I haven't seen this questioned, so I thought I'd challenge the status quo simply because this actually *does* strike me as a balance issue. The issue I want to bring up is the 4 starting yields for a city - particularly for the starting city. 3F/1P on a river and 2F/2P on a Hill both seem roughly solid and equal, but 2F/1P/1G on a flat tile is quite the downgrade from either of these options. 1 less food makes quite the difference in the early game for growth (which leads to more production or other yields); or 1 less production lends itself to slower early structures that the Gold - while useful - simply doesn't make up for. It seems to me a balance issue that starting cities (if nothing else) can have a rather drastic difference in basic growth or production power merely because of starting near a river or not, entirely at random. Suggestion: If not for all cities but at least for the starting city, if settled on a flat tile, always generates 3F/1P. This enables all players to start on equal footing, and as a side-effect may allow less deterministic tendencies to put all cities near rivers not merely because rivers have better long-term bonuses, but because the starting advantage exists as well.