I'm used to Civ4 cheating like mad at the combat odds. Its not the 90% odds but still losing (thats what probability means!). It's when you have a 80% chance to win and you re-roll the fight four times, losing three in a row (thats 0.20 ^ 3 or 0.008 probability of happening). So yeah, Civ 4 cheats - and lies to you about the odds. But this is different. I just attacked a defender with a horse archer with the flanking I and II promotions. So while the combat odds were a miserly 5% the withdrawal chance was 48%. I re-ran the fight 12 times with no withdrawals, dead every time. So the likelihood of that happening is 0.52 ^ 12 or near zero. Is the cheating just worse for special outcomes like withdraw or is the withdraw mechanic just broken?
It's interesting because on the forums a lot of people recommend a mob of cavalry with high withdraw skills who can 'soak up' the first round of combat with an enemy. I never found that to be the case. With every mounted unit, combat I and II was always far superior to flanking I and II, in my experience. Funny (and disappointing) how the AI cheating just makes parts of the game effectively dead, like the way the AI can always see subs so you dont use them ...
It's interesting because on the forums a lot of people recommend a mob of cavalry with high withdraw skills who can 'soak up' the first round of combat with an enemy. I never found that to be the case. With every mounted unit, combat I and II was always far superior to flanking I and II, in my experience. Funny (and disappointing) how the AI cheating just makes parts of the game effectively dead, like the way the AI can always see subs so you dont use them ...