All of a sudden, starting with hunting seems like a _BAD_ idea... I'd take a woodsman II warrior any day.
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dh
if you can steal a worker, then yes its a bad idea... however - that's a gamble- if you don't manage to steal one, then your just putting yourself more and more behind for every turn you don't get your first worker out there to ramp up your production.
I've tried all permutations, the 'build the city first, then start a worker, because a city builds really slowly initially" strategy is a fallacy - in almost all cases, building a worker first will get that worker out there many turns sooner (the best case 'wait' scenario is 5 turns later (if the city is in a really good location), but usually 10-20), that's 10-20 turns of ramped-up production of military and settling units that your missing out on just so that you can get that one extra improvement or population level - when the city will grow faster anyways if you just let it wait until _AFTER_ you get two workers, because you can drop down those farms at that point.
Now, steal a worker = awsome, because you get best of both worlds, but its a risk, because again your setting yourself back by not getting that initial worker out there... What I will probably try for my next game, is still build a worker straight off the bat- but, the second I manage to steal one, switch production to something else, and just save the sheilds spent the worker thusfar as a little 'bonus'...