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World at War for VP

Discussion in 'Community Patch Project' started by Jiska, May 11, 2019.

  1. Jiska

    Jiska Chieftain

    Joined:
    Apr 23, 2016
    Messages:
    77
    Hey people of VP! I recently rereleased an updated version of one of my modpacks, and I'm looking for feedback on it. This particular community has always impressed me with its meticulous attention to detail and balance, and the long conversations dialogues around balance are kind of what I'm hoping to engage in.

    This mod has 5 components (all are standalone, so you remove the ones you don't want/aren't compatible), 2 of which are kind of incompatible with VP. The last 3 however, should be compatible with pretty much everything, and instead of changing existing units/buildings/mechanics, add entirely new game mechanics that are supposed to shake up the game in more subtle ways than "this new unit is op".

    I'm looking for feedback on balance and suggestions, and if there's enough interest I might make a patch for compatibility.

    Anyway, download links:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1737956594
    http://steamworkshopdownloader.com/view/1737956594
     
    SupTo, JNZS13 and vyyt like this.
  2. Enginseer

    Enginseer Salientia of the Community Patch Supporter

    Joined:
    Nov 7, 2012
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    3,200
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    Somewhere in California
  3. Jiska

    Jiska Chieftain

    Joined:
    Apr 23, 2016
    Messages:
    77
    I would hope that the people in this forum are savvy enough to know how to delete a folder. If there's enough of a reception here to warrant a patch for VP, I'll make one. Until then, I'm just looking for feedback on the Holy, World, and Cold War mechanics.
     
  4. Snipergw

    Snipergw Chieftain

    Joined:
    Jan 11, 2015
    Messages:
    37
    Gender:
    Male
    Location:
    The cold, cold north
    Oh, this is fantastic. I used to try playing with these mods with VP all the time, because the concepts are amazing. I remember the "Reformation" policy didn't exist in VP and I tried to fix it manually, but it turns out modding is hard. I'm going to get on this right away and get back with initial feedback later today/tonight.
     

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