onedreamer
Dragon
1260 Our military consists of 1 Archer, 3 Longbowmen, 3 swordsmen, 1 catapult, 1 chariot, 5 horse archers and 2 warriors, with another catapult and horse archer almost ready. Eight workers means with just one more we get 6 points instead of 3, and there are two sitting in Argos.
We have very bad exploration, but from the little we know Turkey might actually have more chances to flip Artashat and Argos than Hattusas. The area near Hattusas is too near to Russia and Mongolia to be Turkey's spawn. Argos and Hattusas aren't really in the best locations for us so I think we should raze both. I guess the time of Ivan the Terrible has come!
The main concern is about economy. Vikings have already Civil Service, Guilds and Compass. A quick search reveals we have only a hamlet in the whole Kingdom, this should be fixed asap. It seems China is sending 2 confucianists to Scandinavia so I won't need to build any... good !
Stop to workers building unneded roads, science to 60% (-3 gpt) and the Dreamers Age begins!
interturn: Hattusas moves 4 axemen toward our borders
1270 Kiev Horse Archer > Settler (due in 4). The AP (Apostolic Palace, not our first Czar) proposes open borders with all members. We vote against as we already have OB with those we want. Argos hurried a spearmen and our Baron reports we can't take it without losses. Our answer is "what do we care ? Cost it what it will, it is imperative to raze it soon, because I had a dream, or better a nightmare of a worse future if we let it fall to others hands!".
Kiev Horsemen are trained in flanking and sent as support in the siege of Argos. Two swordsmen sent to the hill above Argos hoping for an unwise sortie from the greeks. Azov charioteers with their medics are sent to the German troops to help with healing. One more turn of siege.
Our spy discovers Berlin and Wien, both christian cities. Science back to 50% (*cry*)
interturn: one Hattusas axeman defeats an unwise viking scout, the others retreat to the safety of the city. They are getting several promotions...
1280 Moskva Catapult > Trebuchet. Peter (Sankt Peterburg) Galley > Forge. The AP resolution fails. Japan, Russia and Mongolia against, vs Vikings and China favorable. Catapult trained with city bombing, the trebuchets will get the full attack power.
Hattusas: one of our horsemen regiments is sent to tease the barbarian axemen, another one to assess city defenses. Catapults move toward it as well. We spend quite some gold in unit support.
Argos: no sortie sadly, and the situation looks dire, but the Baron orders the assault: catapult loss vs archer, flanking horsemen retreat vs spearmen (down at 1.6!), 1st Horsemen defeats axemen, swordsmen loss vs General Lee (axemen), 2 swordsmen defeat 2 archers, Azov charioteers stand their ground or we would present the city on a silver plate to Germans.
interturn: Teasing horsemen defeat hattusas axemen and attract three more regiments outside the city. A new civilization is born: the Turks! Incredibly, the Germans did not finish off any of the greek units, and Argos rushed another spearman... we're screwed again!
1290 Hattusas: two horsemen regiments defeat two barb axemen (three promotions in two).
Argos: swordsmen defeat catapult and General Lee. The new spearman can't be defeated and the other one is healing. Our swordsmen are too fatigued and it seems we will have to hope Argos doesn't flip to Turkey. Regardless, the Baron receives congratulations from the Czar.
interturn: Gibbon has completed his greatest work: The Largest Civs of the World ! Tsardom of Russia is 4th, after China, an unknown civ, and Persia. Mongolia is fifth.
1300 The borders of Kiev expanded, including more horses and silk in our borders. Peter expands its commerce from 9 to 16 in one turn. No known city flips to Turkey, nor do we see them anywhere. They spawned even further south than we thought.
Our galley with the spy aboard discovers the confucianist Oslo and Nidaros. They are big and well developed cities.
Swordsman defeats spearman (16xp now), scoring more points towards a Great General. Orders for our Barons are now to use more caution and limit losses since Argos and Hattusas aren't at risk of flipping. Our economy is poor and we have only 3 decent cities, the highway to reach Jaroslavl is proceeding slowly and it will be some time before this useless siberian village will grow into a productive city. We can recover by settling two russian cities on the sea of Azov instead of Argos and Hattusas, and build hamlets whenever possible.
Science back at 60%, Civil Service due in 24 turns. It seems none is going to trade with us...
