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Witcher "RPG" female units

Discussion in 'Civ4 - Unit Graphics' started by Zerver, Feb 10, 2017.

  1. Zerver

    Zerver CIV4 Unit-Maker

    Joined:
    May 24, 2007
    Messages:
    549
    Location:
    unidentified
    Greetings everyone.
    Before all, I wanted to thank SaibotLieh for giving useful hints and a final push towards mastering my unit making experience. :assimilate:
    I'm proud to present my first ever "living" unit converts (all models belong to CD Project Red).
    Those are the female characters, the main protagonists through out the Witcher 3 game.:old:

    Screenshots:
    Spoiler Images :




    Make sure you are using these XML tags, by simply putting them into an appropriate file:
    Spoiler XML tags :

    ArtDefines:

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_YEN</Type>
    <Button>Art/Interface/Buttons/Units/yen.dds</Button>
    <fScale>0.44</fScale>
    <fInterfaceScale>1</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Art/Units/yen/yennefer.nif</NIF>
    <KFM>Art/Units/yen/Mage_Fire.kfm</KFM>
    <SHADERNIF>Art/Units/yen/yennefer.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>1</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    <SelectionSound>AS3D_UN_YEN</SelectionSound>
    <ActionSound>AS3D_UN_YEN</ActionSound>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_TRISS</Type>
    <Button>Art/Interface/Buttons/Units/triss.dds</Button>
    <fScale>0.44</fScale>
    <fInterfaceScale>1</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Art/Units/triss/triss.nif</NIF>
    <KFM>Art/Units/triss/Mage_Fire.kfm</KFM>
    <SHADERNIF>Art/Units/triss/triss.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>1</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    <SelectionSound>AS3D_UN_TRISS</SelectionSound>
    <ActionSound>AS3D_UN_TRISS</ActionSound>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CIRI</Type>
    <Button>Art/Interface/Buttons/Units/ciri.dds</Button>
    <fScale>0.44</fScale>
    <fInterfaceScale>1</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Art/Units/ciri_def/ciri_default.nif</NIF>
    <KFM>Art/Units/ciri_def/JapaneseSamurai.kfm</KFM>
    <SHADERNIF>Art/Units/ciri_def/ciri_default.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.08</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    <SelectionSound>AS3D_UN_CIRI</SelectionSound>
    <ActionSound>AS3D_UN_CIRI</ActionSound>
    </UnitArtInfo>

    Audi3DScripts:

    <Script3DSound>
    <ScriptID>AS3D_UN_DRAGON_FIREBALL</ScriptID>
    <SoundID>SND_SPELL_BREATH_FIRE</SoundID>
    <SoundType>GAME_SFX</SoundType>
    <iMinVolume>80</iMinVolume>
    <iMaxVolume>80</iMaxVolume>
    <iPitchChangeDown>0</iPitchChangeDown>
    <iPitchChangeUp>0</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>FRONT</StartPosition>
    <EndPosition>FRONT</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>100000</iMinCutoffDistance>
    <iMaxCutoffDistance>100000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.0</fMinWetLevel>
    <fMaxWetLevel>0.0</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>

    <Script3DSound>
    <ScriptID>AS3D_THUNDER_STRIKE</ScriptID>
    <SoundID>SND_THUNDER_STRIKE</SoundID>
    <SoundType>GAME_SFX</SoundType>
    <iMinVolume>100</iMinVolume>
    <iMaxVolume>100</iMaxVolume>
    <iPitchChangeDown>0</iPitchChangeDown>
    <iPitchChangeUp>0</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>NONE</StartPosition>
    <EndPosition>NONE</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>7000</iMinCutoffDistance>
    <iMaxCutoffDistance>7000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.5</fMinWetLevel>
    <fMaxWetLevel>0.5</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>

