isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
I've been looking at what it takes to plan wonders in Civ VI. I'm not yet at the point where I can scan the map and say "That looks like a great spot for X!" So I took the list of wonders from Well of Souls (http://well-of-souls.com/civ/civ6_cities.html) and organized it by immoveable terrain. I figured it might spawn some discussion.
The first thing I noticed is that virtually every wonder will require planning of some kind. Two stand out as being particularly easier to acquire than others: the Oracle (any hill), and the Hanging Gardens (any river tile). I expect competition for these two to be very high, if only part because the AI is likely to easily be able to satisfy the requirements. I'm unsure how good they'll be at some some of the others.
Flat (any terrain)
(adjacent to campus w/ library) Great Library
(adjacent to entertainment complex) Colosseum
(adjacent to city center) Forbidden City
(adjacent to city center) Eiffel Tower
(adjacent to Holy Site + you have religion) Hagia Sophia
Hill (any terrain)
Oracle
(next to Encampment) Alhambra
Grassland or Plains
(adjacent to an Encampment district) Terracotta Army
(adjacent to Campus w/ University) Oxford University
Coast
(adjacent to a Harbor district w/ lighthouse) Great Lighthouse
(adjacent to a Harbor district) Colossus
(adjacent to Industrial district) Venetian Arsenal
Next to River (any terrain)
Hanging Gardens
(adjacent to Commercial district w/ bank) Big Ben
(adjcent to Industrial Zone w/ Factory) Ruhr Valley
On Flood Plains
[NOTE: Most wonders that can be built on Flood Plains can be built on at least one other terrain type]
Petra (also buildable on desert)
Mont St. Michael (also buildable on marsh)
On Rainforest
Chichen Itza
On Woods
(adjacent to Holy Site w/ Temple) Mahabodhi Temple
On Lake Tile Adjacent to Land
Huey Teocalli
Flat Land, Desert (including flood plains)
Pyramids
Petra
Flat Land, Adjacent to Stone
Stonehenge
Hill Adjacent to Mountain
Potala Palace
Unknown
Cristo Redentor
Sydney Opera House
Maracanã Stadium
Broadway
Bolshoi Theatre
The first thing I noticed is that virtually every wonder will require planning of some kind. Two stand out as being particularly easier to acquire than others: the Oracle (any hill), and the Hanging Gardens (any river tile). I expect competition for these two to be very high, if only part because the AI is likely to easily be able to satisfy the requirements. I'm unsure how good they'll be at some some of the others.
Flat (any terrain)
(adjacent to campus w/ library) Great Library
(adjacent to entertainment complex) Colosseum
(adjacent to city center) Forbidden City
(adjacent to city center) Eiffel Tower
(adjacent to Holy Site + you have religion) Hagia Sophia
Hill (any terrain)
Oracle
(next to Encampment) Alhambra
Grassland or Plains
(adjacent to an Encampment district) Terracotta Army
(adjacent to Campus w/ University) Oxford University
Coast
(adjacent to a Harbor district w/ lighthouse) Great Lighthouse
(adjacent to a Harbor district) Colossus
(adjacent to Industrial district) Venetian Arsenal
Next to River (any terrain)
Hanging Gardens
(adjacent to Commercial district w/ bank) Big Ben
(adjcent to Industrial Zone w/ Factory) Ruhr Valley
On Flood Plains
[NOTE: Most wonders that can be built on Flood Plains can be built on at least one other terrain type]
Petra (also buildable on desert)
Mont St. Michael (also buildable on marsh)
On Rainforest
Chichen Itza
On Woods
(adjacent to Holy Site w/ Temple) Mahabodhi Temple
On Lake Tile Adjacent to Land
Huey Teocalli
Flat Land, Desert (including flood plains)
Pyramids
Petra
Flat Land, Adjacent to Stone
Stonehenge
Hill Adjacent to Mountain
Potala Palace
Unknown
Cristo Redentor
Sydney Opera House
Maracanã Stadium
Broadway
Bolshoi Theatre