1310 Moskva Trebuchet > Trebuchet (2). Kiev Settler > Settler (5). Joe Matsie (Great Spy) is born in Moskva, switch to merchant. Increased commerce in Kiev and raised to 70% science (-2 gpt), Civil Service in 16.
Settler sent to the baltic coast. Great Spy sent to Peter to be later embarked by the galley, which just spotted Dutch borders.
Germans could have taken Argos but continue to avoid it (at least they are bombarding city walls). Argos builds a unit every two turns. It is now defended by a axeman and a spearman and our units must rest. A Horsemen regiment is sent to pillage its copper. Trebuchet moves toward Hattusas.
interturn: Teasing Horsemen regiment wins its third battle against barbarian axemen. China spreads Confucianism in Peter.
1320 met Willem van Oranje, he looks forward to years of peace with us, but we look forward to his technological knowledge *grin*. Silk for Fish and a gift of 20 gold pieces are enough to sign an open borders deal.
Galley unloads the spy and heads back to Russia, meanwhile our ship scouts count 4 Viking caravels. They are doing pretty well...
workers improve Peter for as much commerce as possible. Added another merchant in Moskva, Civil Service in 13.
Argos: Horsemen pillage copper and spot Corinth to the south. It didn't flip to Turkey either. Germans moved two to meet our stack and benefit from Azov charioteers medics
interturn: met the French, they are furious with us. Ignore mode: on. Rome collapsed.
1330 Archangelsk founded on the Baltic Sea.
Hattusas is an easy prey now, and with a worker too.
Espionage: all focus to Netherlands.
1340 Moskva Trebuchet > Settler (4).
Trebuchet moves towards Argos, Great Spy embarked. Jaroslavl' whips Library. Persia collapses.
1350 Jaroslavl' Library > Walls (5).
We can commerce with Japan. Silk to Japan for Stone (yay!)
Hattusas razed. It had nothing except 6 pop points. Barbarian worker enslaved. Our triumphant Horsemen finally spot Turkish borders accross the Sea of Azov.
Bad news from the western front. We still can't take Argos and all this delay has been exploited by Germany which is sending a settler...
interturn: Germany founds Frankfurt.
1360 Kiev Settler > Longbowman (4)
Argos: the Baron is hard pressed by the Czar and commands another bloody assault. Flanking Horse Archers charge against Spearmen in order to distract them. They weren't fully rested so they had lower chances to succeed in the manouver (48% retreat odds). But instead, they charge directly against spears and surprise the Greeks, who break their formation and get slaughtered (translation: HorseArchers defeat Spearman with 1% win odds
). This regiment shall be now known as Steppe Horsemen. Azovskij Charioteers dispose easily of the axemen, pillaging 104 gold.
The Czar is posed with a dire choice. Argos can count on Forge, Harbor and Granary. Frankfurt is sitting near pigs so we are unlikely to win them culturally. Should we raze Argos for pigs maybe in the future or keep it and have copper sooner ? The Czar decides that there is room for all three cities: Archangelsk, Frankfurt and Argos, and spares the city, although he knows his successors will probably not approve this move. A russification process is started in Argos, and the city changes name to Azov, although Mikbikosk was another viable choice. This city is known for its buddhist cult, and should soon be converted to the one faith, Confucianism, to stimulate culture and production.
In 1369 ends the Dreamers age of the Tsardom. During this age the military didn't see improvements in numbers but it did in quality. Commerce was more than doubled and almost tripled in Peter. Expansion wars against minor nations were successful and a Great General emerged in Moskva. The siberian highway to connect Jaroslavl' has been completed. Civil Service is in reach (7 turns).
note to Czar Nodykov:
the settler is ready to found another city on the Sea of Azov southwest of Moskva. In that location it will have fresh water, 3 hills, wheat, clams and cows. It won't cross except for 2 mountains so our touchy playmates should be satisfied. Some units haven't been moved: I leave you the choice on how to move the spy in Europe and wether to meet Turks with Horse Archers or not, while the Great Spy is on the galley headed to Amsterdam. We'll have one more settler because I thought to raze Argos, your choice where to send it, although I suggest north of Novgorod, where we can grab rice and furs (or keep it for later, in case our maintenance will suffer from settling the city on the Sea of Azov). I would send the Great General to Azov and attach it to the swordsman with 16xp, that way we won't pay gold to promote him to maceman and won't lose his xp. We need to find russian names for our Great Spy and Great General. Some Courthouses wouldn't hurt, for example in Peter, where the forge is due next turn. Ulanbataar south of Jaroslavl' doesn't have monument yet, apparently. Maybe we can even steal their iron before they pump out units! I would build Castle next in Jaroslavl', for more defense and culture. Don't forget to convert Azov. The tech situation is bad...
