warpstorm
Yumbo? Yumbo!
Lots of new stuff here.
For example, the unit formation editor, hot swapping of assets, Python scripting for the WorldBuilder, a Python interpreter console, L-System city building, Python editible UI, colored map overlays, and more. Since it's a four page article, I will tell just one highlight I hadn't read about before.
It seems that the Unit Formation editor allows the units to change formations based on pretty much any game states that are exposed to Python (which according to the article "We also exposed every major high-level game function and event". They have what looks to be a simple editor for placing them.
Don't you wish you got a copy of this magazine?
For example, the unit formation editor, hot swapping of assets, Python scripting for the WorldBuilder, a Python interpreter console, L-System city building, Python editible UI, colored map overlays, and more. Since it's a four page article, I will tell just one highlight I hadn't read about before.
It seems that the Unit Formation editor allows the units to change formations based on pretty much any game states that are exposed to Python (which according to the article "We also exposed every major high-level game function and event". They have what looks to be a simple editor for placing them.
Don't you wish you got a copy of this magazine?