Here's tip #1. You can partially build improvements, then leave them behind. How to use this to your advantage, say you have to move 2 spaces to start building a pasture.
Instead, stop after the 1st space and start a road then cancel. Then next turn move 1 space and start building the pasture, and you'll have a free extra half road than you wouldn't have had otherwise.
You can also use this to your advantage with chopping. Workers have nothing to do, but you might need to chop to hurry a wonder later? Chop all the forest down to 1, and cancel. Then you can have your workers whip through those forests later at a much faster pace.
Another tip, if you are on a 2 movement tile, i.e. hill or forest, consider building a road if you are going to travel there again. Since it will save you some movement on the return trip, you are ultimately only wasting 1 round to build the road.
Have any other tips?
Instead, stop after the 1st space and start a road then cancel. Then next turn move 1 space and start building the pasture, and you'll have a free extra half road than you wouldn't have had otherwise.
You can also use this to your advantage with chopping. Workers have nothing to do, but you might need to chop to hurry a wonder later? Chop all the forest down to 1, and cancel. Then you can have your workers whip through those forests later at a much faster pace.
Another tip, if you are on a 2 movement tile, i.e. hill or forest, consider building a road if you are going to travel there again. Since it will save you some movement on the return trip, you are ultimately only wasting 1 round to build the road.
Have any other tips?