Wiz01- My first SG (Regent)

Thanks, Wiz. :)

I tried to attach it, but maybe uploading it would be better. Let me try that instead.

Save

God, if you're really up there, let this work.....
 
I doubt He cares about Civ, but it looks like it worked. :D
 
Originally posted by Smellincoffee
I doubt He cares about Civ, but it looks like it worked. :D

It worked?! There is a God!!! :D And yes, He probably does care very deeply about Civ. Who wouldn't? :lol:

Homer Simpson: "I'm not normally a praying man, but if you're up there, save me Superman!"
 
I like "Save me Jebus!" more.:lol:

Gengis Khan- twidling my thumbs;)
sabo10
Superevie
gormdragan- UP!
zorven- on deck.
Wizard- on the bench
 
Preturn:
MM Osaka to make GL 1 turn faster (very very important, I think we need to at least MM wonder-building city, that 1 turn might be the difference between getting it and not getting it)
Tokyo changes from spear to granary(lots of free land to settle still)
Kagoshima changes from galley to harbor
MM Nara to grow
MM Nagoya to grow without loss of production
Izumo changes from archer to granary (no rax+archer is a waste of time)
MM Izumo to grow 1 turn faster

Here are some issues I have observed:

(1)
Yokohama is settled in a bad spot, so far from our core, exposed and asking to be sacked, settling just beside the zulus, whom we are at war with. Sorry guys I might want to abandon it. Please explain the placement.

(2)
Why are we hooking extra luxuries? Our capital is not connected to any harbor. Wasted worker tasks. I will prioritize the road to nara.

(3)
I plan to use Tokyo and Izumo to produce workers and settlers. Still lots of unclaimed land. Need to irrigate the cattle (priority) in Izumo.

(4)
Before I continue, I like to ask the purpose of attacking the Zulus. There is so much unclaimed land around and attacking the zulu cities only results in sacking. The war is burning a hole in our progress without good returns. Please explain to me as I have half a heart to end the war.

(5)
We are building GL. More than 2 AI has construction, so why are we burning a 60% research on construction? I plan to cut research to zero if there is no objection.
 
Your points are good, gorm. Only I think you should try to get as much as possible from the zulu, if you make peace. At least all of their gold, techs, perhaps cities, too. Otherwise continue to :hammer: them.
 
Sueing for peace now gets us either:

(1) CoL, Construction, 71gp, Contact with American
(2) 71gp, Contact with American, Bepedi (iron resource)

If we do not sue for peace, and continue attacking, those cites will be razed (size 1, not expanded border) and we will not get to keep them. I would take option 2.

Also, looking at our WM, I think the best FP spot is Berlin, which means we need to bring war to the germans, and get a GL for hurried FP.
 
Yeah. I think option 2 is OK, as we'll get those techs via GL (if we get it). Now make peace with the Zulu, and then attack Germany? Not a bad idea.

zorven- get ready
 
I have been called back to office. Will wait for others' comments and play once i am back from the office.
 
Definatly no objection to dropping to research to 0.

I'd say go with #2 as well. As long as we're at war with someone I'm happy. ;)
 
Ok. Unless there is any objection until I reach home, I will do the following

(1) link capitol to Nara(harbor)
(2) Sue Peace with Zulu for city+contact
(3) drop research to zero
(4) Build up a SOD for war with Germans
(5) keep yokohama, since we get Bepedi when we sue for peace

Please commend as my proposals may on the wrong track.
 
I didn't start the war with the intention of totally wiping out the Zulu. I wanted to get a large peace settlement for some cities and other things like money and contacts. :)
 
Preturn (continued):
MM Nagasaki to make spear 1 turn faster.

We can't sue peace with zulu.We have an 11 turn alliance with Aztec.

Oh well, wearing my warmonging hat ;) .....Tora!!! Tora!!! Tora!!!

research down to zero, will run a 40turn gambit once we have unhappy citizen overload in any of our cities.

upgrade vet war in Satsuma
upgrade vet war in kyoto
moblize elite war in Nara

reorganize garrison, we dun need double garrisons in all cities except Osaka.

one more comment, why did we mine plains?

Word of advice, keep horseman away from hills/forest/mountain/jungle, waste of mobility.

IBT:
Elite horse retreats to elite war

(1)310:
Nagasaki makes spear starts gran

(2)290:
Kyoto makes horse starts temple

Vet swords kills elite war, -2hp

(3)270:
Edo makes horse, starts horse
Satsuma makes horse, starts horse

(4)250:
Shimonoseki founded, starts rax
Yokohama changes from spear to rax
Try not connect Shimonoseki and Yokohama, I plan to use these 2 cities to build cheap vet wars for upgrades

Siege of Bapedi
Vet horse kills reg impi

IBT:
Isandhlwana overthrown their oppressors and pleged allegiance to us. We accept.

