Magil
Monarch
- Joined
- Sep 26, 2010
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Quick Notes: This mod improves World Wonders and brings back National Wonders. If you ever felt like Wonders were not worth the investment or just like the concept of National Wonders from previous Civ titles, this mod may be for you!
Originally, I conceptualized this mod as simply adding National Wonders to the game. But as I kept working on them, I realized I was making them more interesting and powerful than World Wonders! So I scaled them back. But I didn't want my ideas to be lost. So I decided... World Wonders are generally kinda "meh", at least that's the impression I've gotten from various people. The competition for early World Wonders isn't very exciting because they aren't nearly powerful enough to consider interrupting expansion or conquest, and later wonders are often considered prohibitively expensive for their relatively minor effects.
So. I decided to overhaul World Wonders, transferring some of the ideas I originally had for National Wonders over to them. I think National Wonders as they are are still interesting enough to implement, so I've done both. However, this modpack is modular and you can remove the WorldWonders folder to change World Wonders back to how they were in the default game (preserving National Wonders), or remove the NationalWonders folder to only play with the World Wonder overhaul.
How to Install
Features as of 3.1.0
World Wonder Overhaul: I've finished reworking all World Wonders. Suggestions/comments/feedback on the changes described here are appreciated. In particular, I originally considered reducing production costs of all wonders by 25%, but then I realized that the Wonders I have implemented may be powerful enough to justify the costs, but what do you all think?
National Wonders: You can only construct one of a National Wonder in your empire. You can still construct National Wonders even if another civilization has constructed it. National Wonders are also largely mutually exclusive on a city-by-city basis, you cannot build them all in the same city. There are some general exceptions: like buildings, National Wonders are not built on the map. Unfortunately they also have no graphical representation on the map because I'm not an art assets guru. You can construct National Wonders that are constructed in the same district in the same city: for example, the Library of National History and the National College both require the Campus district, and can be in the same city, but are exclusive with the Heroic Epic, which requires the Encampment district.
Some more specific exceptions to the above rule: the International Airport is built in the Aerodrome and is exclusive only with National Wonders that appear in the Campus, Commercial Hub, Industrial Zone, and Encampment districts (not Holy Site, Theater Square, or Entertainment Complex districts). The National Wonders that appear in the Entertainment Complex are exclusive only with each other (as a special exception) and National Wonders that appear in the Campus, Industrial Zone, and Encampment Districts. The Writer's Guild, Artist's Guild, and Musician's Guild are exclusive only with each other. The National Epic is not exclusive with any other National Wonder.
National Wonders are currently all unlocked in the civic tree. Their production cost is around half the base cost of a World Wonder at the same point in the tech tree, though some are improvised. These numbers/civics are very much subject to change.
Special Notes
Enjoy and happy civving. All positive or negative comments are very much appreciated.
Some Screenshots
Originally, I conceptualized this mod as simply adding National Wonders to the game. But as I kept working on them, I realized I was making them more interesting and powerful than World Wonders! So I scaled them back. But I didn't want my ideas to be lost. So I decided... World Wonders are generally kinda "meh", at least that's the impression I've gotten from various people. The competition for early World Wonders isn't very exciting because they aren't nearly powerful enough to consider interrupting expansion or conquest, and later wonders are often considered prohibitively expensive for their relatively minor effects.
So. I decided to overhaul World Wonders, transferring some of the ideas I originally had for National Wonders over to them. I think National Wonders as they are are still interesting enough to implement, so I've done both. However, this modpack is modular and you can remove the WorldWonders folder to change World Wonders back to how they were in the default game (preserving National Wonders), or remove the NationalWonders folder to only play with the World Wonder overhaul.
How to Install
- Extract the WondrousWonders folder to Documents\My Games\Sid Meier's Civilization VI\Mods.
- Fixed Great Library not applying Great Writer points to Libraries.
- Fixed Oracle possibly not applying Great Person points in Wondrous Wonders (combined).
- In the main/combined version of this mod, Cristo Redentor now provides Holy Site districts with an additional 5 Tourism for each building in the district.
- (Rise and Fall) Hermitage, Hagia Sophia, Oxford University, and Ruhr Valley no longer provide regional %-based boosts.
- In the World Wonders only version of this mod, these wonders provide the following:
- Ruhr Valley: +20% Production in the city in which it is built.
- Hagia Sophia: +20% Faith in the city in which it is built.
- Oxford University: +20% Science in the city in which it is built.
- Hermitage: +20% Culture in the city in which it is built.
- In the main/combined version of this mod, these wonders provide the following:
- Ruhr Valley: +2 Production in your cities for each specialty district in the city.
- Hagia Sophia: +2 Faith in your cities for each specialty district in the city.
- Oxford University: +2 Science in your cities for each specialty district in the city.
- Hermitage: +2 Culture in your cities for each specialty district in the city.
- The above changes were made to account for the fact that National Wonders provide local single-city bonuses in the combined version of the mod.
- Hermitage no longer boosts the Culture output of Great Works of Art. Instead, it allows all of your Art Museums to be automatically themed when filled.