We have very bad exploration, but from the little we know Turkey might actually have more chances to flip Artashat and Argos than Hattusas. The area near Hattusas is too near to Russia and Mongolia to be Turkey's spawn. Argos and Hattusas aren't really in the best locations for us so I think we should raze both. I guess the time of Ivan the Terrible has come!
The main concern is about economy. Vikings have already Civil Service, Guilds and Compass. A quick search reveals we have only a hamlet in the whole Kingdom, this should be fixed asap. It seems China is sending 2 confucianists to Scandinavia so I won't need to build any... good !
Stop to workers building unneded roads, science to 60% (-3 gpt) and the Dreamers Age begins!
interturn: Hattusas moves 4 axemen toward our borders
1270 Kiev Horse Archer > Settler (due in 4). The AP (Apostolic Palace, not our first Czar) proposes open borders with all members. We vote against as we already have OB with those we want. Argos hurried a spearmen and our Baron reports we can't take it without losses. Our answer is "what do we care ? Cost it what it will, it is imperative to raze it soon, because I had a dream, or better a nightmare of a worse future if we let it fall to others hands!".
Kiev Horsemen are trained in flanking and sent as support in the siege of Argos. Two swordsmen sent to the hill above Argos hoping for an unwise sortie from the greeks. Azov charioteers with their medics are sent to the German troops to help with healing. One more turn of siege.
Our spy discovers Berlin and Wien, both christian cities. Science back to 50% (*cry*)
interturn: one Hattusas axeman defeats an unwise viking scout, the others retreat to the safety of the city. They are getting several promotions...
1280 Moskva Catapult > Trebuchet. Peter (Sankt Peterburg) Galley > Forge. The AP resolution fails. Japan, Russia and Mongolia against, vs Vikings and China favorable. Catapult trained with city bombing, the trebuchets will get the full attack power.
Hattusas: one of our horsemen regiments is sent to tease the barbarian axemen, another one to assess city defenses. Catapults move toward it as well. We spend quite some gold in unit support.
Argos: no sortie sadly, and the situation looks dire, but the Baron orders the assault: catapult loss vs archer, flanking horsemen retreat vs spearmen (down at 1.6!), 1st Horsemen defeats axemen, swordsmen loss vs General Lee (axemen), 2 swordsmen defeat 2 archers, Azov charioteers stand their ground or we would present the city on a silver plate to Germans.
interturn: Teasing horsemen defeat hattusas axemen and attract three more regiments outside the city. A new civilization is born: the Turks! Incredibly, the Germans did not finish off any of the greek units, and Argos rushed another spearman... we're screwed again!
1290 Hattusas: two horsemen regiments defeat two barb axemen (three promotions in two).
Argos: swordsmen defeat catapult and General Lee. The new spearman can't be defeated and the other one is healing. Our swordsmen are too fatigued and it seems we will have to hope Argos doesn't flip to Turkey. Regardless, the Baron receives congratulations from the Czar.
interturn: Gibbon has completed his greatest work: The Largest Civs of the World ! Tsardom of Russia is 4th, after China, an unknown civ, and Persia. Mongolia is fifth.
1300 The borders of Kiev expanded, including more horses and silk in our borders. Peter expands its commerce from 9 to 16 in one turn. No known city flips to Turkey, nor do we see them anywhere. They spawned even further south than we thought.
Our galley with the spy aboard discovers the confucianist Oslo and Nidaros. They are big and well developed cities.
Swordsman defeats spearman (16xp now), scoring more points towards a Great General. Orders for our Barons are now to use more caution and limit losses since Argos and Hattusas aren't at risk of flipping. Our economy is poor and we have only 3 decent cities, the highway to reach Jaroslavl is proceeding slowly and it will be some time before this useless siberian village will grow into a productive city. We can recover by settling two russian cities on the sea of Azov instead of Argos and Hattusas, and build hamlets whenever possible.
Science back at 60%, Civil Service due in 24 turns. It seems none is going to trade with us...
1310 Moskva Trebuchet > Trebuchet (2). Kiev Settler > Settler (5). Joe Matsie (Great Spy) is born in Moskva, switch to merchant. Increased commerce in Kiev and raised to 70% science (-2 gpt), Civil Service in 16.
