The title says it all =)
When i have a coastal start with seafood, i usually build boats asap (which is on turn 0, or as soon as i get Fishing, which is the first tech i research in this case).
But there are different ways of building a boat, by managing the tile(s) you work. For example, i've ran a number of simulations for a couple of starts i've rolled, and every single time, it seemed to be much more efficient when i worked the tiles that allowed me to get the boat out asap. Typically (luckily?), this would be a forested hill plains tile. From my calculations, i came ahead in food, hammers, AND commerce when i did roughly the following:
- hammers first to get the boat out, even if it means stopping growth
- grow to size 2
- again work as many hammers as possible to get the second boat out
- grow again
- etc if you have more than 2 seafood.
What do you think? How do you make the choice? What is your experience? Thank you =)
When i have a coastal start with seafood, i usually build boats asap (which is on turn 0, or as soon as i get Fishing, which is the first tech i research in this case).
But there are different ways of building a boat, by managing the tile(s) you work. For example, i've ran a number of simulations for a couple of starts i've rolled, and every single time, it seemed to be much more efficient when i worked the tiles that allowed me to get the boat out asap. Typically (luckily?), this would be a forested hill plains tile. From my calculations, i came ahead in food, hammers, AND commerce when i did roughly the following:
- hammers first to get the boat out, even if it means stopping growth
- grow to size 2
- again work as many hammers as possible to get the second boat out
- grow again
- etc if you have more than 2 seafood.
What do you think? How do you make the choice? What is your experience? Thank you =)