I just started the Wonders of the Ancient World scenario and was surprised by a few things.
The tech tree and policy tree look different, and units only have 10hp instead of 100hp.
I am able to trade with other civilizations without having met them, and can trade money without having a declaration of friendship.
The accept embassy option is missing and open borders requires only writing instead of civil service.
I am also unable to pledge to protect city states and the city states seem to all just give quests to destroy other city states.
The button to do so does appear after I am already allied with them but doesn't do anything.
The option to gift units is invisible but I can still click it, the unit is transferred instantly instead of taking 3 turns and grants 2 influence instead of 5.
Speaking of influence I also think the amount of influence gained per amount of money is doubled, 500 for 60 influence, 1000 for 120 influence, but I might just be misremembering that.
So I have never played Civ5 without DLC's but from researching wiki archives it seems at least some of these things are comparable to how Civ5 was before the DLC's were added.
Which let me to wonder, was I supposed to disable the DLC's before starting it? Because the tooltips still seem to show info as if the DLC's apply.
For example, it says completing the Tradition policy tree allows me buy Great Engineers with Faith even though there doesn't seem to be a way to get Faith since I don't see any shrines and Temples grant Culture instead of Faith.
And that makes me wonder if I should even bother trying to research Engineering so I can get the free Aqueduct it promises me or if it won't give me that anyway, because the wiki says you didn't get a free Aqueduct in Vanilla.
Legalism also didn't give me any buildings at all if I already have a Monument built, I thought it would give me an Amphitheatre or with that not existing maybe a Temple.
The tech tree and policy tree look different, and units only have 10hp instead of 100hp.
I am able to trade with other civilizations without having met them, and can trade money without having a declaration of friendship.
The accept embassy option is missing and open borders requires only writing instead of civil service.
I am also unable to pledge to protect city states and the city states seem to all just give quests to destroy other city states.
The button to do so does appear after I am already allied with them but doesn't do anything.
The option to gift units is invisible but I can still click it, the unit is transferred instantly instead of taking 3 turns and grants 2 influence instead of 5.
Speaking of influence I also think the amount of influence gained per amount of money is doubled, 500 for 60 influence, 1000 for 120 influence, but I might just be misremembering that.
So I have never played Civ5 without DLC's but from researching wiki archives it seems at least some of these things are comparable to how Civ5 was before the DLC's were added.
Which let me to wonder, was I supposed to disable the DLC's before starting it? Because the tooltips still seem to show info as if the DLC's apply.
For example, it says completing the Tradition policy tree allows me buy Great Engineers with Faith even though there doesn't seem to be a way to get Faith since I don't see any shrines and Temples grant Culture instead of Faith.
And that makes me wonder if I should even bother trying to research Engineering so I can get the free Aqueduct it promises me or if it won't give me that anyway, because the wiki says you didn't get a free Aqueduct in Vanilla.
Legalism also didn't give me any buildings at all if I already have a Monument built, I thought it would give me an Amphitheatre or with that not existing maybe a Temple.