1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Won a second game on deity (Dido, science victory around turn 320)

Discussion in 'Civ6 - Strategy & Tips' started by Archaelicos, Apr 21, 2019.

  1. Archaelicos

    Archaelicos Warlord

    Joined:
    Aug 13, 2007
    Messages:
    148
    Location:
    St. Louis, MO
    After my initial success with Pericles, I decided to play Dido. With the Pericles game, I had a road map laid out for me by a "pro", but I've never watched anybody play Dido. My strategy was to go with an Archipelago map, which I figured would benefit Dido and disadvantage the AI, but I went random on basically everything else. Here's my set-up screen:

    20190420114736_1.jpg

    My opening spot wasn't amazing. I almost moved to settle on the tobacco but I decided that I needed to take advantage of Dido's seafaring abilities ASAP and having to wait on sailing and getting a Cothon up before I could build biremes seemed like the wrong approach, so I settled on the coast. This shot is on turn 23, on the verge of pushing out my first settler. The island I started on was basically a donut with a big sea in the middle, and city-states one either side of me that REALLY slowed down getting to the east end of the island, which is where all the good settling spots are. I got an early pantheon and went with God of the Sea (+1 production from fishing boats).
    20190420115401_1.jpg

    By turn 73 I only had 4 cities. Spreading out was proving difficult. I wanted to make sure I covered my own island before I branched out. I didn't pay as much attention to Dido's continent-based loyalty system as I probably should have. There could have been forward-settling opportunities. At any rate, I befriended everybody early on except Peter, who hated me throughout most of the game due to lagging behind in science and culture. In the shot below, I'm trying to work settlers over to the east side of the island and working on getting Cothons out. My idea was to maximize trade and use that to generate money to buy buildings. Also you'll see I had Wilhelmina in my game, so of course, she loved me for it. I was dreading Norway or Kupe being in the game and competing with me.
    20190420122805_1.jpg

    I originally had designs on using canals to open up that inner city and going navy-aggressive, but the game just didn't evolve into war so I just went peaceful. Other than a few archers I upgraded for eurekas moments, I never built much in the way of land units. The shot below is from turn 179, when I was in last place in science and begun to save money and work on Big Ben. I got the timing down pretty well, but not perfect. When Big Ben was built, I had about 14k in gold, and quickly bought libraries + universities + sewers basically everywhere, and finished chemistry shortly after and put in research labs.

    20190421112452_1.jpg

    Within 100 turns I had catapulted to first place. Bear in mind that I believe in the screen shot above, Kongo already had a spaceport. I closed that gap and took the lead in 100 turns. I also churned out spies and destroyed at least 2 dozen spaceports, starting with them, and then making the rounds. Between that and the utterly ridiculous rate at which global warming hits (even after the recent changes), the map killed off my opponents pretty aggressively. Just check out the plight of Australia:
    20190421182944_1.jpg

    That's absurd. I build 2 coal plants the entire game and we hit MAX flooding. It literally drowned the Pyramids. DROWNED THE PYRAMIDS, folks. And since there's literally nothing you can do about it (which, as an aside, is I'm sure NOT the scientific message the publish intends to send, if they intend to send any), I just build flood barriers and ignore it. Why bother? You can't fix it.

    And here's my victory lap screen just before I won:

    20190421185630_1.jpg


    Turn 316 it looks like. Overall a relatively easy game. I don't like though that once the industrial age hits, you're basically on a clock to win or your entire civilization is swallowed by the ocean. I don't want 100% realism to our world's time frame, but we've been aggressively churning carbon into the atmosphere for 200 years and there's been some warming, and some sea level rise, but the PYRAMIDS ARE NOT VANISHING UNDER THE WAVES, not now, not in the next 1,000 years. The mechanic is so aggressive that it's not fun or interesting, it's just an annoyance that causes the fall to fall apart on an absurdly short time span. I'm not sure what they're trying to accomplish with it, but whatever it is, I hope it's got nothing to do with game design.
     
    sethryclaus and diegovelasco45 like this.
  2. Midgardsormr

    Midgardsormr Warlord

    Joined:
    Mar 21, 2007
    Messages:
    141
    Location:
    Wichita, KS, USA
    I see Valletta there. Did you know that you can buy Flood Barriers instantly with faith if you get suzerainty over it?
     
    sethryclaus likes this.
  3. Archaelicos

    Archaelicos Warlord

    Joined:
    Aug 13, 2007
    Messages:
    148
    Location:
    St. Louis, MO
    I know Valletta has that ability but I didn't really put 1 an 1 together in the game to think that they could be used to build Flood Barriers. That said, I had virtually no faith going. I think my faith capped out at around 1600 or so at one point, which I used to recruit a GP and avoid a dark age. I never built a single holy site the entire game, my faith came exclusively from trade and policy cards. I don't think even I had any wonders with +Faith. I don't know what they cost with faith, but it's possible that wouldn't have helped any. Still, I wish I'd put that together and thought about it. I basically ignored Valletta since I had no faith production going.
     