    <Script3DSound>
    <ScriptID>AS3D_UN_CIRI</ScriptID>
    <SoundID>SND_CIRI</SoundID>
    <SoundType>GAME_SPEECH</SoundType>
    <iMinVolume>200</iMinVolume>
    <iMaxVolume>200</iMaxVolume>
    <iPitchChangeDown>0</iPitchChangeDown>
    <iPitchChangeUp>0</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>NONE</StartPosition>
    <EndPosition>NONE</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>7000</iMinCutoffDistance>
    <iMaxCutoffDistance>7000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.5</fMinWetLevel>
    <fMaxWetLevel>0.5</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>
    <Script3DSound>
    <ScriptID>AS3D_UN_CIRI_HURT</ScriptID>
    <SoundID>SND_CIRI_HURT</SoundID>
    <SoundType>GAME_SPEECH</SoundType>
    <iMinVolume>100</iMinVolume>
    <iMaxVolume>100</iMaxVolume>
    <iPitchChangeDown>0</iPitchChangeDown>
    <iPitchChangeUp>0</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>NONE</StartPosition>
    <EndPosition>NONE</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>7000</iMinCutoffDistance>
    <iMaxCutoffDistance>7000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.5</fMinWetLevel>
    <fMaxWetLevel>0.5</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>
    <Script3DSound>
    <ScriptID>AS3D_UN_CIRI_DIE</ScriptID>
    <SoundID>SND_CIRI_DIE</SoundID>
    <SoundType>GAME_SPEECH</SoundType>
    <iMinVolume>100</iMinVolume>
    <iMaxVolume>100</iMaxVolume>
    <iPitchChangeDown>0</iPitchChangeDown>
    <iPitchChangeUp>0</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>NONE</StartPosition>
    <EndPosition>NONE</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>7000</iMinCutoffDistance>
    <iMaxCutoffDistance>7000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.5</fMinWetLevel>
    <fMaxWetLevel>0.5</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>
    <Script3DSound>
    <ScriptID>AS3D_UN_CIRI_STRIKE</ScriptID>
    <SoundID>SND_CIRI_STRIKE</SoundID>
    <SoundType>GAME_SPEECH</SoundType>
    <iMinVolume>100</iMinVolume>
    <iMaxVolume>150</iMaxVolume>
    <iPitchChangeDown>-3000</iPitchChangeDown>
    <iPitchChangeUp>3000</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>NONE</StartPosition>
    <EndPosition>NONE</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>7000</iMinCutoffDistance>
    <iMaxCutoffDistance>7000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.5</fMinWetLevel>
    <fMaxWetLevel>0.5</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>
    <Script3DSound>
    <ScriptID>AS3D_UN_YEN</ScriptID>
    <SoundID>SND_YEN</SoundID>
    <SoundType>GAME_SPEECH</SoundType>
    <iMinVolume>100</iMinVolume>
    <iMaxVolume>100</iMaxVolume>
    <iPitchChangeDown>0</iPitchChangeDown>
    <iPitchChangeUp>0</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>NONE</StartPosition>
    <EndPosition>NONE</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>7000</iMinCutoffDistance>
    <iMaxCutoffDistance>7000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.5</fMinWetLevel>
    <fMaxWetLevel>0.5</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>
    <Script3DSound>
    <ScriptID>AS3D_UN_TRISS</ScriptID>
    <SoundID>SND_TRISS</SoundID>
    <SoundType>GAME_SPEECH</SoundType>
    <iMinVolume>100</iMinVolume>
    <iMaxVolume>100</iMaxVolume>
    <iPitchChangeDown>0</iPitchChangeDown>
    <iPitchChangeUp>0</iPitchChangeUp>
    <bLooping>0</bLooping>
    <iMinTimeDelay>0</iMinTimeDelay>
    <iMaxTimeDelay>0</iMaxTimeDelay>
    <StartPosition>NONE</StartPosition>
    <EndPosition>NONE</EndPosition>
    <iMinVelocity>0</iMinVelocity>
    <iMaxVelocity>0</iMaxVelocity>
    <iMinDistanceFromListener>0</iMinDistanceFromListener>
    <iMaxDistanceFromListener>0</iMaxDistanceFromListener>
    <iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
    <iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
    <iMinCutoffDistance>7000</iMinCutoffDistance>
    <iMaxCutoffDistance>7000</iMaxCutoffDistance>
    <bTaperForSoundtracks>0</bTaperForSoundtracks>
    <iLengthOfSound>0</iLengthOfSound>
    <fMinDryLevel>1.0</fMinDryLevel>
    <fMaxDryLevel>1.0</fMaxDryLevel>
    <fMinWetLevel>0.5</fMinWetLevel>
    <fMaxWetLevel>0.5</fMaxWetLevel>
    <iNotPlayPercent>0</iNotPlayPercent>
    </Script3DSound>

    AudioDefines:

