I am not sure have I seen this idea before.
So, I spend 100 of turns to build wonder and it expires after I research something. Sure we could put wonder expires to NONE, but it would be cheating.
When wonder expires, it could start giving money from tourism. This idea is realistic (look at Greece, Italy, Egipt . . .). Some parameters could influence money flow in, like
if you are at war you have less tourists and less money,
if the city is poluted - less tourist,
if you have goog relationship with other civilizations and open borders - more tourists,
if your government is democratic - more tourists
if the town is coastal - more tourists
etc etc.
I think it would increase wonders worth, but there is a danger of unbalanced gameplay - the entire idea of the game would become to pick indrustrialist trait and to build wonders. Maybe this could be solved by careful balancing of money income.
What do you think about this?
So, I spend 100 of turns to build wonder and it expires after I research something. Sure we could put wonder expires to NONE, but it would be cheating.
When wonder expires, it could start giving money from tourism. This idea is realistic (look at Greece, Italy, Egipt . . .). Some parameters could influence money flow in, like
if you are at war you have less tourists and less money,
if the city is poluted - less tourist,
if you have goog relationship with other civilizations and open borders - more tourists,
if your government is democratic - more tourists
if the town is coastal - more tourists
etc etc.
I think it would increase wonders worth, but there is a danger of unbalanced gameplay - the entire idea of the game would become to pick indrustrialist trait and to build wonders. Maybe this could be solved by careful balancing of money income.
What do you think about this?