  4. Midgardsormr

    Midgardsormr Warlord

    Joined:
    Mar 21, 2007
    Messages:
    141
    Location:
    Wichita, KS, USA
    I think it's 180, if I recall correctly. And it doesn't increase as climate change worsens, unlike the production cost. All it takes is pillaging a luxury or two to buy one, usually. Something to consider for next time.
     
  5. Archaelicos

    Archaelicos Warlord

    Joined:
    Aug 13, 2007
    Messages:
    148
    Location:
    St. Louis, MO
    Wow, that sounds seriously broken. I might reload my game and play it from Big Ben, see if it comes out any differently by trying that. I wonder how many turns it could shave off?

    On that note - when a wonder gets destroyed like that, does it stop working? I wasn't paying attention to whether by builders lost their bonus charge after the Pyramids went under. I would assume so.
     
  6. Bradypus

    Bradypus Chieftain

    Joined:
    Feb 26, 2019
    Messages:
    83
    You had 5 cities at turn 73!

    My (limited) experience with Archipelago maps is also that they are decidedly peaceful. I am certain the AI is far less likely to attack in Archipelago compared to most other map types. But Dido is now considerably weaker than before City States received free walls. Biremes are just not strong enough to breach walls.
     
  7. Archaelicos

    Archaelicos Warlord

    Joined:
    Aug 13, 2007
    Messages:
    148
    Location:
    St. Louis, MO
    Yep, you're right. Missed one. So 5 with a 6th on the way.
     
  8. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    10,132
    I do not believe wonders are affected by flooding, it seems to indicate so in the civlopaedia.
    They are if they take rams
     
    sethryclaus likes this.
  9. Archaelicos

    Archaelicos Warlord

    Joined:
    Aug 13, 2007
    Messages:
    148
    Location:
    St. Louis, MO
    Not just flooding - submersion. The tiles went completely underwater, I ended up building fisheries on top of the drowned pyramids.
     
  10. Bradypus

    Bradypus Chieftain

    Joined:
    Feb 26, 2019
    Messages:
    83
    Embarked rams with a bireme works? Oh... I never thought of that. Maybe I should try a second game as Dido.
     
  11. kb27787

    kb27787 Emperor

    Joined:
    Aug 16, 2013
    Messages:
    1,922
    WHAAAAAAAAAAAAAAAAAAAAAAAAAT???? Rams work on naval melee? Talk about immersion breaking.... (rams working on horses makes some sense since the soldiers could just dismount when near the gates but with ships that approach from the water, what gate is there to breach?) Next thing you'll be telling me is that siege towers work too!?
     
    sethryclaus likes this.
  12. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    10,132
    They do not damage naval melee, used by naval melee against walls. Personally I like the idea of rams in escort giving +4 to melee ships in combat.
    Siege do not... rams were heavily in use on early ships... it is a stretch to think a Greek Ram would take out a city wall let alone a harbour chain but there you go.
    They may have changed this ina patch but not that I know of.
     
    sethryclaus and Socrates99 like this.
  13. Leucarum

    Leucarum Prince

    Joined:
    Dec 21, 2018
    Messages:
    380
    Gender:
    Male
    I've not had it happen to me but presumably wonders can be sumberged since there is a seahenge achievement for having stonehenge sink...
     
    Socrates99 likes this.
  14. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    10,132
    I double checked the civlopaedia and found I was quoting flooding not sea level rises. For rises it is not clear if they get destroyed or not. Seems like they may. I guess I'll try and check it out
    upload_2019-5-8_13-40-24.png
     
  15. sethryclaus

    sethryclaus Chieftain

    Joined:
    Oct 22, 2016
    Messages:
    23
    Gender:
    Male
    Location:
    NZ
    Really enjoyed this write-up thanks. I've never beaten Deity on non-domination.
     

Share This Page