Tacit_Exit
King
Preface:I like spacing my cities so there is NO overlap.Can't stand it late game when I have to decide which city gets what square after Hospitals.
(Yes:I KNOW this is inefficient but its the way I like it;I'm a simcity style player)
Anyway, using this build style the terrain often forces certain squares in my territory to be unreachable by any workers, so I came up with a way to use them that fits my build style.
Use them for wise-man huts.
Once your civ. borders are established and you've expanded as much as you want to, squeeze a settler out of cities that have maxed out population-wise, plonk 'em on the unused squares, and turn the 1 pop into a scientist immediately, or temporarily 'borrow' a good mineral square (mountain good to prevent growth) to build a wall (no upkeep) then its science for the rest of the game, buddy!
I guess you could use them as shunned tax collectors to if you prefer.Just remember don't build any improvements other than a wall as it will be redundant and remove the slight bonus you get; leave 'em on wealth.
(Yes:I KNOW this is inefficient but its the way I like it;I'm a simcity style player)
Anyway, using this build style the terrain often forces certain squares in my territory to be unreachable by any workers, so I came up with a way to use them that fits my build style.
Use them for wise-man huts.
Once your civ. borders are established and you've expanded as much as you want to, squeeze a settler out of cities that have maxed out population-wise, plonk 'em on the unused squares, and turn the 1 pop into a scientist immediately, or temporarily 'borrow' a good mineral square (mountain good to prevent growth) to build a wall (no upkeep) then its science for the rest of the game, buddy!
I guess you could use them as shunned tax collectors to if you prefer.Just remember don't build any improvements other than a wall as it will be redundant and remove the slight bonus you get; leave 'em on wealth.