Wonders giving money

Gral

Chieftain
Joined
Jan 23, 2008
Messages
24
I am not sure have I seen this idea before.

So, I spend 100 of turns to build wonder and it expires after I research something. Sure we could put wonder expires to NONE, but it would be cheating.

When wonder expires, it could start giving money from tourism. This idea is realistic (look at Greece, Italy, Egipt . . .). Some parameters could influence money flow in, like
if you are at war you have less tourists and less money,
if the city is poluted - less tourist,
if you have goog relationship with other civilizations and open borders - more tourists,
if your government is democratic - more tourists
if the town is coastal - more tourists
etc etc.

I think it would increase wonders worth, but there is a danger of unbalanced gameplay - the entire idea of the game would become to pick indrustrialist trait and to build wonders. Maybe this could be solved by careful balancing of money income.

What do you think about this?
:confused:
 
And does culture not always continue from wonders? So all that is really needed is cities with high culture to receive tourism benefits. These should have some bearing on the stance with other civs.
 
And does culture not always continue from wonders? So all that is really needed is cities with high culture to receive tourism benefits. These should have some bearing on the stance with other civs.

Culture always continues to pump from wonders, even if they expire. Perhaps the more culture a wonder gives, the more recognition and respect the tourists have perhaps.
 
Making the tourism wonder-based isn't really a good idea. It would be better just to link it directly to culture, which wonders contibute to anyway
 
Making the tourism wonder-based isn't really a good idea. It would be better just to link it directly to culture, which wonders contibute to anyway

Yes, but culture can be increased in other ways: tax money, buildings . . . so by giving more money to culture could replace wonders.

My main motivation is to make wonders more useful. Culture bonus are not so useful in late games - because wonders are built mainly older cities. OK, great person bonuses are useful.

Second motivation is realism which can be (easily) achieved without negative impact to gameplay - if carefully balanced. What does culture slider means anyway? That you give more money to culture? In what way? How this can be justified with analogy in real life?
 
In Britain we have an Arts Council which funds projects and artists. You could see it as money being spent on festivals, extra funding in schools for arts equipment. Subsidised music/art in shops. Whatever you want to picture it as. Free museums, art galleries, public art. There are hundreds of ways to visualise it.
 
Yes, but culture can be increased in other ways: tax money, buildings . . . so by giving more money to culture could replace wonders.

What is wrong with that? Even if they are not wonders, other cultural buildings(Theaters, Temples/Monasteries, Universities, hell even Monuments) still attract tourists. Not to mention, by adjusting the culture slider, you are pretty much funding festivals/events(which is why doing this gives you a happiness bonus noted "We love our entertainment!"), which would also attract tourism.
 
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