Leader: Alexander Map Type: Continents Map size: Small Time: Epic Difficulty: Emperor Victory type: Domination Won while still in the Renaissance era. Took 3 AIs in my continent one by one with the same army. Then after getting caravels explored the other continent that had Rameses and Elisabeth. Took London, Elisabeth capitulated and handed over 3/4 of her cities to me, of course that I razed them all. After a while took Thebes and game over. Conclusions: 1. Domination victory is very easy to achieve (even at Emperor difficulty). AIs don't defend very well (as already pointed out in 143 other threads). Point straight to their capitals and bang, that's it. 2. Epic speed is perhaps to slow, at least for me. I end up not caring much for my cities, I end up building random stuff. Production is now a rarer commodity. 3. Alexander is perhaps too powerful in the beginning. Hoplites and Companion Cavalry units, specially the last one seems a bit unbalanced (too powerful). Two of this cavalaries and an hoplite take care of the job alone in the early phases. 4. Cities states are nice, as many people pointed out. They mind their own business, provide nice army gifts (very useful), food and culture. They also provide resources without you having to conquer them to acquire them which is realistic and fun. 5. Diplomacy seems a bit erratic (too much I mean). In one second you're friends of an AI, the next turn they don't like you with no apparent reason. Also they are very relunctant to accept pacts. Trade with AIs does not seem to boost relations. Diplomacy seems too much opaque and random. 6. AIs (or at least some) don't expand in the beginning while others spam cities. This must be fixed. 7. AIs are not very agressive (I remind at Emperor difficulty), and when they attack they are not very proficient in the arts of war. They don't bring overwelming troops neither they exploit entire unguarrisoned cities. The result is that we end up moving one large army from one place to another while leaving cities undefended, there is no problem, they don't attack you. 8. 1upt is nice, works well and definitely adds more depth to strategic and tactical decisions. 9. Game feels a bit slow, maybe it's because I'm playing epic, gonna try standard now. 10. Some bugs and annoyances: 10a. Sometimes trade routes became broken with no apparent reason; 10b. End of peace treaty sign keeps appearing as a warning every turn; 10c. You can (re-)propose pact of secrecy, propose war, propose pact of cooperation while you already having those. 11. Lack of information on menus or non-obvious locations 11a. You don't know who pledged for City-states protection (yes you need to use pencil and paper) 11b. To know your trade with the AIs you need to consult past treaties, and you don't know how much time it takes to expire. And that's it, those were the more important notes I took. I guess when they fix the AI, turning them more agressive and proficient in battle and less random the game will be very good. I loved Civ4 and I'm still learning to like Civ 5. I'm one of those fans that like the fact that Civ5 is not Civ4 2.0 because after playing Civ4 ad nausea its good to be playing a new game that provides a new and fresh experience to the player. Cheers PS: What are your high level conclusions and remarks about the game?