Settler sent to the baltic coast. Great Spy sent to Peter to be later embarked by the galley, which just spotted Dutch borders.
Germans could have taken Argos but continue to avoid it (at least they are bombarding city walls). Argos builds a unit every two turns. It is now defended by a axeman and a spearman and our units must rest. A Horsemen regiment is sent to pillage its copper. Trebuchet moves toward Hattusas.
interturn: Teasing Horsemen regiment wins its third battle against barbarian axemen. China spreads Confucianism in Peter.
1320 met Willem van Oranje, he looks forward to years of peace with us, but we look forward to his technological knowledge *grin*. Silk for Fish and a gift of 20 gold pieces are enough to sign an open borders deal.
Galley unloads the spy and heads back to Russia, meanwhile our ship scouts count 4 Viking caravels. They are doing pretty well...
workers improve Peter for as much commerce as possible. Added another merchant in Moskva, Civil Service in 13.
Argos: Horsemen pillage copper and spot Corinth to the south. It didn't flip to Turkey either. Germans moved two to meet our stack and benefit from Azov charioteers medics

interturn: met the French, they are furious with us. Ignore mode: on. Rome collapsed.
1330 Archangelsk founded on the Baltic Sea.
Hattusas is an easy prey now, and with a worker too.
Espionage: all focus to Netherlands.
1340 Moskva Trebuchet > Settler (4).
Trebuchet moves towards Argos, Great Spy embarked. Jaroslavl' whips Library. Persia collapses.
1350 Jaroslavl' Library > Walls (5).
We can commerce with Japan. Silk to Japan for Stone (yay!)
Hattusas razed. It had nothing except 6 pop points. Barbarian worker enslaved. Our triumphant Horsemen finally spot Turkish borders accross the Sea of Azov.
Bad news from the western front. We still can't take Argos and all this delay has been exploited by Germany which is sending a settler...
interturn: Germany founds Frankfurt.
1360 Kiev Settler > Longbowman (4)
Argos: the Baron is hard pressed by the Czar and commands another bloody assault. Flanking Horse Archers charge against Spearmen in order to distract them. They weren't fully rested so they had lower chances to succeed in the manouver (48% retreat odds). But instead, they charge directly against spears and surprise the Greeks, who break their formation and get slaughtered (translation: HorseArchers defeat Spearman with 1% win odds

The Czar is posed with a dire choice. Argos can count on Forge, Harbor and Granary. Frankfurt is sitting near pigs so we are unlikely to win them culturally. Should we raze Argos for pigs maybe in the future or keep it and have copper sooner ? The Czar decides that there is room for all three cities: Archangelsk, Frankfurt and Argos, and spares the city, although he knows his successors will probably not approve this move. A russification process is started in Argos, and the city changes name to Azov, although Mikbikosk was another viable choice. This city is known for its buddhist cult, and should soon be converted to the one faith, Confucianism, to stimulate culture and production.
In 1369 ends the Dreamers age of the Tsardom. During this age the military didn't see improvements in numbers but it did in quality. Commerce was more than doubled and almost tripled in Peter. Expansion wars against minor nations were successful and a Great General emerged in Moskva. The siberian highway to connect Jaroslavl' has been completed. Civil Service is in reach (7 turns).
note to Czar Nodykov:
the settler is ready to found another city on the Sea of Azov southwest of Moskva. In that location it will have fresh water, 3 hills, wheat, clams and cows. It won't cross except for 2 mountains so our touchy playmates should be satisfied. Some units haven't been moved: I leave you the choice on how to move the spy in Europe and wether to meet Turks with Horse Archers or not, while the Great Spy is on the galley headed to Amsterdam. We'll have one more settler because I thought to raze Argos, your choice where to send it, although I suggest north of Novgorod, where we can grab rice and furs (or keep it for later, in case our maintenance will suffer from settling the city on the Sea of Azov). I would send the Great General to Azov and attach it to the swordsman with 16xp, that way we won't pay gold to promote him to maceman and won't lose his xp. We need to find russian names for our Great Spy and Great General. Some Courthouses wouldn't hurt, for example in Peter, where the forge is due next turn. Ulanbataar south of Jaroslavl' doesn't have monument yet, apparently. Maybe we can even steal their iron before they pump out units! I would build Castle next in Jaroslavl', for more defense and culture. Don't forget to convert Azov. The tech situation is bad...