(5)230:
Vet swords kills reg impi, -2hp
Vet swords kills reg impi, -3hp

Siege of Bapedi
Vet horse dies to reg impi, -1hp
Elite horse kills reg impi, -2hp

Bapedi razed, we get 7gp.

Vet horse kills reg impi

IBT:
Vet swords kills reg archer, promotes

(6)210:
Kyoto makes temple, starts settler (will rush to time grow and production)
Nara makes galley, starts spear
Nagoya makes galley, starts rax

Siege of Intombe
Vet swords kills reg impi, -2hp

Intombe is ours....1 resistor, starts spear

IBT:
Vet horse dies to reg archer

(7)190:
Wow our WM is worth $$$. I can get about 150gp+contact with am+construction.
We should sell soon.


(8)170:
Edo make horseman, starts horse
Intombe's resistance has ended.

Siege of Ulundi
Vet horse dies to reg impi, -1hp
Elite horse kills reg impi, -2hp, spawns our first great leader. Banzai!! Banzai!!! Banzai!!! Elite horseman renamed "Hashiba Hadayoshi".

Toyo rushing to Intombe to hurry the pyramids.Sell off all our granaries, and change all granary productions to other stuff.

Kyoto sells granary
Osaka changes from granary to library (only thing to build without waste)
Izumo changes from granary to library
Nagasaki changes from granary to horse

(9)150:
We completed the Great Library
We completed the Great Pyramids

Osaka makes GL, starts settler
Intombe makes GP, starts spear

AI cascades, Egypt makes Great Wall

IBT:
We get Code of Law and Construction

(10)130:
Kyoto makes settler, starts horseman
Barbarian uprising near Shimonoseki (Babylon has reached middle ages)
Nagasaki changed from horseman to spear (we need to reinforce Shimonoseki)

Siege of Ulundi
Vet swords kills reg impi,-2hp
Vet horse kills reg archer
Elite* horse retreats reg archer, -2hp

Vet galley kills conscript galley

Summary:
We have 5swords(2injured) and 4horse(2injured) on the way against Ulundi (the archer is the last defender I think). We should be able to get Ulundi next turn.

Attack should go on until we get Zimbabwai and sue for peace (alliance with aztec ends on the 1st turn of the next player)

I change my mind about FP location, I would pick Intombe to be our FP location.


south_dotmap.jpg




In the south territory dotmap, these 4 are suggested cities (high priority, other civs may settle). With Intombe as FP, these cities will be cores.


north_dotmap.jpg




In the north territory dotmap, these 2 are the next to settle. We should try to get these 2 as they are low corruption cities, will be cores.

Babylon has currency monopoly, Germans have Monarchy monopoly, so we only need one more AI. I would keep research to zero until we get currency and go into middle ages. Once in middle ages, we should go the Military Tradition path. Staying away from education will maximise GL. Dun worry about Chivalry, AI will research them (China has UU-linked to Chivalry)

I would stay away from war until we get all the 6 cities (all core cities if we make Intombe our FP location).

Regarding the uprising of barbarians in shinomoseki, I have moved Izumo's reg war garrison towards shinomoseki, will arrive in the next turn. Nagasaki will make a spear the next turn to protect against barbarian pillaging. The good thing is that the germans has 2-3 archers (hidden in fog of war) near the barbarian camp which should that some pressure off us. We are rich so pillaging is not good.


We might also want to sell our WM soon.

Next better player!!!

Tora!! Tora!! Tora!!
 
I forgot to wake one of Kyoto's garrison to regarrison Izumo, next player please do so b4 clicking to next turn.
 
Great! :goodjob: I think Intombe would be an OK FP site. Who signed alliance with the Aztecs, and why? :confused: No offense, just asking... So we now have the GL & GP :) Only approx 16 more elite unit battles, and we'll get another leader.

Oh, and those dotmaps look good. Let's use them. :)

zorven- it's your turn!
Wizard- getting ready
Gengis Khan- on the bench
 
Originally posted by Wizard

zorven- it's your turn!
Wizard- getting ready
Gengis Khan- on the bench

I thought I was after you wiz?

[edit] oops never mind, I'm after GK

Can someone explain the dot map to me, what it's for and how to get it?
 
Dotmap is the term used to describe a civ map which is used to hypothetically position future cities to discuss pros and cons. (The dotmaps are the 2 pictures I have attached in my earlier post)
 
:goodjob: Pulling a leader with a horseman! Another thing I've never been lucky enough to do.
 
Back
Top Bottom