Pantastic
King
- Joined
- Mar 15, 2006
- Messages
- 922
I was just trying out cyrus, and discovered just how good immortals are. They're just an amazing all around early unit. Very quick to get, just animal husbandry and the wheel. Presuming you've got horses, you're now armed with probably the best unit in its era.
For garrison duty, it's a strength 4 unit that gets defensive bonuses and costs the same as an archer, with 2 moves so it can always hit pillaging barbs. It's strenght 4 vs 2 against barb warriors, 6 versus 3 for archers, and 8 versus 5 for axes, so it can easily take down any early barb even on bad terrain, so it does does excellent work as a fogbuster or 'border level-up' unit.
On the offense, You can take cities easily by bringing along 1 flanking and 1 combat promoted unit per defender; at essentially 6 strength you'll have little trouble before walls come up. IF they put an axe in the city, you're even better off against it. In the field, they draw against other chariots and lose to spears, but beat everything else.
They seem to be the best unit for killing someone's copper fast, then destroying them (aside maybe from a quecha rush) and remain fairly useful units unitl medieval units come along; if nothing else they make short work of any barb areas. Spears put a stop to them offensively, though defensively backing them with an axe means you're still pretty well off.
Anyone think they're not so great? Or have another unit they think is best?
For garrison duty, it's a strength 4 unit that gets defensive bonuses and costs the same as an archer, with 2 moves so it can always hit pillaging barbs. It's strenght 4 vs 2 against barb warriors, 6 versus 3 for archers, and 8 versus 5 for axes, so it can easily take down any early barb even on bad terrain, so it does does excellent work as a fogbuster or 'border level-up' unit.
On the offense, You can take cities easily by bringing along 1 flanking and 1 combat promoted unit per defender; at essentially 6 strength you'll have little trouble before walls come up. IF they put an axe in the city, you're even better off against it. In the field, they draw against other chariots and lose to spears, but beat everything else.
They seem to be the best unit for killing someone's copper fast, then destroying them (aside maybe from a quecha rush) and remain fairly useful units unitl medieval units come along; if nothing else they make short work of any barb areas. Spears put a stop to them offensively, though defensively backing them with an axe means you're still pretty well off.
Anyone think they're not so great? Or have another unit they think is best?