Working District Tiles

Cropper

Chieftain
Joined
Nov 7, 2005
Messages
58
Im trying to get the hang of all the new "features" in the game, but the dang civilopedia is missing reams of important information. Anyway, questions...

1) ..after you build a district, how do you know how much science/faith/prod etc its producing? When you are on the main map, it doesnt show "yields" like traditional tiles.
2) ..is there any benefit in "working" the tile that a district is on? In other words should I assign a worker in the city screen to the district tile? Is that needed in order to get the benefits of the district or does it automatically give its benefits regardless of whether the tile is being worked? Also, does working the tile provide a bonus on top of the districts native bonus?

PS Firaxis, you gotta fill out the Civilopedia and add a back button before I lose my mind.

Cheers
 
1. You can mouse-over and it will show you the output.
2. Yes, but it's small. The output comes mostly from the buildings and district itself, so generally you don't need to assign a worker to it. The extra workers don't provide GPP like specialists in Civ 5 either. It's just a place to sink extra pop for a small benefit.
 
2. Yes, but it's small. The output comes mostly from the buildings and district itself, so generally you don't need to assign a worker to it. The extra workers don't provide GPP like specialists in Civ 5 either. It's just a place to sink extra pop for a small benefit.

Indeed; and consequently while in Civ V, you had to lock science specialists to keep the governor from switching away from them; in Civ VI, you need to lock tiles to keep the governor from switching to specialists.
 
2. Yes, but it's small. The output comes mostly from the buildings and district itself, so generally you don't need to assign a worker to it. The extra workers don't provide GPP like specialists in Civ 5 either. It's just a place to sink extra pop for a small benefit.

This part of the game is messy!
 
Each building in a district provides a citizen slot. They make this sound kinda like a good thing, but it's a trap!
 
Each building in a district provides a citizen slot. They make this sound kinda like a good thing, but it's a trap!

I'm playing as France on the Giant Yeda Map atm. I'm trying to build Big Ben. Before I even *start* on Scientific Discovery (Scientific Discovery, not even Economics yet) I get notice that India has cleared a plot for Big Ben. Okay, I'm game India, bring it. I have one campus. I throw on Raj and take a third Sovereign, and start sending traders out to cities that will net me science, and in my one campus I have a citizen (will be 2 once I am finished Potato Palace in Geneva). Every little bit helps. My science has shot up from 60ish to 90ish in a handful of turns, shaving down the time on my techs significantly. I have two great engineers with wonder boosts waiting outside Paris. I'm now researching Economics and 10 turns from my first two banks (and the economics boost) And an army 4 hexes from India's build site in case I need to start a war - which I will do only as a last resort.

I've just liberated Egypt's capital, but I'm still taking a huge warmonger penalty from, among others, Rome, my neighbor, who is ahead of me on war techs, has an army on my border, and has denounced me. I don't feel like trying to build Big Ben while fending off Roman musketmen. But the real danger is a dogpile on me.


Under the circumstances, that little fellah toiling away in the campus is a big deal - he's contributing to more than 2% of my total science output. 1 turn less to Economics is 1 turn quicker to build the wonder.

And if you have never lost a wonder race by 1 turn, you must be new to civ.

edit: the ironic thing is that I had to spend about 15k gold on one of the engineers (and it turns out that a turn later India buys the very next engineer, I assume with faith, so I got lucky), but I also buy a merchant at the same time, for the Toys, and the next merchant is the one with the +1 economic slot. So I could have bought that guy instead of the engineer, and saved a plot. Of course, I had no idea that particular merchant would have been next... what can you do? What can you do.
 
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