    <SoundData>
    <SoundID>SND_CIRI_STRIKE</SoundID>
    <Filename>Sounds/Units/ciri_strike</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>
    <SoundData>
    <SoundID>SND_CIRI_HURT</SoundID>
    <Filename>Sounds/Units/ciri_hurt</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>
    <SoundData>
    <SoundID>SND_CIRI_DIE</SoundID>
    <Filename>Sounds/Units/ciri_hurt</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>
    <SoundData>
    <SoundID>SND_CIRI</SoundID>
    <Filename>Sounds/Units/ciri</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>

    <SoundData>
    <SoundID>SND_TRISS</SoundID>
    <Filename>Sounds/Units/triss</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>
    <SoundData>
    <SoundID>SND_YEN</SoundID>
    <Filename>Sounds/Units/yen</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>
    <SoundData>
    <SoundID>SND_THUNDER_STRIKE</SoundID>
    <Filename>Sounds/Units/thunderstrike</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>
    <SoundData>
    <SoundID>SND_SPELL_BREATH_FIRE</SoundID>
    <Filename>Sounds/units/Breathfire</Filename>
    <LoadType>DYNAMIC_RES</LoadType>
    <bIsCompressed>1</bIsCompressed>
    <bInGeneric>1</bInGeneric>
    </SoundData>

    All animations and sounds are included (though I couldn't manage to find a bit more sound select for Triss).

    Downloads:
    Yennefer - https://forums.civfanatics.com/resources/yennefer-of-vengerberg.25938/
    Ciri - https://forums.civfanatics.com/resources/cirilla.25937/
    Triss - https://forums.civfanatics.com/resources/triss-merigold.25939/

    Have fun and leave a comment!:thumbsup:
    Male characters are on their way.
     
    esvath likes this.
  2. esvath

    esvath Apprentice of Erebus

    Joined:
    Mar 27, 2008
    Messages:
    1,403
    These are beautiful! Thanks for making them.

    Do you mind if I use them for Master of Mana Xtended sometime in the future?
     
  3. Zerver

    Zerver CIV4 Unit-Maker

    Joined:
    May 24, 2007
    Messages:
    549
    Location:
    unidentified
    Thank you!
    Of course, feel free to use them in your future mods, that was the main purpose I uploaded those.

    I'm going to keep them coming in a close future, hopefully they'll find an audience in the mod they were originally intended for (and other mods as well).
     
  4. esvath

    esvath Apprentice of Erebus

    Joined:
    Mar 27, 2008
    Messages:
    1,403
    Thank you!
     
  5. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,475
  6. alver13

    alver13 Chieftain

    Joined:
    Feb 20, 2017
    Messages:
    2
    Gender:
    Male
    Is good, but where the XML tags for CIV4EffectInfos from Yennefer and Triss ?

    Thank you in advance. Sorry for my english.
     
  7. Zerver

    Zerver CIV4 Unit-Maker

    Joined:
    May 24, 2007
    Messages:
    549
    Location:
    unidentified
    It seems I forgot to put them in:
    Spoiler Effects :


    <EffectInfo>
    <Type>EFFECT_MAGE_FIREBALL</Type>
    <Description>Fire Mage Fireball</Description>
    <fScale>1.0</fScale>
    <fUpdateRate>3.0</fUpdateRate>
    <Path>Art/Effects/fireball_airplane/fx_fireball_airplane.nif</Path>
    <bSticky>1</bSticky>
    <bIsProjectile>1</bIsProjectile>
    </EffectInfo>

    <EffectInfo>
    <Type>EFFECT_LIGHTNING_BURST</Type>
    <Description>Drake Lightning Breath</Description>
    <fScale>1.0</fScale>
    <fUpdateRate>1.0</fUpdateRate>
    <Path>Art/Effects/drake/lightningburst.nif</Path>
    <bIsProjectile>1</bIsProjectile>
    </EffectInfo>


    Nothing too impressive though.
    I'll look into improving this later.
     
  8. alver13

    alver13 Chieftain

    Joined:
    Feb 20, 2017
    Messages:
    2
    Gender:
    Male
    Why FIREBALL and LIGHTNING do not fly into the goal, but lighted up behind fixedly?
    Where is my mistake?
     
  9. Zerver

    Zerver CIV4 Unit-Maker

    Joined:
    May 24, 2007
    Messages:
    549
    Location:
    unidentified
    I don't think it's your mistake, I should look into this myself.
     
  10. Nomad or What

    Nomad or What Wayfarer Supporter

    Joined:
    Nov 25, 2012
    Messages:
    693
    Location:
    Wherever the winds take me
    There is a lack of female units in CiV so, unless you mind, I will convert these for use in CiV mods as well! Good work!
     

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