Workers love their tools...

Musashi7

Chieftain
Joined
May 2, 2012
Messages
15
Location
Ancient Era
... so much that they dont change them for 6000 years. :crazyeye:

Would it be possible for workers to get new tools as technology moves foward?

I would like gradual faster building of improvements at few points in tech tree but would be happy with even one big bonus for example at Steam Power. Not only you enter Industrial Age at that point and workers get graphic overhaul but they still use tools old thousands of years, does that make sense to you?

I dont think it would make any significant balance change, Citizenship and Pyramids bonuses are both early game and wouldnt lose any power because of this.

Also do you know how long it takes to build trading post in jungle on marathon? :rolleyes:

Spoiler :
I could be wrong, maybe they are getting lazier as they are getting new tools so their productivity stays same :sad:
 
The production boost for workers with Steam Power has been in every game of civilization that I can remember, so it would make sense to add it here as well. It wouldn't be overpowered as you say. The only thing I'm asking myself is if it's necessary. I do normally have so many workers around doing nothing but building Railways. What if I run out of things to build? I don't know. I don't see the gameplay necessity here, unless...

one does overhaul the improvements with second tiers. I.e. you can improve your cottage (Pottery) into a village (with say economics) into a town (with say electricity) giving more yields. Would boost tall empires and your workers would have something to do in any case. Farms could be upgraded to Estates, Mass-Production specialized Farms or "biological" farms later on. Upgrade trees for improvements would be amazing and force them over ressource tiles like plantations or camps.

Then I could see a production boost for workers. Otherwise it only enhances conquest (or wide) empires being able to link their conquered lands quicker.
 
As Mitsho said, the problem is, by lategame, I rarely have anything left to build.

I wouldn't mind seeind a 'second tier' of improvements unlocked at the Industrial Era.
 
I only play marathon speed and don't have any problems with worker speed - of course due to the bonuses you can already get (I think it was 2x +25% speed). And there are 6 to 8 workers in my empire working all the time without much pausing in the later game.
 
I love idea of upgrading improvements, maybe even multiple upgrade paths :)

Also not everyone will have both +25% or maybe not even one of them.

In one of my early VEM games I was faced with late game expansion from 3 cities to 15+ and having to get over 20 workers that took quite some time to finish the job...

Actually it was one of my favorite Civ5 games ever for multiple reasons including random luck with flavor and struggle...


Here is for those interested, I'm rarely to type a lot but felt like typing today(WARNING: Loooong text)
Spoiler :

Game was as Japan on PerfectWorld3/Large/Marathon/Immortal
It was so great expirience that I still remember it quite well...

I started between 2 rivers with 2 grain, 1 gem and dozen of silver and forests but no coast in sight.

First turn it was like 90+ turns for first techs. It came down a bit after population was rising but this was game that made me balancing tech costs myself because I only play on marathon and I was sure it wasnt balanced for that.

After finishing exploring my situation was alone on not so small island with one maritime CS and NO coasts to other islands or continents. On whole island there were only 1 gem, around 6-7 silver and 1 more luxury that CS had, also one natural wonder Mt. Fuji (do you see where I'm going?:D)

After getting Mining, I beelined to Writing and thx to lots of forests made GL in Kyoto, also since Osaka was on coast also with lots of forests I took risk and managed to build Colossus there.

Since I was very limited in luxuries I stoped at 3 cities and went tall. This helped me a lot getting quite number of SP.

Around year 1500AD I was visited by French and Indian ships and managed to trade my silver for more luxuries, slowly I met more and more civs and got lots of luxuries for my large stockpile of silver. Sad part is that I was dead last as far tech goes...

At year 1600AD thx to lots of new happiness I started fullblown expansion on my island eventually filling it with 15+ cities just to cover the land, and I wasnt trying to make as many cities as possible. Priority was on happiness and science buildings for obvious reasons. Even had to build over 20 workers for all that new land(and considering how long it took them I think it wasnt enough). Thx to full liberty and some tradition policies 2food/hammer walls sped their growth a lot.

With new science boost from lots of new fast growing cities got me Education and soon there was university in almost each city. I also focused capitol 100% on making GS while also producing science with its high production.

Finally I got Astronomy with GS help and started exploring the world. I found out all other civs were on one big continent and they filled it 100% with cities including lots of islands around world. I was lucky to find few tiny islands with luxuries and settled them asap while I could.

Since I was in Renaissance, I started Enlightment SP tree and filled it all but one policy, I was saving its finisher of 2 free techs and also Oxford's 1 free tech for times ahead and used GS while their instant science bonus still mattered.(I think this was only game where I was FORCED to take Enlightment, since in vanilla science is too cheap and goes too fast when compared to historical timeline and thus I almost never took it or even needed it)

Whole purpose of my not so small anymore empire was science. I was trying to get it any way I can eventually getting public schools and with that sealing my position in top 5 with America, Arabia, India and Korea, with rest of world being quite behind. While I was mostly on similiar tech level within top 5, one civ, you can guess it... Korea was around 10-11 techs ahead of rest of us in top5, and that was not all. Korea was also civ with most cities, most gold and strongest military.

Since techs get cheaper if other civs have them, I could see someone was beelining Globalization and since Korea was ONLY one in modern age answer was obvious.
My chances of any victory type were impossible. And if Korea builds UN its probably game over!

My only chance of stopping Korea and then maybe win was military intervention followed by worldwide conquest. Using my free techs I beelined to modern age getting research labs. Thx to labs I got my science to over 5k per turn and started backtracking to research military side of tech tree so I can get major advantage that my opponent does not have... Battleships!

Around year 1980 Seoul started building UN, and I had to start war with what I had. Limited to fleet of 4 battleships, 2 carriers filled with fighters and lots of submarines. And army of 1 tank, few infantry and lots of light infantry. Their coast where also Seoul was located was full of destroyers. When I approached them I was in for a nasty suprise. They had more submarines than I anticipated, even more than destroyers.

Thanks to both my units with superior promotions and not so great AI I managed to destory their fleet around their capitol while losing quite number of my subs in process.
My carriers full with fighters also saved me from their trys to sink my battleships with their airforce. Their capitol was surrounded with huge army including lots of artillery so my ships couldnt come too close. And my land forces were both weaker and smaller numbers. Eventually along their coast I found weakly defended territory and managed to make beachhead. Slowly moving along coast at both land and sea I was capturing cities including 50+pop Seoul and around 15+ wonders it had. Even then when my score skyrocketed Korea still had bigger score :crazyeye:. Because of constant losses and building of new troops eventually I ended with huge army costing around 800gold per turn while having Nationalism lower maintance costs.

All that was left was long conquest of rest of world that now I had capability to do. Tired of huge time consuming logistics and AI turns lasting 5-10mins that was end for me.

I already had my hard and fulfilling victory :king:


 
That was an enjoyable read! I'd recommend copy-pasting the story of your game to a new thread in the Strategy Forum. People go there to learn from others' games, and there's always lurkers around who silently read without replying. :)
 
Yes, that was quite the tale!
 
Copied it to strategy forum and added some rant at end.

But back to topic, Thal what do you say about some improvement build time bonus atleast at Steam Power, its not so necessary to gameplay as it just feels right to do atleast to me.
 
I don't think it's necessary. In most games improvements are built gradually, rather than a big influx at the industrial era. As other people mentioned above the problem later on is usually not enough to build, instead of too much.
 
Technically the years do pass by more slowly on later turns :)

I'm agreeable with a couple of small passive bonuses on certain techs.

Maybe make railroads take more (base) turns or something.
 
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