1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Workable Mountains

Discussion in 'Civ5 - Modpacks' started by KevinJK, Mar 10, 2014.

  1. KevinJK

    KevinJK Warlord

    Joined:
    Nov 23, 2010
    Messages:
    121
    Also available on Steam Workshop
    Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them.

    • Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy at the start or just enjoy the small benefit later on, but only if you started near a mountain.
    • Stone Works can now be built in any city. It adds +2 Production to Mountains.
    • Aqueduct adds 1 Food to Mountains. Mountains needed a food yield building, and this makes sense because aqueducts bring water downhill to help with irrigation.
    • Observatory adds 1 Science to mountains, and can now be built up to 2 tiles away from a Mountain.
    • Machu Pichu adds 2 Faith to mountains, but has lost the 2 Faith on the building itself. If you've got more than one mountain near the city, this will be a net improvement.

    The culture bonus is only done in the capital in order to keep its potential low and thus fair. Very early in the game, mountains become decent panels. Their potential is intentionally kept low, but they're no longer a hindrance when settling.


    Along with my own work, this also uses some work from Pepyslav the Brave/LastSword. I also used an edited section of Lua code that was originally written by WHoward.
     

    Attached Files:

  2. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,058
    Location:
    San Diego, California
  3. zukenft

    zukenft Xx420NoWondeRHon0rStaRtxX

    Joined:
    Aug 20, 2013
    Messages:
    163
    I think the yields are too much though, you have at least 4 yield points per mountain, which is usually only available post-industrial era. If you want to keep this yield, you'll have to tone down observatories, because 50% science is so powerful, and is made so to compensate for yield-less mountains.
     
  4. subtledoctor

    subtledoctor Chieftain

    Joined:
    Feb 6, 2014
    Messages:
    92
    Yeah I think with these extra benefits for observatories, it would make sense to drop it to +33% science instead of 50%. Maybe add 1gpt maintenance too.
     
  5. ErichTWade

    ErichTWade Chieftain

    Joined:
    Apr 24, 2014
    Messages:
    2
    Location:
    Arkansas
    Thanks for this! It's exactly what I was looking for. Love it.
     

Share This Page