I have been reading the Civ 5 strategy forums looking for some in depth strategy guides. However, I guess that with the recent patches it is difficult to write a guide that doesn't end up being overtaken by events within months if not weeks.
So I decided to do my own playtest looking at one of the great conundrums from Civ 4 should your first build be a warrior or a worker. Now, before I hear great cries of "it depends" lets make some ground rules. We are using Washington, small map, no barbs or ruins (aka goody huts) as I want to take some of the random nature out of the equation. Now someone will quite rightly say that one of the main reasons for Warrior or Scout first is to "pop those goody huts". I completely agree, but I refer you to my previous comment; let's keep all other things equal and consider this after the test.
So here's the comparison at Turn 50
Worker first
Build order: Worker, Warrior, Scout, Library and National College (all complete)
Science: 23 - completed, AH, Pottery, Archery, Mining, Masonry, Trapping, Writing and Calendar (not in that order)
Gold: 362+5
Happiness: 9
Golden age: 330/500
Culture: 88/90 +7
Size 5 and growth in 4
Warrior first
Build order: Warrior, Scout, Worker, Library and National College (5 turns to complete)
Science: 10 - completed, AH, Pottery, Archery, Mining, Masonry, Writing and Calendar, Trapping in 4 turns
Gold: 321+5
Happiness: 4
Golden age: 296/500
Culture: 87/90 +6
Size 5 and growth in 6
OK, it's only one scenario but for now its enough for me to head worker first unless difficulty levels don't allow me to. The question is are any of the goody huts significant enough to enable you to catch up?
EDIT: 15/3/11I have now added monument first as an option, slightly different scenario. Anyway included below
So I decided to do my own playtest looking at one of the great conundrums from Civ 4 should your first build be a warrior or a worker. Now, before I hear great cries of "it depends" lets make some ground rules. We are using Washington, small map, no barbs or ruins (aka goody huts) as I want to take some of the random nature out of the equation. Now someone will quite rightly say that one of the main reasons for Warrior or Scout first is to "pop those goody huts". I completely agree, but I refer you to my previous comment; let's keep all other things equal and consider this after the test.
So here's the comparison at Turn 50
Worker first
Build order: Worker, Warrior, Scout, Library and National College (all complete)
Science: 23 - completed, AH, Pottery, Archery, Mining, Masonry, Trapping, Writing and Calendar (not in that order)
Gold: 362+5
Happiness: 9
Golden age: 330/500
Culture: 88/90 +7
Size 5 and growth in 4
Warrior first
Build order: Warrior, Scout, Worker, Library and National College (5 turns to complete)
Science: 10 - completed, AH, Pottery, Archery, Mining, Masonry, Writing and Calendar, Trapping in 4 turns
Gold: 321+5
Happiness: 4
Golden age: 296/500
Culture: 87/90 +6
Size 5 and growth in 6
OK, it's only one scenario but for now its enough for me to head worker first unless difficulty levels don't allow me to. The question is are any of the goody huts significant enough to enable you to catch up?
EDIT: 15/3/11I have now added monument first as an option, slightly different scenario. Anyway included below