1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[R&F] Won my first Rise & Fall Game (Prince Difficulty)

Discussion in 'Civ6 - General Discussions' started by Aussie_Lurker, Mar 4, 2018.

  1. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,471
    Location:
    Adelaide, South Australia
    Pretty chuffed with my Science Victory. Even if I had decided not to go down that route, I was lined up for a Culture Victory fairly soon too. Dominant Culture in all but 2 Civilisations.

    What was even most remarkable is that I achieved this with only 5 cities....with only 4 up until the Industrial Era. All of my "rivals" had around double that, & a few even more than double. This proves that Tall is a much more effective strategy than was previously the case.

    I must say that it was an incredibly fun experience, & one I will be repeating very soon :).
     
    Ferocitus and ZubieMaster like this.
  2. Sprenk

    Sprenk Chieftain

    Joined:
    Oct 23, 2009
    Messages:
    304
    Location:
    Traverse City, Michigan
    Congrats! I, too, am happy that "tall" is more viable now.
     
  3. liv

    liv Warlord

    Joined:
    Dec 2, 2010
    Messages:
    1,378
    Congrats!
    Who were you playing as?
     
  4. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,471
    Location:
    Adelaide, South Australia
    Egypt. Her trade route ability was extremely useful, & I had cities with populations of 20+.....even ones in the Desert.
     
  5. Morningcalm

    Morningcalm Keeper of Records

    Joined:
    May 7, 2007
    Messages:
    3,537
    Location:
    Abroad
    Nice! What tall policies did you aim for? What techs?
     
  6. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,471
    Location:
    Adelaide, South Australia
    Well, as I was playing a peaceful game, I chose Civics & Techs that helped me build a peaceful Empire. I aimed for & employed those newly re-worked policies that reward tall players, & ones that boosted my trade routes & City-State relations even further. Beyond that, I am uncertain without looking back at my game. I also only had 4 Governors, whom I managed to promote 100% before the end of the game (I finished the Civic tree long before I completed the Tech Tree).
     
  7. Archon_Wing

    Archon_Wing Vote for me or die

    Joined:
    Apr 3, 2005
    Messages:
    3,712
    Gender:
    Male
    Yea it does seem like you don't need as many cities as you had in vanilla. I mean, it's still better to have more cities but you can pull off some stuff with governors.
     
    Aussie_Lurker likes this.
  8. Duckfromstatefarm

    Duckfromstatefarm Chieftain

    Joined:
    Jan 27, 2017
    Messages:
    168
    Gender:
    Male
    Congrats Aussie on your science victory ! I recently won a Domination Victory as Trajan in Rise and Fall and I went Wide instead of Tall.
     
    Aussie_Lurker likes this.
  9. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,471
    Location:
    Adelaide, South Australia
    Yeah, I do think there are a few more things that could be done to balance things even further.

    1. Allow specialists to create bonus yields & GPP's on top of those provided by the "empty" buildings alone.

    2. Bring back Civ4's city cost penalty for # of cities & distance from capital (but then have buildings & policies that can partly or even completely offset those extra costs).

    3. More policies that benefit tall more than wide & vice versa.
     
  10. Ferocitus

    Ferocitus Warlord

    Joined:
    Aug 7, 2016
    Messages:
    2,022
    Gender:
    Male
    Location:
    Adelaide, South Australia
    As a fellow Adelaidean I thought you'd be trying for a cultural victory at this
    time of year.

    It would be an interesting start, with a free theatre and art gallery in your
    capital. The barbarians from the nearby Clipsal camp could be a problem though.
     
    Aussie_Lurker likes this.
  11. Dragonsfire

    Dragonsfire Chieftain

    Joined:
    Nov 8, 2001
    Messages:
    38
    Location:
    Canada
    Congratulations!
    Egypt is actually one of my favourites to be, Greece other wise.
     
    Aussie_Lurker likes this.
  12. Archon_Wing

    Archon_Wing Vote for me or die

    Joined:
    Apr 3, 2005
    Messages:
    3,712
    Gender:
    Male
    Yea think city mainetance would be the best idea as currently, a city can rarely be a bad thing regardless of how you take it, unless you took a huge city and have amenity problems to begin with. But that's way more user error/
     
    Aussie_Lurker likes this.
  13. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,471
    Location:
    Adelaide, South Australia
    Fear not, we've cleared that particular camp :p.
     
    Ferocitus likes this.
  14. King Rad

    King Rad Chieftain

    Joined:
    Oct 5, 2010
    Messages:
    184
    Location:
    Pensacola, Florida
    1 and 3 are fine. I especially like making specialists more useful. But I didn't like 2 and I really like the way the loyalty system has affected the way empires evolve in R&F. Every mini-map now looks more realistic. You can start a city in a wide open area and usually survive just fine with the loyalty mechanic using policies, governors, etc. But you [nor the AI] are going to do very well starting a new city on somebody else's border without proper planning or thought. I like this much better than the cost penalty from IV. But ... to each his own. That's why some still think IV was the best ever and others [myself included] think VI is, especially with the R&F expansion!
     
  15. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,471
    Location:
    Adelaide, South Australia
    2 is fine IMHO, as long as it is (a) not a crippling penalty (IIRC, the penalty in Civilisation IV did not impede Wide Empires at all......just helped to prevent Infinite City Sleaze) & (b) as long as there are in-game means of overcoming that penalty. A flat, unavoidable penalty would suck.
     

Share This Page