Witcher "RPG" female units

Zerver

CIV4 Unit-Maker
Joined
May 24, 2007
Messages
549
Location
unidentified
Greetings everyone.
Before all, I wanted to thank SaibotLieh for giving useful hints and a final push towards mastering my unit making experience. :assimilate:
I'm proud to present my first ever "living" unit converts (all models belong to CD Project Red).
Those are the female characters, the main protagonists through out the Witcher 3 game.:old:

Screenshots:
Spoiler Images :




Make sure you are using these XML tags, by simply putting them into an appropriate file:
Spoiler XML tags :

ArtDefines:

<UnitArtInfo>
<Type>ART_DEF_UNIT_YEN</Type>
<Button>Art/Interface/Buttons/Units/yen.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/yen/yennefer.nif</NIF>
<KFM>Art/Units/yen/Mage_Fire.kfm</KFM>
<SHADERNIF>Art/Units/yen/yennefer.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_YEN</SelectionSound>
<ActionSound>AS3D_UN_YEN</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TRISS</Type>
<Button>Art/Interface/Buttons/Units/triss.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/triss/triss.nif</NIF>
<KFM>Art/Units/triss/Mage_Fire.kfm</KFM>
<SHADERNIF>Art/Units/triss/triss.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TRISS</SelectionSound>
<ActionSound>AS3D_UN_TRISS</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CIRI</Type>
<Button>Art/Interface/Buttons/Units/ciri.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/ciri_def/ciri_default.nif</NIF>
<KFM>Art/Units/ciri_def/JapaneseSamurai.kfm</KFM>
<SHADERNIF>Art/Units/ciri_def/ciri_default.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.08</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_CIRI</SelectionSound>
<ActionSound>AS3D_UN_CIRI</ActionSound>
</UnitArtInfo>

Audi3DScripts:

<Script3DSound>
<ScriptID>AS3D_UN_DRAGON_FIREBALL</ScriptID>
<SoundID>SND_SPELL_BREATH_FIRE</SoundID>
<SoundType>GAME_SFX</SoundType>
<iMinVolume>80</iMinVolume>
<iMaxVolume>80</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>FRONT</StartPosition>
<EndPosition>FRONT</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>100000</iMinCutoffDistance>
<iMaxCutoffDistance>100000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>

<Script3DSound>
<ScriptID>AS3D_THUNDER_STRIKE</ScriptID>
<SoundID>SND_THUNDER_STRIKE</SoundID>
<SoundType>GAME_SFX</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>

<Script3DSound>
<ScriptID>AS3D_UN_CIRI</ScriptID>
<SoundID>SND_CIRI</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>200</iMinVolume>
<iMaxVolume>200</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_UN_CIRI_HURT</ScriptID>
<SoundID>SND_CIRI_HURT</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_UN_CIRI_DIE</ScriptID>
<SoundID>SND_CIRI_DIE</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_UN_CIRI_STRIKE</ScriptID>
<SoundID>SND_CIRI_STRIKE</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>150</iMaxVolume>
<iPitchChangeDown>-3000</iPitchChangeDown>
<iPitchChangeUp>3000</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_UN_YEN</ScriptID>
<SoundID>SND_YEN</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_UN_TRISS</ScriptID>
<SoundID>SND_TRISS</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>

AudioDefines:

<SoundData>
<SoundID>SND_CIRI_STRIKE</SoundID>
<Filename>Sounds/Units/ciri_strike</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_CIRI_HURT</SoundID>
<Filename>Sounds/Units/ciri_hurt</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_CIRI_DIE</SoundID>
<Filename>Sounds/Units/ciri_hurt</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_CIRI</SoundID>
<Filename>Sounds/Units/ciri</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>

<SoundData>
<SoundID>SND_TRISS</SoundID>
<Filename>Sounds/Units/triss</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_YEN</SoundID>
<Filename>Sounds/Units/yen</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_THUNDER_STRIKE</SoundID>
<Filename>Sounds/Units/thunderstrike</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_SPELL_BREATH_FIRE</SoundID>
<Filename>Sounds/units/Breathfire</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>

All animations and sounds are included (though I couldn't manage to find a bit more sound select for Triss).

Downloads:
Yennefer - https://forums.civfanatics.com/resources/yennefer-of-vengerberg.25938/
Ciri - https://forums.civfanatics.com/resources/cirilla.25937/
Triss - https://forums.civfanatics.com/resources/triss-merigold.25939/

Have fun and leave a comment!:thumbsup:
Male characters are on their way.
 
These are beautiful! Thanks for making them.

Do you mind if I use them for Master of Mana Xtended sometime in the future?
Thank you!
Of course, feel free to use them in your future mods, that was the main purpose I uploaded those.

I'm going to keep them coming in a close future, hopefully they'll find an audience in the mod they were originally intended for (and other mods as well).
 
Is good, but where the XML tags for CIV4EffectInfos from Yennefer and Triss ?

Thank you in advance. Sorry for my english.
 
Is good, but where the XML tags for CIV4EffectInfos from Yennefer and Triss ?

Thank you in advance. Sorry for my english.

It seems I forgot to put them in:
Spoiler Effects :


<EffectInfo>
<Type>EFFECT_MAGE_FIREBALL</Type>
<Description>Fire Mage Fireball</Description>
<fScale>1.0</fScale>
<fUpdateRate>3.0</fUpdateRate>
<Path>Art/Effects/fireball_airplane/fx_fireball_airplane.nif</Path>
<bSticky>1</bSticky>
<bIsProjectile>1</bIsProjectile>
</EffectInfo>

<EffectInfo>
<Type>EFFECT_LIGHTNING_BURST</Type>
<Description>Drake Lightning Breath</Description>
<fScale>1.0</fScale>
<fUpdateRate>1.0</fUpdateRate>
<Path>Art/Effects/drake/lightningburst.nif</Path>
<bIsProjectile>1</bIsProjectile>
</EffectInfo>


Nothing too impressive though.
I'll look into improving this later.
 
Why FIREBALL and LIGHTNING do not fly into the goal, but lighted up behind fixedly?
Where is my mistake?
 
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