Mr. ZorG
WTP team member
I will look at the maps that @ignasito adapted and make adjustments. I'll take care of it on January 9th.
This bug was now successfully fixed by @devolution
@devolution
2) Trade Quests for new Yields [In Work]
----------1) Adjusting Maps [DONE]
6) Combat Forecast sometimes not shown (GIT Issue #557)
8) Stacks attacking a Plot of Civilians Bug (GIT Issue #582)
2) Trade Quests for new Yields [In Work]
I will take 2 weeks of vacations from work for this occasion)I think, it is best we postpone Release 4.0 beta release to (maybe) end of February ...
We still have unfixed bugs and we also still have other unfinished open todos (already in work).
Also some team members are currently hardly availabe due to either private life or sickness.
So trying to publish a release by all means would just cause unnecessary stress and frustration.
Many thanks in advance to community for patience and understanding
Honestly I have no idea myself about a potential release date.any NEW Hope For release ?
Fix game breaking bugs and then release "as is". Now people started talking about maps not providing clay, which is a gigantic flaw. Rather than spending ages testing every single map combination, I have decided to scan the map at startup and add a warning if no wetland is found. This way players won't be playing lacking maps without knowing and as such the damage of including "unplayable" maps is less severe if it happens.@Nightinggale
What is the current plan?
I feel the same, except I feel like I have been in bugfixing mode for more than a year by now. I want to release and then move on to do some code cleanup, which will make the code easier to work with and read, which in turn means less risk of bugs. It's really annoying to want to do A when you know you need to do B first and this situation keeps going on.The last 4 months I was basically blocked from continuing to work on features ...
Which is heavily impacting my fun in modding and one reason I lost motivation.
Still to be considered for WTP 4.0:
Known Bugs (already fully analzed):
1) Combat Forecast sometimes not shown (GIT Issue #557)
2) Stacks attacking a Plot of Civilians Bug (GIT Issue #582) [FIXED]
3) Adjustments to Barrack System for Profession Change + Unloading (GIT Issue #559) [FIXED]
MapScript and Maps:
1) Adjusting MapScripts [IN WORK]
2) Terrain Statistic (Debug Screen) [DONE]
3) Analyzing if Maps and MapScripts generate all Terrains [DONE]
4) Correcting MapSize Ratios in XML so "Black Zoom" is avoided for future maps [IN WORK]
--------------------
To be considered for WTP 4.1:
Missing animations for Capable Captain (GIT Issue #706) [DONE]
Issues in Automated Trade Route System
Pathfinding for shortest paths to Europe for Ships (GIT Issue #610)
Negative Storage bug (totally breaking everything) (GIT Issue #501)
Unit List in Europe does not consider Profession for Combat Strength (GIT Issue #560)
Trade Quest Advisor [OPEN]
Crime and Law Advisor [OPEN]
Ethnicity and CitizenStatus Advisor [OPEN]
New Achievements using the new Units [OPEN]
Animating Animals Aligator, Anaconda, Orca and Shark [OPEN]
Improving L-Plot-System for new Resources [OPEN]
Improving Automated Trade Route System [OPEN]
Only @Schmiddie could solve this.Rey, please add an animation for a capable captain.
I'm on vacation next week and will have the time to look at it. What was the issue here?Rey, please add an animation for a capable captain.
The Capable Captain has no animation when he joins a Ship.I'm on vacation next week and will have the time to look at it. What was the issue here?