raystuttgart
Civ4Col Modder
Hi guys,
in here I am trying to track the open todos we currently have for Release 4.0 aka "New Hope".
MANDATORY:
---- (for official 4.0 Release - beta could be earlier) ----
Known Bugs:
1) Travel from Europe Bug related to Shallow Water (GIT Issue #608) [FIXED]
2) Automated Units get stuck on River Ford (GIT Issue #449) [FIXED]
3) Pathfinding for New Movement System (GIT Issue #561) [FIXED]
4) Issues in Automated Trade Route System
5) Once again broken Billboard Icons (GIT Issue #657) [FIXED]
6) Combat Forecast sometimes not shown (GIT Issue #557)
7) Negative Storage bug (totally breaking everything) (GIT Issue #501)
8) Stacks attacking a Plot of Civilians Bug (GIT Issue #582) [FIXED]
Related to Features:
1) Bakery Production Chain [DONE]
2) Trade Quests for new Yields [DONE]
3) Professions for Tavern Building [DONE]
4) Improvements "Peat Pit" and "Clay Pit" [DONE]
5) Balancing Gun Powder [DONE]
6) Balancing Bakery Products [DONE]
7) Fouding Father Charcoal / Blackpowder [DONE]
8) Founding Father Bakery Products [DONE]
9) Founding Father Tavern Professions [DONE]
Sreens, Graphics and Texts:
1) Adjusting Maps [DONE]
2) Adjusting MapScripts [IN WORK]
3) Adjusting Domestic Advisor Screen [DONE]
4) Trade Quest Screen [OPEN]
5) Writing English Texts [DONE]
6) Adjusting L-Plot-System for new Resources [In Work]
7) Improving Unit Graphics [DONE]
8) Improving Building Graphics [DONE]
9) Crime and Law Domestic Advisor [OPEN]
10) Ethnicity and CitizenStatus Advisor [OPEN]
OPTIONAL
---- (at least for 4.0 Release) ----
Others:
1) Adapting "Captured City Art" mod-component [DONE]
2) New Events using the new content (Units, Terrains, TerrainFeatures, ...) [DONE]
3) New Achievements using the new Units [OPEN]
4) New Goody Events using the new Units [DONE]
5) Animating Animals Aligator, Anaconda, Orca and Shark [OPEN]
6) Europe / Africa / Port Royal Market Events [OPEN]
7) Finishing and Merging "Crime and Law" [DONE]
-----------------------
Well, there is still a bit of work ahead of us.
But we should manage to get it done in the next months.
(A lot of that stuff is already in work.)
Thanks again to everybody contributing.
--------------
If I missed something, let me know.
in here I am trying to track the open todos we currently have for Release 4.0 aka "New Hope".
MANDATORY:
---- (for official 4.0 Release - beta could be earlier) ----
Known Bugs:
1) Travel from Europe Bug related to Shallow Water (GIT Issue #608) [FIXED]
2) Automated Units get stuck on River Ford (GIT Issue #449) [FIXED]
3) Pathfinding for New Movement System (GIT Issue #561) [FIXED]
4) Issues in Automated Trade Route System
5) Once again broken Billboard Icons (GIT Issue #657) [FIXED]
6) Combat Forecast sometimes not shown (GIT Issue #557)
7) Negative Storage bug (totally breaking everything) (GIT Issue #501)
8) Stacks attacking a Plot of Civilians Bug (GIT Issue #582) [FIXED]
Related to Features:
1) Bakery Production Chain [DONE]
2) Trade Quests for new Yields [DONE]
3) Professions for Tavern Building [DONE]
4) Improvements "Peat Pit" and "Clay Pit" [DONE]
5) Balancing Gun Powder [DONE]
6) Balancing Bakery Products [DONE]
7) Fouding Father Charcoal / Blackpowder [DONE]
8) Founding Father Bakery Products [DONE]
9) Founding Father Tavern Professions [DONE]
Sreens, Graphics and Texts:
1) Adjusting Maps [DONE]
2) Adjusting MapScripts [IN WORK]
3) Adjusting Domestic Advisor Screen [DONE]
4) Trade Quest Screen [OPEN]
5) Writing English Texts [DONE]
6) Adjusting L-Plot-System for new Resources [In Work]
7) Improving Unit Graphics [DONE]
8) Improving Building Graphics [DONE]
9) Crime and Law Domestic Advisor [OPEN]
10) Ethnicity and CitizenStatus Advisor [OPEN]
OPTIONAL
---- (at least for 4.0 Release) ----
Spoiler :
Others:
1) Adapting "Captured City Art" mod-component [DONE]
2) New Events using the new content (Units, Terrains, TerrainFeatures, ...) [DONE]
3) New Achievements using the new Units [OPEN]
4) New Goody Events using the new Units [DONE]
5) Animating Animals Aligator, Anaconda, Orca and Shark [OPEN]
6) Europe / Africa / Port Royal Market Events [OPEN]
7) Finishing and Merging "Crime and Law" [DONE]
-----------------------
Well, there is still a bit of work ahead of us.
But we should manage to get it done in the next months.
(A lot of that stuff is already in work.)
Thanks again to everybody contributing.
--------------
If I missed something, let me know.
Last edited: