WNES11: Age of Transition

Still willing to update if I get orders tomorrow :)
 
I will send them in sometime tonight.... was busy getting my nes launched this week.
 
ill send them tonight
 
Going to pub tonight, can I send them first thing tomorrow morning mate??? After a week of bashing out those stats for my nes, I need a night off from the computer.
 
Update????
 
I once again apologize for the late coming of the update.

I've begun looking at the economics and I'm thinking of coming up with a new ruleset for that based on gold. Gold is collected through tax and trade. Tax is based on population with tax levels (low, medium, high - each with different dissent levels). Trade I'm not sure on. We could simply keep the current system of trade centers, each producing gold, or go with a system where each nation has an import/export level. Productivity and productivity technologies I'm not sure where to put either - most likely into trade/commerce somehow. I'm thinking maybe have exports = population x productivity, and imports = population. (though this presents many problems itself - what if theres a positive net export or import across the entire economic system?)

Under the new system for example:

Norwegian Empire – Sheep
Early Constitutional Monarchy
Capital: Trondheim
Dissent: 20%
Gold: 9.2g
Treasury: 0g
Population: 10.3 million
Tax: Low (1g/1M people) [10.3g]
Productivity: 0.8
Imports: -10.3g
Exports: 8.24g
Balance: -2.06
Trading Centers: 3, 1 regional center (1.5g + 1g = 2.5g)
Army: 55 Feudal Banners, 11 Professional Regiments (50 PC)
Army Quality: 3
Upkeep: (.1g/5,000 men) = 1g
Navy: 120 Longships
Navy Quality: 2
Upkeep: (.1g/20 longships) = .6g

The numbers are to to debate, as is the entire system.
I've just been trying to find a good way to include colonies when we get there because under the current system colonies (besides New Spain/Peru) would have nearly no impact on income. For example the entire population of the 13 colonies in 1700 was about 275,000 -> .275 PC. The population of Caribbean colonies must have been a fraction of the population of the American colonies, yet produced vast wealth. I'm hoping to include colonies into the trade section (which isn't even close to being determined) and thus affect the gold of the nation rather than any type of PC.

The current parity of 1g = 1 PC might also change as I decide.
 
I think having imports and exports may make things fairly complex. I think a production stat could be the way to go. Regions that product valuable resources could then earn various amounts of Gold from that or you could bring in production cities which are either Industrial hubs or centers of regions that produce valuable resources. Which could be useful with the Industrial era coming.

I like idea of the tax stat since it will allow players to mobilize for war by increasing taxes and then after the war lowering them etc making things more realistic in a way.
 
I would recommend giving colonies should have their own section later on for each individual country.

For example,
Norwegian Colonies:
New Oslo- 5 Feudal Banners (deployment), 4g-0.5g (production-colony upkeep)
 
But Britain being an integral part of my Empire is not a colony....
 
Oh, it was just something I made up on the spot that I assumed would sound like a colonial name.
 
Yes I was planning on making colonies somewhat separate. I guess I shouldn't be too worried. Colonies won't really appear for a few more turns, and won't really be too important for many turns after that. The update should be tomorrow.
 
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