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Wonders: how would you improve them?

Discussion in 'Civ5 - General Discussions' started by insaneweasel, Sep 27, 2010.

  1. insaneweasel

    insaneweasel Chieftain

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    The wonders seem like...meh

    In CiV, the wonders are boring...they seem like social policies need take hammers instead of culture. Some of them seem interesting, but they really lack the power of the Civ 4 stuff. So how would you make them better/cooler/more strategic?

    One thing that I think would be cool is if the Pentagon gave you the ability to give your units up to 3 upgrades at 15 gold per pop (while in your territory). It's current ability is just boring as hell.
     
  2. Jimbo30

    Jimbo30 Chieftain

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    I'd start by letting others build them instead of just having Rameses hoover them up.
     
  3. insaneweasel

    insaneweasel Chieftain

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    Thing is, the AI is so terrible you can just capture his capital and get the wonders anyway:p (unless they're those dumb "provides great whatever and one measly culture" things)
     
  4. drubell

    drubell Chieftain

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    I think many of them are good depending on your planned victory.

    I do think that the gold wonders are a little weak. Big Ben is nice for purchasing, Pentagon is good for upgrading, and Machu Pichu is ok for trade routes. But what I'd like to see is a wonder that just flat-out adds a 100% extra gold modifier in one city or something like that.
     
  5. killmeplease

    killmeplease Mk Z on Steam

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    i'd changed notre dame to +2:) per city (or, +3:) per city with temple)
     
  6. MaXimillionZero

    MaXimillionZero Chieftain

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    There's only a few wonders I'd say are not worth their hammer cost. Most are already fairly powerful.
     
  7. Stalker0

    Stalker0 Baller Magnus

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    I think its not the fact that all wonders are bad, just a portion of them. I felt the same way in Civ IV. Things like broadway and such late game that just gave me +5 singles or whatever...lame.

    If I look at the ancient world, here's a few that come to mind.

    Pyramids - Decent for a person planning to go big expansion. Otherwise I wouldn't bother.
    Great Wall - After invading Ais with this wonder it seems like a dud so far.
    Chichen Itza - 50% more golden age, absolutely awesome. GAs are one of the best ways to pump your economy in Civ V. I'd put this as one of the better wonders overall.
    Hagia Sophia - +25% Great People points. I haven't tried a lot of GA strats yet, but +25% seems decent enough.
    Oracle - 1 free social policy. Great for culture wins, solid for anyone else.
    Great Library - this one is good if you build around it. If you are able to get access to a very expensive tech as this thing builds..its completely worth it. Otherwise not so much.
    Stonehenge - +8 culture. Considering how expensive culture is to get, I think this one is a solid wonder. It probably winds up giving you a solicy policy all by itself in the amount of culture it brings.
    Sistine Chapel - 33% more culture, practically mandatory for a culture win. Otherwise I wouldn't touch it.
    Angor Wat - 75% less culture required to push boundaries. I've tried this once and I didn't really feel the different, I'd put it on my dud list.

    So that's a few. I know wonders have been mentioned a lot as being boring but others but I haven't seen it. There are good wonders and bad wonders just like Civ IV (I never got ankor wat in Civ IV either).
     
  8. Korias

    Korias Chieftain

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    Likewise, the Statue of Liberty is crucial for Specialist Economies, and the Sydney Opera House becomes a great slingshot wonder if you're going for Cultural victories (Get Free Religion with the Opera House towards the end, which completes the Piety tree, and then lets you grab two more free policies: In my case, I grabbed Collective Rule and Republic to complete the Liberty Tree which I had started earlier in the game.) Another powerful wonder, IMO, is the Hijemi Castle, which makes you just that much harder to invade.
     
  9. Becephalus

    Becephalus Chieftain

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    Several of the old civ4 wonders were dramatically overpowered. I still think a couple of these are perhaps a bit too strong, but overall I like the wonder philosophy much better.
     
  10. Scramble

    Scramble Chieftain

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    Just like buildings, you need to pick and choose your wonders wisely, depending on the game you like. They are very powerful with modifiers and can provide huge benifits to some, and be complete duds for others.
     

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