- Sydney Opera House no longer boosts the Gold output of Great Works of Music. Instead, it grants +10 Tourism in each of your Theater Squares with Broadcast Towers or Film Studios.
- Grand Temple no longer boosts the Faith output of Great Works of Art. Instead, it provides +30% Faith in the city in which it is built.
- Apostolic Palace no longer provides +30% Faith in the city in which it is built. Instead, it allows you to purchase buildings with Faith in the city in which it is built.
- (Gathering Storm) Hagia Sophia no longer provides Science to Holy Sites. Instead, it increases your Great Person points per turn by 25% in each of your cities with a Holy Site district.
- (Gathering Storm) University of Sankore now grants your Holy Site districts +2 Science for each building in the district.
- (Gathering Storm) Great Bath's Faith bonus to flood plain tiles that flood now applies to each city in your civilization. Additionally, all flood plain tiles in your civilization get +2 Appeal.
- (Gathering Storm) Golden Gate Bridge's National Park appeal bonus applies to all cities in your civilization. Additionally, upon completion, you gain 1 free Builder in each of your cities. Finally, its amenities now affect cities within 9 tiles.
- (Gathering Storm) Országház grants you 1 Science, Faith, Gold, and Culture for each city-state envoy you have earned.
- (Gathering Storm) Panama Canal now increases your Trade Route capacity by 4. Additionally, your international trade routes provide +5 Gold and +2 Production.
- (Gathering Storm) Commerce Guild no longer provides extra gold on luxury resources worked by the city. Instead, it provides +2 Amenities for each luxury resource improved by the city.
- (Gathering Storm) State Armory no longer reduces unit gold maintenance. Instead, it reduces the strategic resource cost of producing units in the city by 80%.
- (Gathering Storm) The Heroic Epic, State Armory, and National Academy each increase your strategic resource stockpile size by 20.
- (Gathering Storm) Ironworks no longer provides +1 Production for mines on strategic resources. Instead, it provides 2 additional strategic resources per turn for each unique improved strategic resource in the city's radius.
- (Gathering Storm) Ironworks' regional production reduced to 4, but increases to 8 when powered. Requires 2 power.
- (Gathering Storm) National Industrial Complex provides provides +6 Power for its city. It no longer provides Production equal to the adjacency bonus of its district.
- (Gathering Storm) National Research Institute now boosts the Satellites, Nuclear Fusion, and Smart Materials technologies upon completion. Also, it unlocks the Lagrange and Terrestrial Laser Station projects in the city upon launching the Exoplanet Expedition, even without the prerequisite technologies.
Features as of 3.1.0
World Wonder Overhaul: I've finished reworking all World Wonders. Suggestions/comments/feedback on the changes described here are appreciated. In particular, I originally considered reducing production costs of all wonders by 25%, but then I realized that the Wonders I have implemented may be powerful enough to justify the costs, but what do you all think?
Please see this link for details on World Wonders.
National Wonders: You can only construct one of a National Wonder in your empire. You can still construct National Wonders even if another civilization has constructed it. National Wonders are also largely mutually exclusive on a city-by-city basis, you cannot build them all in the same city. There are some general exceptions: like buildings, National Wonders are not built on the map. Unfortunately they also have no graphical representation on the map because I'm not an art assets guru. You can construct National Wonders that are constructed in the same district in the same city: for example, the Library of National History and the National College both require the Campus district, and can be in the same city, but are exclusive with the Heroic Epic, which requires the Encampment district.
Some more specific exceptions to the above rule: the International Airport is built in the Aerodrome and is exclusive only with National Wonders that appear in the Campus, Commercial Hub, Industrial Zone, and Encampment districts (not Holy Site, Theater Square, or Entertainment Complex districts). The National Wonders that appear in the Entertainment Complex are exclusive only with each other (as a special exception) and National Wonders that appear in the Campus, Industrial Zone, and Encampment Districts. The Writer's Guild, Artist's Guild, and Musician's Guild are exclusive only with each other. The National Epic is not exclusive with any other National Wonder.
National Wonders are currently all unlocked in the civic tree. Their production cost is around half the base cost of a World Wonder at the same point in the tech tree, though some are improvised. These numbers/civics are very much subject to change.
Please see this link for details on National Wonders.
Special Notes
- Altering the base game code is no longer necessary for asset modding, the mod now handles that. No more replacing files in your Steam folder!
- This mod may speed up the pace of the game. It may be best used in conjunction with a mod that slows down the tech pace. I personally use 8 Ages of Pace. This is a personal taste thing.
- Remove ThemingBonus.xml to make it play nice with other mods that alter theming bonuses of buildings and wonders, like thecrazyscot's Omnibus mod. Pretty sure that's the only real conflict there.
- Any mod that messes with World Wonders has the potential to conflict with this mod, though if they only touch theming bonuses the above should be enough to fix it.
- Sometimes modifiers that affect Great Works have been known not to "stick". Currently the only such modifier is for a game without Rise and Fall enabled on the Great Library.
- Further adjustment based on feedback.
Enjoy and happy civving. All positive or negative comments are very much appreciated.
Some Screenshots
Spoiler :
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