybe some day it will be possible to figure out a possibilty of integrating this DLL change into the mod.
 
My thoughts exactly. For the moment, I'm trying my best to avoid the need for it. I've learnt to do a lot since I started the project, so maybe what I feel needs DLL is just something I haven't realised I'm able to do yet.
 
You know what would be Civ5: Ultimate Edition?

- TSL Map
- Leugi/Pouakai/LastSword/JFD/Hiram/Tomatekh civs
- 3rd component project for old civs (WIP)
- Civ IV Diplomatic Features
- Health and Plague
- Emigration
- Info Addict
- Best whoward's mods
- Better AI mod (WIP)
- Cultural Diversity (WIP)
- Sovereignity Revisited (WIP)
- Corporations
- few other balancing/flavour mods
- Historical Spawn Dates

:D

Currently, I can confirm that for me TSL + mod civs + 3rd component + CivIV features + Health and Plague + Emigration + Corporations + Info Addict + whoward's DLL... work together almost perfectly :D

Yeah, if this somehow worked, it would be overkill.
 
You know what would be Civ5: Ultimate Edition?

- TSL Map
- Leugi/Pouakai/LastSword/JFD/Hiram/Tomatekh civs
- 3rd component project for old civs (WIP)
- Civ IV Diplomatic Features
- Health and Plague
- Emigration
- Info Addict
- Best whoward's mods
- Better AI mod (WIP)
- Cultural Diversity (WIP)
- Sovereignity Revisited (WIP)
- Corporations
- few other balancing/flavour mods
- Historical Spawn Dates

:D

Currently, I can confirm that for me TSL + mod civs + 3rd component + CivIV features + Health and Plague + Emigration + Corporations + Info Addict + whoward's DLL... work together almost perfectly :D

Yeah, if this somehow worked, it would be overkill.

I'd add something similar to Legendary Journeys (long research times but normal production/growth rates) to really have time to appreciate each era, and I could quit my job. ;)
 
You forgot City-States Diplomacy Mod.
 
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