raystuttgart
Civ4Col Modder
Hi guys,
I started this thread to collect all the open todos for upcoming WTP Release 4.1.
(Release 4.1 may be published in a couple of month - so is not about urgent bugfix releases or so.)
I will update the thread as necessary or as things pop up, step by step.
(I will of course e.g. also close topics we worked on already once done.)
Open Topics from WTP 4.0
Known Bugs (already fully analzed):
Combat Forecast sometimes not shown (GIT Issue #557)
Pathfinding for shortest paths to Europe for Ships (GIT Issue #610)
Negative Storage bug (totally breaking everything) (GIT Issue #501)
Unit List in Europe does not consider Profession for Combat Strength (GIT Issue #560)
Pathfinding (in New Movement System) - Automated Units may lose path [DONE] (GIT Issue #779)
MapScript and Maps:
Further Improvement of MapScript FaireWeatherTweakEx [DONE]
Correcting MapSize Ratios in XML so "Black Zoom" is avoided for future maps [DONE]
Adding an intermediate map size Massive 85x137 (11645 tiles), between Huge and Gigantic [DONE]
Screens / UI:
Trade Quest Advisor
Crime and Law Advisor
Ethnicity and CitizenStatus Advisor
Improving Automated Trade Route System
Immersion:
New Achievements using the new Units [DONE]
More Python Events using new Content [OPEN]
Graphics:
Animating Animals Aligator, Anaconda, Orca and Shark [DONE]
Improving L-Plot-System for new Resources [OPEN]
New Topics discussed / agreed
Bugs:
Founding Fathre Verrazona discovers Pacific automatically [DONE] (GIT Issue #806)
Ice Lakes in Random Maps sometimes generated near Desert [DONE] (GIT Issue #804)
Improvements:
Yields Row Filter in City Screen (GIT Issue #813) [DONE]
Enable Pioneer to build a Road to a point on the map (GIT Issue #427) [DONE]
Pedia and Instructions:
Install instructions as HTML web page [DONE]
3 Screens in Pedia should get 2 colums instead of one [DONE] (GIT Issue #802)
Pedia does not show Plot Yield Requirements for Improvements [DONE] (GIT Issue #781)
Features:
Immigration Overhaul [DONE]
I started this thread to collect all the open todos for upcoming WTP Release 4.1.
(Release 4.1 may be published in a couple of month - so is not about urgent bugfix releases or so.)
I will update the thread as necessary or as things pop up, step by step.
(I will of course e.g. also close topics we worked on already once done.)
Open Topics from WTP 4.0
Spoiler :
Known Bugs (already fully analzed):
Combat Forecast sometimes not shown (GIT Issue #557)
Pathfinding for shortest paths to Europe for Ships (GIT Issue #610)
Negative Storage bug (totally breaking everything) (GIT Issue #501)
Unit List in Europe does not consider Profession for Combat Strength (GIT Issue #560)
Pathfinding (in New Movement System) - Automated Units may lose path [DONE] (GIT Issue #779)
MapScript and Maps:
Further Improvement of MapScript FaireWeatherTweakEx [DONE]
Correcting MapSize Ratios in XML so "Black Zoom" is avoided for future maps [DONE]
Adding an intermediate map size Massive 85x137 (11645 tiles), between Huge and Gigantic [DONE]
Screens / UI:
Trade Quest Advisor
Crime and Law Advisor
Ethnicity and CitizenStatus Advisor
Improving Automated Trade Route System
Immersion:
New Achievements using the new Units [DONE]
More Python Events using new Content [OPEN]
Graphics:
Animating Animals Aligator, Anaconda, Orca and Shark [DONE]
Improving L-Plot-System for new Resources [OPEN]
New Topics discussed / agreed
Spoiler :
Bugs:
Founding Fathre Verrazona discovers Pacific automatically [DONE] (GIT Issue #806)
Ice Lakes in Random Maps sometimes generated near Desert [DONE] (GIT Issue #804)
Improvements:
Yields Row Filter in City Screen (GIT Issue #813) [DONE]
Enable Pioneer to build a Road to a point on the map (GIT Issue #427) [DONE]
Pedia and Instructions:
Install instructions as HTML web page [DONE]
3 Screens in Pedia should get 2 colums instead of one [DONE] (GIT Issue #802)
Pedia does not show Plot Yield Requirements for Improvements [DONE] (GIT Issue #781)
Features:
Immigration Overhaul [DONE]
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