dragonprobably
The Poster Formerly Known as MartinLuther
I'm trying to work with Aldaron's Ancient Mediterranean map which is a whopping 436 x 150. Playing on the map itself, it takes a long time just to finish one turn and that's just with 16 players and I'm planning on using the full 31. Some other things I noticed is that there is going to be a lot empty space which could lead to AIs building an unecessarily huge amount of cities, the amount of time for units to get from one place to the next would be staggering, and lastly resources seem to be scarce.
I don't know how to stop the long waiting times, but here are a couple of possible fixes to these problems:
I don't know how to stop the long waiting times, but here are a couple of possible fixes to these problems:
- Make settlers harder to come by. (But how?)
- Increase culture output of all buildings so territories will expand faster. (Would tripling it sound about right?)
- Give units much more movement points. (By how much though?)
- Increase appearance/disappearance ratio (Again, by how much though?)